Map
Diff: Map.h
- Revision:
- 1:afa730298a2b
- Parent:
- 0:1d3957b7699a
- Child:
- 2:2729d17161f4
diff -r 1d3957b7699a -r afa730298a2b Map.h --- a/Map.h Tue Apr 25 12:22:48 2017 +0000 +++ b/Map.h Sun Apr 30 09:49:55 2017 +0000 @@ -3,9 +3,12 @@ #include "Bitmap.h" #include "N5110.h" +#include "GameObject.h" +// Tile size static const int tileSize = 4; +// The tile image static const int tileImage[] = { 1,1,1,1, 1,0,0,1, @@ -13,6 +16,7 @@ 1,1,1,1 }; +// The tile map static const int tileMap[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -21,28 +25,121 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1, + 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0, + 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }; +// The level background +static const int levelBackground[] = { + 1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, + 0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0, + 1,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0, + 0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0, + 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lcd); + + /** + * Gets tile stored using row-major indexing + * + * @param col The coloumn in the tile map + * @param row The row in the tile map + * + * @returns The value of the tile at the index specified by the passed in + * row and coloumn. (1 if solid, 0 if not solid) + */ int getTile(int col, int row); + + /** + * Getter for maximum coloumn number + * + * @returns Last coloumn number of the tile map + */ + int getMaxCol(); + + /** + * Getter for maximum row number + * + * @returns The last row number of the tile map + */ + int getMaxRow(); protected: private: + // Bitmap object storing tile image Bitmap _tileImageBitmap; + // Bitmap object storing the background + Bitmap _levelBackground; int _cols; int _rows;