Library for interfacing to Nokia 5110 LCD display (as found on the SparkFun website).

Fork of N5110 by Craig Evans

Revision:
29:5bc91bd44c77
Parent:
28:4091516537e4
Child:
31:8a0c21042f82
--- a/N5110.h	Wed Feb 15 22:10:21 2017 +0000
+++ b/N5110.h	Thu Feb 16 15:32:05 2017 +0000
@@ -93,33 +93,33 @@
         // need to refresh display after setting pixels or writing strings
         lcd.refresh();
         wait(5.0);
-        
+
         // can check status of pixel using getPixel(x,y);
         lcd.clear();  // clear buffer
         lcd.setPixel(2,2);  // set random pixel in buffer
         lcd.refresh();
-        wait(1.0); 
-        
+        wait(1.0);
+
         int pixel_to_test = lcd.getPixel(2,2);
-        
+
         printf("2,2 Pixel value = %i\n",pixel_to_test);
-        
+
         if ( pixel_to_test ) {
-            lcd.printString("2,2 is set",0,4);    
+            lcd.printString("2,2 is set",0,4);
         }
-        
+
         // this one shouldn't be set
         pixel_to_test = lcd.getPixel(3,3);
-        
+
         printf("3,3 Pixel value = %i\n",pixel_to_test);
-        
+
         if ( pixel_to_test == 0 ) {
-            lcd.printString("3,3 is clear",0,5);    
+            lcd.printString("3,3 is clear",0,5);
         }
-        
+
         lcd.refresh();
         wait(4.0);
-            
+
         lcd.clear();            // clear buffer
         lcd.inverseMode();      // invert colours
         lcd.setBrightness(1.0); // put LED backlight on full
@@ -135,7 +135,7 @@
         lcd.plotArray(array);
         lcd.refresh();
         wait(5.0);
-        
+
         lcd.clear();
         lcd.normalMode();      // normal colour mode back
         lcd.setBrightness(0.5); // put LED backlight on 50%
@@ -147,8 +147,8 @@
         }
         lcd.refresh();  // refresh after drawing shapes
         wait(5.0);
-        
-        
+
+
         lcd.clear();
         // example of how to draw circles
         lcd.drawCircle(WIDTH/2,HEIGHT/2,20,1);  // x,y,radius,black fill
@@ -156,7 +156,7 @@
         lcd.drawCircle(WIDTH/2,HEIGHT/2,30,0);  // x,y,radius,transparent with outline
         lcd.refresh();  // refresh after drawing shapes
         wait(5.0);
-        
+
         lcd.clear();
         // example of how to draw rectangles
         //          origin x,y,width,height,type
@@ -173,291 +173,319 @@
 */
 class N5110
 {
+private:
+// objects
+    SPI         *_spi;
+    PwmOut      *_led;
+    DigitalOut  *_pwr;
+    DigitalOut  *_sce;
+    DigitalOut  *_rst;
+    DigitalOut  *_dc;
+
+// variables
+    unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
 
 public:
-/** Create a N5110 object connected to the specified pins
-*
-* @param pwr Pin connected to Vcc on the LCD display (pin 1)
-* @param sce Pin connected to chip enable (pin 3)
-* @param rst Pin connected to reset (pin 4)
-* @param dc  Pin connected to data/command select (pin 5)
-* @param mosi Pin connected to data input (MOSI) (pin 6)
-* @param sclk Pin connected to serial clock (SCLK) (pin 7)
-* @param led Pin connected to LED backlight (must be PWM) (pin 8)
-*
-*/
-N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
+    /** Create a N5110 object connected to the specified pins
+    *
+    * @param pwr  Pin connected to Vcc on the LCD display (pin 1)
+    * @param sce  Pin connected to chip enable (pin 3)
+    * @param rst  Pin connected to reset (pin 4)
+    * @param dc   Pin connected to data/command select (pin 5)
+    * @param mosi Pin connected to data input (MOSI) (pin 6)
+    * @param sclk Pin connected to serial clock (SCLK) (pin 7)
+    * @param led  Pin connected to LED backlight (must be PWM) (pin 8)
+    *
+    */
+    N5110(PinName const pwrPin,
+          PinName const scePin,
+          PinName const rstPin,
+          PinName const dcPin,
+          PinName const mosiPin,
+          PinName const sclkPin,
+          PinName const ledPin);
 
