PinDetect rework, removed the continuous sampling, using just irq, timers and pin state sequence.
Fork of PinDetect by
PinDetect.h
- Committer:
- Geremia
- Date:
- 2015-05-06
- Revision:
- 3:5ff38909c179
- Parent:
- 2:cb3afc45028b
File content as of revision 3:5ff38909c179:
/* Copyright (c) 2010 Andy Kirkham Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef AJK_PIN_DETECT_H #define AJK_PIN_DETECT_H #ifndef MBED_H #include "mbed.h" #endif #ifndef PINDETECT_PIN_ASSTERED #define PINDETECT_PIN_ASSTERED 1 #endif #ifndef PINDETECT_SAMPLE_PERIOD #define PINDETECT_SAMPLE_PERIOD 20000 #endif #ifndef PINDETECT_ASSERT_COUNT #define PINDETECT_ASSERT_COUNT 1 #endif #ifndef PINDETECT_PINSTATES #define PINDETECT_PINSTATES // pin state bitmask #define S_IDLE 0 #define S_RINGING ((uint32_t)1<<0) #define S_ASSERTED ((uint32_t)1<<1) #define S_HELD ((uint32_t)1<<2) #endif /** PinDetect adds mechanical switch debouncing to DigitialIn and interrupt callbacks. * * This is done by sampling the specified pin at regular intervals and detecting any * change of state ( 0 -> 1 or 1 -> 0 ). When a state change is detected the attached * callback handler is called. Additionally, if the pin stays in the same state after * a state change for a defined period of time, an extra callback is made allowing a * program to detect when a "key is pressed and held down" rather than a momentary * key/switch press. * * All parameters are customisable which include:- * <ul> * <li> The sampling frequency. </li> * <li> The number of continuous samples until a state change is detected. </li> * <li> The number of continuous samples until a key is assumed held after a state change. </li> * <li> The logic level which is assumed to be asserted (0volts or +volts). </li> * </ul> * * Only callbacks that have been attached will be called by the library. * * Example: * @code * #include "mbed.h" * #include "PinDetect.h" * * PinDetect pin( p30 ); * DigitialOut led1( LED1 ); * DigitialOut led2( LED2 ); * DigitialOut led3( LED3 ); * DigitialOut led4( LED4 ); * * void keyPressed( void ) { * led2 = 1; * led3 = 0; * led4 = 0; * } * * void keyReleased( void ) { * led2 = 0; * led3 = 0; * led4 = 0; * } * * void keyPressedHeld( void ) { * led3 = 1; * } * * void keyReleasedHeld( void ) { * led4 = 1; * } * * int main() { * * pin.mode( PullDown ); * pin.attach_asserted( &keyPressed ); * pin.attach_deasserted( &keyReleased ); * pin.attach_asserted_held( &keyPressedHeld ); * pin.attach_deasserted_held( &keyReleasedHeld ); * * // Sampling does not begin until you set a frequency. * // The default is 20ms. If you want a different frequency * // then pass the period in microseconds for example, for 10ms :- * // pin.setSampleFrequency( 10000 ); * // * pin.setSampleFrequency(); // Defaults to 20ms. * * while( 1 ) { * led1 = !led1; * wait( 0.2 ); * } * } * @endcode * * This example will flash led1 in a similar to a standard starting program. * * Applying a "1" (switch on) to pin 30 will switch on led2, removing the "1" to "0" * (switch off) led2 goes out. Holding the "switch" at one for one second will switch * on led3. An unasserted P30 (switched off) will, after one second illuminate led4 * when the deasserted calledback is called. * * The above is a very basic introduction. For more details:- * @see example.h */ class PinDetect { public: /** PinDetect constructor * * By default the PinMode is set to PullDown. * * @see http://mbed.org/handbook/DigitalIn * @param p PinName is a valid pin that supports DigitalIn */ PinDetect(PinName p, PinMode m, int assertvalue, unsigned int debounce_us, unsigned int held_us): interr(p), _assertvalue(assertvalue) { debouncetime=debounce_us; heldtime=held_us; bouncein=0; bounceout=0; disable(); if (_assertvalue) { // pulse up