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Diff: Leds/LEDs.cpp
- Revision:
- 10:29126a41b1da
- Parent:
- 6:5f76dd718dc3
- Child:
- 11:7b12992156de
--- a/Leds/LEDs.cpp Thu Mar 05 15:40:21 2020 +0000
+++ b/Leds/LEDs.cpp Wed Mar 25 15:36:01 2020 +0000
@@ -1,30 +1,30 @@
#include "LEDs.h"
-void LEDs::Speed(bool leds_on, float speed, float max_speed, Gamepad &Device)
+void LEDs::Speed(bool leds_on, float speed, float max_speed, Gamepad &Device) //The speed is displayed on the LEDs
{
- if(leds_on == true) {
- float mapped_speed = 3 * speed / max_speed;
+ if(leds_on == true) { //If the setting for LEDs is on
+ float mapped_speed = 3 * speed / max_speed; //Maps the speed so that mapped_speed is between 0 and 3
if(mapped_speed < 1) {
- Device.led(1,0);
- Device.led(2,0);
- Device.led(3, mapped_speed);
+ Device.led(1,0); //Red LED is off
+ Device.led(2,0); //Yellow LED is off
+ Device.led(3, mapped_speed); //Green LED is on and brightness is PWM controlled
} else if (mapped_speed >= 1 && mapped_speed < 2) {
- Device.led(1,0);
- Device.led(2, (mapped_speed - 1));
- Device.led(3,1);
+ Device.led(1,0); //Red LED is off
+ Device.led(2, (mapped_speed - 1)); //Yellow LED is on and the brightness is PWM controlled
+ Device.led(3,1); //Green LED is on
} else if (mapped_speed >= 2 && mapped_speed < 3) {
- Device.led(1, (mapped_speed - 2));
- Device.led(2,1);
- Device.led(3,1);
+ Device.led(1, (mapped_speed - 2)); //Red LED is on and the brightness is PWM controlled
+ Device.led(2,1);//Yellow LED is on
+ Device.led(3,1);//Green LED is on
}
}
}
-void LEDs::Start_Sequence(bool leds_on, int state, Gamepad &Device)
+void LEDs::Start_Sequence(bool leds_on, int state, Gamepad &Device) //LED count down sequence
{
- if(leds_on == true) {
+ if(leds_on == true) { //If the LED setting is on
if(state == 2) {
Device.led(1,1);
Device.led(2,0);
@@ -50,7 +50,7 @@
}
}
-void LEDs::Clear(Gamepad &Device)
+void LEDs::Clear(Gamepad &Device) //Clears all the LEDs so they are all off
{
Device.led(1,0);
Device.led(2,0);