-/** Create a N5110 object connected to the specified pins (Vcc to +3V3)
-*
-* @param sce Pin connected to chip enable (pin 3)
-* @param rst Pin connected to reset (pin 4)
-* @param dc  Pin connected to data/command select (pin 5)
-* @param mosi Pin connected to data input (MOSI) (pin 6)
-* @param sclk Pin connected to serial clock (SCLK) (pin 7)
-* @param led Pin connected to LED backlight (must be PWM) (pin 8)
-*
-*/
-N5110(PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
+    /** Create a N5110 object connected to the specified pins (Vcc to +3V3)
+    *
+    * @param sce  Pin connected to chip enable (pin 3)
+    * @param rst  Pin connected to reset (pin 4)
+    * @param dc   Pin connected to data/command select (pin 5)
+    * @param mosi Pin connected to data input (MOSI) (pin 6)
+    * @param sclk Pin connected to serial clock (SCLK) (pin 7)
+    * @param led  Pin connected to LED backlight (must be PWM) (pin 8)
+    *
+    */
+    N5110(PinName const scePin,
+          PinName const rstPin,
+          PinName const dcPin,
+          PinName const mosiPin,
+          PinName const sclkPin,
+          PinName const ledPin);
 
-/** Initialise display
-*
-*   Powers up the display and turns on backlight (50% brightness default).
-*   Sets the display up in horizontal addressing mode and with normal video mode.
-*/
-void init();
-
-/** Turn off
-*
-*   Powers down the display and turns of the backlight.
-*   Needs to be reinitialised before being re-used.
-*/
-void turnOff();
+    /** Initialise display
+    *
+    *   Powers up the display and turns on backlight (50% brightness default).
+    *   Sets the display up in horizontal addressing mode and with normal video mode.
+    */
+    void init();
 
-/** Clear
-*
-*   Clears the screen buffer.
-*/
-void clear();
+    /** Turn off
+    *
+    *   Powers down the display and turns of the backlight.
+    *   Needs to be reinitialised before being re-used.
+    */
+    void turnOff();
 
-/** Turn on normal video mode (default)
-*  Black on white
-*/
-void normalMode();
+    /** Clear
+    *
+    *   Clears the screen buffer.
+    */
+    void clear();
 
-/** Turn on inverse video mode (default)
-*  White on black
-*/
-void inverseMode();
+    /** Turn on normal video mode (default)
+    *  Black on white
+    */
+    void normalMode();
+
+    /** Turn on inverse video mode (default)
+    *  White on black
+    */
+    void inverseMode();
 
-/** Set Brightness
-*
-*   Sets brightness of LED backlight.
-*   @param brightness - float in range 0.0 to 1.0
-*/
-void setBrightness(float brightness);
+    /** Set Brightness
+    *
+    *   Sets brightness of LED backlight.
+    *   @param brightness - float in range 0.0 to 1.0
+    */
+    void setBrightness(float const brightness);
 
-/** Print String
-*
-*   Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
-*   @param x - the column number (0 to 83)
-*   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
-*/
-void printString(const char * str,int x,int y);
+    /** Print String
+    *
+    *   Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
+    *   @param x - the column number (0 to 83)
+    *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
+    */
+    void printString(char const         *str,
+                     unsigned int const  x,
+                     unsigned int const  y);
 
-/** Print Character
-*
-*   Sends a character to the screen buffer.  Printed at the specified location. Character is cut-off after the 83rd pixel.
-*   @param  c - the character to print. Can print ASCII as so printChar('C').
-*   @param x - the column number (0 to 83)
-*   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
-*/
-void printChar(char c,int x,int y);
+    /** Print Character
+    *
+    *   Sends a character to the screen buffer.  Printed at the specified location. Character is cut-off after the 83rd pixel.
+    *   @param  c - the character to print. Can print ASCII as so printChar('C').
+    *   @param x - the column number (0 to 83)
+    *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
+    */
+    void printChar(char const         c,
+                   unsigned int const x,
+                   unsigned int const y);
 