interr.rise(this, &PinDetect::startpulse); // first rise then fall interr.fall(this, &PinDetect::endpulse); } else { // pulse down interr.fall(this, &PinDetect::startpulse); // first fall then rise interr.rise(this, &PinDetect::endpulse); } interr.mode(m); statereset(); // pinstate=S_IDLE; trig=false; enable(); } /** PinDetect destructor */ ~PinDetect() { interr.disable_irq(); timeoutbounce.detach(); timeoutheld.detach(); } void disable() { interr.disable_irq(); statereset(); } void enable() { interr.enable_irq(); statereset(); } /** Set the number of continuous samples until assert assumed. * * Defaults to 1 (1 * sample frequency). * * @param int The number of continuous samples until assert assumed. */ void setDebounceTime(int i) { debouncetime = i; } /** Set the number of continuous samples until held assumed. * * Defaults to 50 * sample frequency. * * @param int The number of continuous samples until held assumed. */ void setHeldTime(int i) { heldtime = i; } /** Attach a callback function * * @code * * DigitalOut led1( LED1 ); * PinDetect pin( p30 ); * * void myCallback( void ) { * led1 = 1; * }; * * main() { * pin.attach_asserted( &myCallback ); * } * * @endcode * * Call this function when a pin is asserted. * @param function A C function pointer */ void attach_asserted(void (*function)(void)) { callbackAsserted.attach( function ); } /** Attach a callback object/method * * @code * * class Bar { * public: * void myCallback( void ) { led1 = 1; } * }; * * DigitalOut led1( LED1 ); * PinDetect pin( p30 ); * Bar bar; * * main() { * pin.attach_asserted( &bar, &Bar::myCallback ); * } * * @endcode * * Call this function when a pin is asserted. * @param object An object that conatins the callback method. * @param method The method within the object to call. */ template<typename T> void attach_asserted(T *object, void (T::*member)(void)) { callbackAsserted.attach( object, member ); } /** Attach a callback function * * @code * * DigitalOut led1( LED1 ); * PinDetect pin( p30 ); * * void myCallback( void ) { * led1 = 0; * }; * * main() { * pin.attach_deasserted( &myCallback ); * } * * @endcode * * Call this function when a pin is deasserted. * @param function A C function pointer */ void attach_deasserted(void (*function)(void)) { callbackDeasserted.attach( function ); } /** Attach a callback object/method * * @code * * class Bar { * public: * void myCallback( void ) { led1 = 0; } * }; * * DigitalOut led1( LED1 ); * PinDetect pin( p30 ); * Bar bar; * * main() { * pin.attach_deasserted( &bar, &Bar::myCallback ); * } * * @endcode * * Call this function when a pin is deasserted. * @param object An object that conatins the callback method. * @param method The method within the object to call. */ template<typename T> void attach_deasserted(T *object, void (T::*member)(void)) { callbackDeasserted.attach( object, member ); } /** Attach a callback function * * @code * * DigitalOut led2( LED2 ); * PinDetect pin( p30 ); * * void myCallback( void ) { * led2 = 1; * }; * * main() { * pin.attach_asserted_held( &myCallback ); * } * * @endcode * * Call this function when a pin is asserted and held. * @param function A C function pointer */ void attach_asserted_held(void (*function)(void)) { callbackAssertedHeld.attach( function ); } /** Attach a callback object/method * * @code * * class Bar { * public: * void myCallback( void ) { led2 = 0; } * }; * * DigitalOut led2( LED2 ); * PinDetect pin( p30 ); * Bar bar; * * main() { * pin.attach_asserted_held( &bar, &Bar::myCallback ); * } * * @endcode * * Call this function when a pin is asserted and held. * @param object An object that conatins the callback method. * @param method The method within the object to call. */ template<typename T> void attach_asserted_held(T *object, void (T::*member)(void)) { callbackAssertedHeld.attach( object, member ); } /** Attach a callback function * * @code * * DigitalOut led3( LED3 ); * PinDetect pin( p30 ); * * void myCallback( void ) { * led3 = 1; * }; * * main() { * pin.attach_deasserted_held( &myCallback ); * } * * @endcode * * Call this function when a pin is deasserted and held. * @param function A C function pointer */ void attach_deasserted_held(void (*function)(void)) { callbackDeassertedHeld.attach( function ); } /** Attach a callback object/method * * @code * * class Bar { * public: * void myCallback( void ) { led3 = 0; } * }; * * DigitalOut led3( LED3 ); * PinDetect pin( p30 ); * Bar bar; * * main() { * pin.attach_deasserted_held( &bar, &Bar::myCallback ); * } * * @endcode * * Call this function when a pin is deasserted and held. * @param object An object that conatins the callback method. * @param method The method within the object to call. */ template<typename T> void attach_deasserted_held(T *object, void (T::*member)(void)) { callbackDeassertedHeld.attach( object, member ); } /** operator int() * * Read the value of the pin being sampled. */ operator int() { return interr.read(); } /** Get the current pin state * * @return pinstate bitmask S_HELD|S_ASSERTED|S_RINGING, 0=S_IDLE */ unsigned int state() { return pinstate; } /** Reset pinstate to S_IDLE and reset debounce/held timers * * @return pinstate bitmask S_HELD|S_ASSERTED|S_RINGING, 0=S_IDLE */ void statereset() { pinstate=S_IDLE; timeoutheld.detach(); timeoutbounce.detach(); pinstate=S_IDLE; } unsigned int getbouncein() { return bouncein; } unsigned int getbounceout() { return bounceout; } protected: void startpulse() { pinstate|=S_RINGING; if((pinstate&S_ASSERTED)==0) timeoutbounce.attach_us(this, &PinDetect::onasserted, debouncetime); // else if state is asserted and we are here, it means we are debouncing transition to deasserted, timeout is already attached to ondeasserted() trig=true; // ISR completed } void endpulse() { if(!trig) return; // first check if the previous startpulse ISR completed pinstate|=S_RINGING; if((pinstate&S_ASSERTED)!=0) // if was asserted or held asserted, debounce transition to deasserted { timeoutheld.detach(); timeoutbounce.attach_us(this, &PinDetect::ondeasserted, debouncetime); } trig=false; } void onasserted() { if(interr.read()!=_assertvalue) { bouncein++; return; // was a bounce } pinstate|=S_ASSERTED; // set asserted pinstate&= ~(S_RINGING|S_HELD); // clear ringing and held timeoutheld.attach_us(this, &PinDetect::onheld, heldtime); callbackAsserted.call(); // call function for pin state change (deasserted -> asserted) } void onheld() { if((pinstate&S_RINGING)!=0 || (pinstate&S_ASSERTED)==0 || (interr.read()!=_assertvalue)) return; // to be valid, needs ringing=false asserted=true pinread=assertvalue pinstate|=S_HELD; // set held callbackAssertedHeld.call(); // call function for pin state change (asserted -> held asserted) } void ondeasserted() { if((pinstate&(S_ASSERTED))==0) return; // pinstate was reset externally if(interr.read()==_assertvalue) { bounceout++; return; // was a bounce } if((pinstate&S_HELD)==0) callbackDeasserted.call(); // call function for pin state change (asserted -> deasserted)(quick pulse) else callbackDeassertedHeld.call(); // call function for pin state change (held asserted -> deasserted)(long pulse) pinstate=S_IDLE; } private: InterruptIn interr; Timeout timeoutbounce; Timeout timeoutheld; unsigned int debouncetime; unsigned int heldtime; int _assertvalue; FunctionPointer callbackAsserted; FunctionPointer callbackDeasserted; FunctionPointer callbackAssertedHeld; FunctionPointer callbackDeassertedHeld; volatile unsigned int pinstate; volatile unsigned int bouncein; volatile unsigned int bounceout; bool trig; }; #endif