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Leds/LEDs.cpp
- Committer:
- HenryWTriff
- Date:
- 2020-02-19
- Revision:
- 6:5f76dd718dc3
- Child:
- 10:29126a41b1da
File content as of revision 6:5f76dd718dc3:
#include "LEDs.h"
void LEDs::Speed(bool leds_on, float speed, float max_speed, Gamepad &Device)
{
if(leds_on == true) {
float mapped_speed = 3 * speed / max_speed;
if(mapped_speed < 1) {
Device.led(1,0);
Device.led(2,0);
Device.led(3, mapped_speed);
} else if (mapped_speed >= 1 && mapped_speed < 2) {
Device.led(1,0);
Device.led(2, (mapped_speed - 1));
Device.led(3,1);
} else if (mapped_speed >= 2 && mapped_speed < 3) {
Device.led(1, (mapped_speed - 2));
Device.led(2,1);
Device.led(3,1);
}
}
}
void LEDs::Start_Sequence(bool leds_on, int state, Gamepad &Device)
{
if(leds_on == true) {
if(state == 2) {
Device.led(1,1);
Device.led(2,0);
Device.led(3,0);
Device.led(4,1);
Device.led(5,0);
Device.led(6,0);
} else if(state == 1) {
Device.led(1,0);
Device.led(2,1);
Device.led(3,0);
Device.led(4,0);
Device.led(5,1);
Device.led(6,0);
} else if(state == 0) {
Device.led(1,0);
Device.led(2,0);
Device.led(3,1);
Device.led(4,0);
Device.led(5,0);
Device.led(6,1);
}
}
}
void LEDs::Clear(Gamepad &Device)
{
Device.led(1,0);
Device.led(2,0);
Device.led(3,0);
Device.led(4,0);
Device.led(5,0);
Device.led(6,0);
}