-/** Set a Pixel
-*
-*   This function sets a pixel in the screen buffer. 
-*   @param  x - the x co-ordinate of the pixel (0 to 83)
-*   @param  y - the y co-ordinate of the pixel (0 to 47)
-*/
-void setPixel(int x, int y);
+    /** Set a Pixel
+    *
+    *   This function sets a pixel in the screen buffer.
+    *   @param  x - the x co-ordinate of the pixel (0 to 83)
+    *   @param  y - the y co-ordinate of the pixel (0 to 47)
+    */
+    void setPixel(unsigned int const x,
+                  unsigned int const y);
 
-/** Clear a Pixel
-*
-*   This function clears pixel in the screen buffer
-*   @param  x - the x co-ordinate of the pixel (0 to 83)
-*   @param  y - the y co-ordinate of the pixel (0 to 47)
-*/
-void clearPixel(int x, int y);
+    /** Clear a Pixel
+    *
+    *   This function clears pixel in the screen buffer
+    *   @param  x - the x co-ordinate of the pixel (0 to 83)
+    *   @param  y - the y co-ordinate of the pixel (0 to 47)
+    */
+    void clearPixel(unsigned int const x,
+                    unsigned int const y);
 
-/** Get a Pixel
-*
-*   This function gets the status of a pixel in the screen buffer.
-*   @param  x - the x co-ordinate of the pixel (0 to 83)
-*   @param  y - the y co-ordinate of the pixel (0 to 47)
-*   @returns
-*       0           - pixel is clear
-*       1    - pixel is set
-*/
-int getPixel(int x, int y) const;
+    /** Get a Pixel
+    *
+    *   This function gets the status of a pixel in the screen buffer.
+    *   @param  x - the x co-ordinate of the pixel (0 to 83)
+    *   @param  y - the y co-ordinate of the pixel (0 to 47)
+    *   @returns
+    *       0           - pixel is clear
+    *       1    - pixel is set
+    */
+    int getPixel(unsigned int const x,
+                 unsigned int const y) const;
 
-/** Refresh display
-*
-*   This functions sends the screen buffer to the display.
-*/
-void refresh();
+    /** Refresh display
+    *
+    *   This functions sends the screen buffer to the display.
+    */
+    void refresh();
+
+    /** Randomise buffer
+    *
+    *   This function fills the buffer with random data.  Can be used to test the display.
+    *   A call to refresh() must be made to update the display to reflect the change in pixels.
+    *   The seed is not set and so the generated pattern will probably be the same each time.
+    *   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
+    */
+    void randomiseBuffer();
 
-/** Randomise buffer
-*
-*   This function fills the buffer with random data.  Can be used to test the display.
-*   A call to refresh() must be made to update the display to reflect the change in pixels.
-*   The seed is not set and so the generated pattern will probably be the same each time.
-*   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
-*/
-void randomiseBuffer();
+    /** Plot Array
+    *
+    *   This function plots a one-dimensional array in the buffer.
+    *   @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
+    */
+    void plotArray(float const array[]);
 
-/** Plot Array
-*
-*   This function plots a one-dimensional array in the buffer.
-*   @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
-*/
-void plotArray(float array[]);
+    /** Draw Circle
+    *
+    *   This function draws a circle at the specified origin with specified radius in the screen buffer
+    *   Uses the midpoint circle algorithm.
+    *   @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
+    *   @param  x0 - x-coordinate of centre
+    *   @param  y0 - y-coordinate of centre
+    *   @param  radius - radius of circle in pixels
+    *   @param  fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
+    */
+    void drawCircle(unsigned int const x0,
+                    unsigned int const y0,
+                    unsigned int const radius,
+                    unsigned int const fill);
 
