Library for interfacing to Nokia 5110 LCD display (as found on the SparkFun website).
Fork of N5110 by
Diff: N5110.h
- Revision:
- 33:d80e568a2e18
- Parent:
- 31:8a0c21042f82
- Child:
- 35:2d5931a66fba
--- a/N5110.h Thu Feb 16 15:41:00 2017 +0000 +++ b/N5110.h Thu Feb 16 15:58:48 2017 +0000 @@ -32,6 +32,13 @@ #define HEIGHT 48 #define BANKS 6 +/// Fill types for 2D shapes +enum FillType { + FILL_TRANSPARENT, ///< Transparent with outline + FILL_BLACK, ///< Filled black + FILL_WHITE, ///< Filled white (no outline) +}; + /** N5110 Class @brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed. @brief The display is powered from a GPIO pin meaning it can be controlled via software. The LED backlight is also software-controllable (via PWM pin). @@ -151,21 +158,20 @@ lcd.clear(); // example of how to draw circles - lcd.drawCircle(WIDTH/2,HEIGHT/2,20,1); // x,y,radius,black fill - lcd.drawCircle(WIDTH/2,HEIGHT/2,10,2); // x,y,radius,white fill - lcd.drawCircle(WIDTH/2,HEIGHT/2,30,0); // x,y,radius,transparent with outline + lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK); // x,y,radius,black fill + lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE); // x,y,radius,white fill + lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT); // x,y,radius,transparent with outline lcd.refresh(); // refresh after drawing shapes wait(5.0); lcd.clear(); // example of how to draw rectangles // origin x,y,width,height,type - lcd.drawRect(10,10,50,30,1); // filled black rectangle - lcd.drawRect(15,15,20,10,2); // filled white rectange (no outline) - lcd.drawRect(2,2,70,40,0); // transparent, just outline + lcd.drawRect(10,10,50,30,FILL_BLACK); // filled black rectangle + lcd.drawRect(15,15,20,10,FILL_WHITE); // filled white rectange (no outline) + lcd.drawRect(2,2,70,40, FILL_TRANSPARENT); // transparent, just outline lcd.refresh(); // refresh after drawing shapes wait(5.0); - } } @@ -342,15 +348,15 @@ * This function draws a circle at the specified origin with specified radius in the screen buffer * Uses the midpoint circle algorithm. * @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm - * @param x0 - x-coordinate of centre - * @param y0 - y-coordinate of centre + * @param x0 - x-coordinate of centre + * @param y0 - y-coordinate of centre * @param radius - radius of circle in pixels - * @param fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline) + * @param fill - fill-type for the shape */ void drawCircle(unsigned int const x0, unsigned int const y0, unsigned int const radius, - unsigned int const fill); + FillType const fill); /** Draw Line * @@ -374,13 +380,13 @@ * @param y0 - y-coordinate of origin (top-left) * @param width - width of rectangle * @param height - height of rectangle - * @param fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline) + * @param fill - fill-type for the shape */ void drawRect(unsigned int const x0, unsigned int const y0, unsigned int const width, unsigned int const height, - unsigned int const fill); + FillType const fill); private: // methods