Demonstrates the effect of debounce time
Dependencies: Hotboards_keypad mbed
Fork of LoopCounter by
main.cpp
- Committer:
- RomanValenciaP
- Date:
- 2016-03-08
- Revision:
- 0:4b3d27b81086
- Child:
- 1:0f32d584b715
File content as of revision 0:4b3d27b81086:
#include "mbed.h" #include "Hotboards_keypad.h" // Defines the keys array with it's respective number of rows & cols, // and with the value of each key char keys[ 4 ][ 4 ] = { { '1' , '2' , '3' , 'A' }, { '4' , '5' , '6' , 'B' }, { '7' , '8' , '9' , 'C' }, { '*' , '0' , '#' , 'D' } }; // Defines the pins connected to the rows DigitalInOut rowPins[ 4 ] = { PA_6 , PA_7 , PB_6 , PC_7 }; // Defines the pins connected to the cols DigitalInOut colPins[ 4 ] = { PA_8 , PB_10 , PB_4 , PB_5 }; // Creates a new keyboard with the values entered before Keypad kpd( makeKeymap( keys ) , rowPins , colPins , 4 , 4 ); // Configures the serial port Serial pc( USBTX , USBRX ); // int loopCount = 0; int timer_t = 0; // Configures a timer Timer t; int main() { // Starts the timer t.start( ); pc.printf( "Press any key: "); // Try playing with different debounceTime settings to see how it affects // the number of times per second your loop will run. The library prevents // setting it to anything below 1 millisecond. kpd.setDebounceTime ( 100 ); // setDebouncetime( ms ); while(1) { // Poll the keypad to look for any activation char key = kpd.getKey( ); // Reports the number of times through the loop in 1 second. This will give // you a relative idea of just how much the debounceTime has changed the // speed of your code. If you set a high debounceTime your loopCount will // look good but your keypresses will start to feel sluggish. if(( t.read_ms( ) - timer_t ) > 1000 ) { pc.printf( "Your loop code ran " ); pc.printf( "%d" , loopCount ); pc.printf( " times over the last second" ); loopCount = 0; pc.printf( "\n\r" ); timer_t = t.read_ms( ); } loopCount ++; // If any key was pressed if( key ) { // Display the key pressed on serial port pc.printf( "%c" , key ); } } }