-/** Draw Circle
-*
-*   This function draws a circle at the specified origin with specified radius in the screen buffer
-*   Uses the midpoint circle algorithm.
-*   @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
-*   @param  x0 - x-coordinate of centre
-*   @param  y0 - y-coordinate of centre
-*   @param  radius - radius of circle in pixels
-*   @param  fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
-*/
-void drawCircle(int x0,int y0,int radius,int fill);
+    /** Draw Line
+    *
+    *   This function draws a line between the specified points using linear interpolation.
+    *   @param  x0 - x-coordinate of first point
+    *   @param  y0 - y-coordinate of first point
+    *   @param  x1 - x-coordinate of last point
+    *   @param  y1 - y-coordinate of last point
+    *   @param  type - 0 white,1 black,2 dotted
+    */
+    void drawLine(unsigned int const x0,
+                  unsigned int const y0,
+                  unsigned int const x1,
+                  unsigned int const y1,
+                  unsigned int const type);
 
-/** Draw Line
-*
-*   This function draws a line between the specified points using linear interpolation.
-*   @param  x0 - x-coordinate of first point
-*   @param  y0 - y-coordinate of first point
-*   @param  x1 - x-coordinate of last point
-*   @param  y1 - y-coordinate of last point
-*   @param  type - 0 white,1 black,2 dotted
-*/
-void drawLine(int x0,int y0,int x1,int y1,int type);
-
-/** Draw Rectangle
-*
-*   This function draws a rectangle.
-*   @param  x0 - x-coordinate of origin (top-left)
-*   @param  y0 - y-coordinate of origin (top-left)
-*   @param  width - width of rectangle
-*   @param  height - height of rectangle
-*   @param  fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
-*/
-void drawRect(int x0,int y0,int width,int height,int fill);
+    /** Draw Rectangle
+    *
+    *   This function draws a rectangle.
+    *   @param  x0 - x-coordinate of origin (top-left)
+    *   @param  y0 - y-coordinate of origin (top-left)
+    *   @param  width - width of rectangle
+    *   @param  height - height of rectangle
+    *   @param  fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
+    */
+    void drawRect(unsigned int const x0,
+                  unsigned int const y0,
+                  unsigned int const width,
+                  unsigned int const height,
+                  unsigned int const fill);
 
 private:
-
-// objects
-SPI*    spi;
-PwmOut* led;
-DigitalOut* pwr;
-DigitalOut* sce;
-DigitalOut* rst;
-DigitalOut* dc;
-
 // methods
-void setXYAddress(int x, int y);
-void initSPI();
-void turnOn();
-void reset();
-void clearRAM();
-void sendCommand(unsigned char command);
-void sendData(unsigned char data);
-
-// variables
-unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
-
+    void setXYAddress(unsigned int const x,
+                      unsigned int const y);
+    void initSPI();
+    void turnOn();
+    void reset();
+    void clearRAM();
+    void sendCommand(unsigned char command);
+    void sendData(unsigned char data);
 };
 
