Library for interfacing to Nokia 5110 LCD display (as found on the SparkFun website).
Fork of N5110 by
Diff: N5110.h
- Revision:
- 37:c708b92609aa
- Parent:
- 36:00ebd449b6f3
- Child:
- 40:c9262294f2e1
diff -r 00ebd449b6f3 -r c708b92609aa N5110.h --- a/N5110.h Tue Mar 07 16:55:43 2017 +0000 +++ b/N5110.h Tue Mar 07 16:59:03 2017 +0000 @@ -57,9 +57,22 @@ #include "mbed.h" #include "N5110.h" +// rows,cols +int sprite[8][5] = { + { 0,0,1,0,0 }, + { 0,1,1,1,0 }, + { 0,0,1,0,0 }, + { 0,1,1,1,0 }, + { 1,1,1,1,1 }, + { 1,1,1,1,1 }, + { 1,1,0,1,1 }, + { 1,1,0,1,1 }, +}; + // VCC,SCE,RST,D/C,MOSI,SCLK,LED //N5110 lcd(p7,p8,p9,p10,p11,p13,p21); // LPC1768 - pwr from GPIO -N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 +N5110 lcd(p8,p9,p10,p11,p13,p21); // LPC1768 - powered from +3V3 - JP1 in 2/3 position +//N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 int main() { @@ -72,6 +85,12 @@ lcd.normalMode(); // normal colour mode lcd.setBrightness(0.5); // put LED backlight on 50% + lcd.clear(); + // x origin, y origin, rows, cols, sprite + lcd.drawSprite(20,6,8,5,(int *)sprite); + lcd.refresh(); + wait(5.0); + lcd.clear(); // clear buffer at start of every loop // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display) lcd.printString("Hello, World!",0,0); @@ -101,6 +120,14 @@ lcd.refresh(); wait(5.0); + for(int i = 0; i < 3; i++) { + for(int j = 0; j < 5; j++) { + printf("%d,%d = %d\n",i,j,glyph[i][j]); + } + } + + + // can check status of pixel using getPixel(x,y); lcd.clear(); // clear buffer lcd.setPixel(2,2); // set random pixel in buffer @@ -109,8 +136,6 @@ int pixel_to_test = lcd.getPixel(2,2); - printf("2,2 Pixel value = %i\n",pixel_to_test); - if ( pixel_to_test ) { lcd.printString("2,2 is set",0,4); } @@ -118,8 +143,6 @@ // this one shouldn't be set pixel_to_test = lcd.getPixel(3,3); - printf("3,3 Pixel value = %i\n",pixel_to_test); - if ( pixel_to_test == 0 ) { lcd.printString("3,3 is clear",0,5); } @@ -169,12 +192,14 @@ // origin x,y,width,height,type lcd.drawRect(10,10,50,30,FILL_BLACK); // filled black rectangle lcd.drawRect(15,15,20,10,FILL_WHITE); // filled white rectange (no outline) - lcd.drawRect(2,2,70,40, FILL_TRANSPARENT); // transparent, just outline + lcd.drawRect(2,2,70,40,FILL_TRANSPARENT); // transparent, just outline lcd.refresh(); // refresh after drawing shapes wait(5.0); + } } + @endcode */ class N5110