 const unsigned char font5x7[480] = {
-0x00, 0x00, 0x00, 0x00, 0x00,// (space)
-0x00, 0x00, 0x5F, 0x00, 0x00,// !
-0x00, 0x07, 0x00, 0x07, 0x00,// "
-0x14, 0x7F, 0x14, 0x7F, 0x14,// #
-0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
-0x23, 0x13, 0x08, 0x64, 0x62,// %
-0x36, 0x49, 0x55, 0x22, 0x50,// &
-0x00, 0x05, 0x03, 0x00, 0x00,// '
-0x00, 0x1C, 0x22, 0x41, 0x00,// (
-0x00, 0x41, 0x22, 0x1C, 0x00,// )
-0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
-0x08, 0x08, 0x3E, 0x08, 0x08,// +
-0x00, 0x50, 0x30, 0x00, 0x00,// ,
-0x08, 0x08, 0x08, 0x08, 0x08,// -
-0x00, 0x60, 0x60, 0x00, 0x00,// .
-0x20, 0x10, 0x08, 0x04, 0x02,// /
-0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
-0x00, 0x42, 0x7F, 0x40, 0x00,// 1
-0x42, 0x61, 0x51, 0x49, 0x46,// 2
-0x21, 0x41, 0x45, 0x4B, 0x31,// 3
-0x18, 0x14, 0x12, 0x7F, 0x10,// 4
-0x27, 0x45, 0x45, 0x45, 0x39,// 5
-0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
-0x01, 0x71, 0x09, 0x05, 0x03,// 7
-0x36, 0x49, 0x49, 0x49, 0x36,// 8
-0x06, 0x49, 0x49, 0x29, 0x1E,// 9
-0x00, 0x36, 0x36, 0x00, 0x00,// :
-0x00, 0x56, 0x36, 0x00, 0x00,// ;
-0x00, 0x08, 0x14, 0x22, 0x41,// <
-0x14, 0x14, 0x14, 0x14, 0x14,// =
-0x41, 0x22, 0x14, 0x08, 0x00,// >
-0x02, 0x01, 0x51, 0x09, 0x06,// ?
-0x32, 0x49, 0x79, 0x41, 0x3E,// @
-0x7E, 0x11, 0x11, 0x11, 0x7E,// A
-0x7F, 0x49, 0x49, 0x49, 0x36,// B
-0x3E, 0x41, 0x41, 0x41, 0x22,// C
-0x7F, 0x41, 0x41, 0x22, 0x1C,// D
-0x7F, 0x49, 0x49, 0x49, 0x41,// E
-0x7F, 0x09, 0x09, 0x01, 0x01,// F
-0x3E, 0x41, 0x41, 0x51, 0x32,// G
-0x7F, 0x08, 0x08, 0x08, 0x7F,// H
-0x00, 0x41, 0x7F, 0x41, 0x00,// I
-0x20, 0x40, 0x41, 0x3F, 0x01,// J
-0x7F, 0x08, 0x14, 0x22, 0x41,// K
-0x7F, 0x40, 0x40, 0x40, 0x40,// L
-0x7F, 0x02, 0x04, 0x02, 0x7F,// M
-0x7F, 0x04, 0x08, 0x10, 0x7F,// N
-0x3E, 0x41, 0x41, 0x41, 0x3E,// O
-0x7F, 0x09, 0x09, 0x09, 0x06,// P
-0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
-0x7F, 0x09, 0x19, 0x29, 0x46,// R
-0x46, 0x49, 0x49, 0x49, 0x31,// S
-0x01, 0x01, 0x7F, 0x01, 0x01,// T
-0x3F, 0x40, 0x40, 0x40, 0x3F,// U
-0x1F, 0x20, 0x40, 0x20, 0x1F,// V
-0x7F, 0x20, 0x18, 0x20, 0x7F,// W
-0x63, 0x14, 0x08, 0x14, 0x63,// X
-0x03, 0x04, 0x78, 0x04, 0x03,// Y
-0x61, 0x51, 0x49, 0x45, 0x43,// Z
-0x00, 0x00, 0x7F, 0x41, 0x41,// [
-0x02, 0x04, 0x08, 0x10, 0x20,// "\"
-0x41, 0x41, 0x7F, 0x00, 0x00,// ]
-0x04, 0x02, 0x01, 0x02, 0x04,// ^
-0x40, 0x40, 0x40, 0x40, 0x40,// _
-0x00, 0x01, 0x02, 0x04, 0x00,// `
-0x20, 0x54, 0x54, 0x54, 0x78,// a
-0x7F, 0x48, 0x44, 0x44, 0x38,// b
-0x38, 0x44, 0x44, 0x44, 0x20,// c
-0x38, 0x44, 0x44, 0x48, 0x7F,// d
-0x38, 0x54, 0x54, 0x54, 0x18,// e
-0x08, 0x7E, 0x09, 0x01, 0x02,// f
-0x08, 0x14, 0x54, 0x54, 0x3C,// g
-0x7F, 0x08, 0x04, 0x04, 0x78,// h
-0x00, 0x44, 0x7D, 0x40, 0x00,// i
-0x20, 0x40, 0x44, 0x3D, 0x00,// j
-0x00, 0x7F, 0x10, 0x28, 0x44,// k
-0x00, 0x41, 0x7F, 0x40, 0x00,// l
-0x7C, 0x04, 0x18, 0x04, 0x78,// m
-0x7C, 0x08, 0x04, 0x04, 0x78,// n
-0x38, 0x44, 0x44, 0x44, 0x38,// o
-0x7C, 0x14, 0x14, 0x14, 0x08,// p
-0x08, 0x14, 0x14, 0x18, 0x7C,// q
-0x7C, 0x08, 0x04, 0x04, 0x08,// r
-0x48, 0x54, 0x54, 0x54, 0x20,// s
-0x04, 0x3F, 0x44, 0x40, 0x20,// t
-0x3C, 0x40, 0x40, 0x20, 0x7C,// u
-0x1C, 0x20, 0x40, 0x20, 0x1C,// v
-0x3C, 0x40, 0x30, 0x40, 0x3C,// w
-0x44, 0x28, 0x10, 0x28, 0x44,// x
-0x0C, 0x50, 0x50, 0x50, 0x3C,// y
-0x44, 0x64, 0x54, 0x4C, 0x44,// z
-0x00, 0x08, 0x36, 0x41, 0x00,// {
-0x00, 0x00, 0x7F, 0x00, 0x00,// |
-0x00, 0x41, 0x36, 0x08, 0x00,// }
-0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
-0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
+    0x00, 0x00, 0x00, 0x00, 0x00,// (space)
+    0x00, 0x00, 0x5F, 0x00, 0x00,// !
+    0x00, 0x07, 0x00, 0x07, 0x00,// "
+    0x14, 0x7F, 0x14, 0x7F, 0x14,// #
+    0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
+    0x23, 0x13, 0x08, 0x64, 0x62,// %
+    0x36, 0x49, 0x55, 0x22, 0x50,// &
+    0x00, 0x05, 0x03, 0x00, 0x00,// '
+    0x00, 0x1C, 0x22, 0x41, 0x00,// (
+    0x00, 0x41, 0x22, 0x1C, 0x00,// )
+    0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
+    0x08, 0x08, 0x3E, 0x08, 0x08,// +
+    0x00, 0x50, 0x30, 0x00, 0x00,// ,
+    0x08, 0x08, 0x08, 0x08, 0x08,// -
+    0x00, 0x60, 0x60, 0x00, 0x00,// .
+    0x20, 0x10, 0x08, 0x04, 0x02,// /
+    0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
+    0x00, 0x42, 0x7F, 0x40, 0x00,// 1
+    0x42, 0x61, 0x51, 0x49, 0x46,// 2
+    0x21, 0x41, 0x45, 0x4B, 0x31,// 3
+    0x18, 0x14, 0x12, 0x7F, 0x10,// 4
+    0x27, 0x45, 0x45, 0x45, 0x39,// 5
+    0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
+    0x01, 0x71, 0x09, 0x05, 0x03,// 7
+    0x36, 0x49, 0x49, 0x49, 0x36,// 8
+    0x06, 0x49, 0x49, 0x29, 0x1E,// 9
+    0x00, 0x36, 0x36, 0x00, 0x00,// :
+    0x00, 0x56, 0x36, 0x00, 0x00,// ;
+    0x00, 0x08, 0x14, 0x22, 0x41,// <
+    0x14, 0x14, 0x14, 0x14, 0x14,// =
+    0x41, 0x22, 0x14, 0x08, 0x00,// >
+    0x02, 0x01, 0x51, 0x09, 0x06,// ?
+    0x32, 0x49, 0x79, 0x41, 0x3E,// @
+    0x7E, 0x11, 0x11, 0x11, 0x7E,// A
+    0x7F, 0x49, 0x49, 0x49, 0x36,// B
+    0x3E, 0x41, 0x41, 0x41, 0x22,// C
+    0x7F, 0x41, 0x41, 0x22, 0x1C,// D
+    0x7F, 0x49, 0x49, 0x49, 0x41,// E
+    0x7F, 0x09, 0x09, 0x01, 0x01,// F
+    0x3E, 0x41, 0x41, 0x51, 0x32,// G
+    0x7F, 0x08, 0x08, 0x08, 0x7F,// H
+    0x00, 0x41, 0x7F, 0x41, 0x00,// I
+    0x20, 0x40, 0x41, 0x3F, 0x01,// J
+    0x7F, 0x08, 0x14, 0x22, 0x41,// K
+    0x7F, 0x40, 0x40, 0x40, 0x40,// L
+    0x7F, 0x02, 0x04, 0x02, 0x7F,// M
+    0x7F, 0x04, 0x08, 0x10, 0x7F,// N
+    0x3E, 0x41, 0x41, 0x41, 0x3E,// O
+    0x7F, 0x09, 0x09, 0x09, 0x06,// P
+    0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
+    0x7F, 0x09, 0x19, 0x29, 0x46,// R
+    0x46, 0x49, 0x49, 0x49, 0x31,// S
+    0x01, 0x01, 0x7F, 0x01, 0x01,// T
+    0x3F, 0x40, 0x40, 0x40, 0x3F,// U
+    0x1F, 0x20, 0x40, 0x20, 0x1F,// V
+    0x7F, 0x20, 0x18, 0x20, 0x7F,// W
+    0x63, 0x14, 0x08, 0x14, 0x63,// X
+    0x03, 0x04, 0x78, 0x04, 0x03,// Y
+    0x61, 0x51, 0x49, 0x45, 0x43,// Z
+    0x00, 0x00, 0x7F, 0x41, 0x41,// [
+    0x02, 0x04, 0x08, 0x10, 0x20,// "\"
+    0x41, 0x41, 0x7F, 0x00, 0x00,// ]
+    0x04, 0x02, 0x01, 0x02, 0x04,// ^
+    0x40, 0x40, 0x40, 0x40, 0x40,// _
+    0x00, 0x01, 0x02, 0x04, 0x00,// `
+    0x20, 0x54, 0x54, 0x54, 0x78,// a
+    0x7F, 0x48, 0x44, 0x44, 0x38,// b
+    0x38, 0x44, 0x44, 0x44, 0x20,// c
+    0x38, 0x44, 0x44, 0x48, 0x7F,// d
+    0x38, 0x54, 0x54, 0x54, 0x18,// e
+    0x08, 0x7E, 0x09, 0x01, 0x02,// f
+    0x08, 0x14, 0x54, 0x54, 0x3C,// g
+    0x7F, 0x08, 0x04, 0x04, 0x78,// h
+    0x00, 0x44, 0x7D, 0x40, 0x00,// i
+    0x20, 0x40, 0x44, 0x3D, 0x00,// j
+    0x00, 0x7F, 0x10, 0x28, 0x44,// k
+    0x00, 0x41, 0x7F, 0x40, 0x00,// l
+    0x7C, 0x04, 0x18, 0x04, 0x78,// m
+    0x7C, 0x08, 0x04, 0x04, 0x78,// n
+    0x38, 0x44, 0x44, 0x44, 0x38,// o
+    0x7C, 0x14, 0x14, 0x14, 0x08,// p
+    0x08, 0x14, 0x14, 0x18, 0x7C,// q
+    0x7C, 0x08, 0x04, 0x04, 0x08,// r
+    0x48, 0x54, 0x54, 0x54, 0x20,// s
+    0x04, 0x3F, 0x44, 0x40, 0x20,// t
+    0x3C, 0x40, 0x40, 0x20, 0x7C,// u
+    0x1C, 0x20, 0x40, 0x20, 0x1C,// v
+    0x3C, 0x40, 0x30, 0x40, 0x3C,// w
+    0x44, 0x28, 0x10, 0x28, 0x44,// x
+    0x0C, 0x50, 0x50, 0x50, 0x3C,// y
+    0x44, 0x64, 0x54, 0x4C, 0x44,// z
+    0x00, 0x08, 0x36, 0x41, 0x00,// {
+    0x00, 0x00, 0x7F, 0x00, 0x00,// |
+    0x00, 0x41, 0x36, 0x08, 0x00,// }
+    0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
+    0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
 };
 
-#endif
+#endif
\ No newline at end of file