3次元ベクトルクラスVector3ライブラリです。
Dependents: Quaternion HAPS_GPS_Test_0002 GYSFDMAXB HAPS_EKF ... more
Revision 4:d68f06f4d554, committed 2018-02-25
- Comitter:
- Gaku0606
- Date:
- Sun Feb 25 19:44:38 2018 +0000
- Parent:
- 3:3d5d3689521c
- Commit message:
- aaa;
Changed in this revision
Vector3.hpp | Show annotated file Show diff for this revision Revisions of this file |
diff -r 3d5d3689521c -r d68f06f4d554 Vector3.hpp --- a/Vector3.hpp Sat Dec 16 02:38:25 2017 +0000 +++ b/Vector3.hpp Sun Feb 25 19:44:38 2018 +0000 @@ -118,7 +118,7 @@ * @bref 単位ベクトルにします */ void Normalize(){ - float norm = sqrt(x*x + y*y + z*z); + float norm = sqrtf(x*x + y*y + z*z); if (norm != 0.0f){ x /= norm; y /= norm; @@ -130,6 +130,12 @@ } } + char* toString() { + char str[128] = {}; + + sprintf(str, "(%f,%f,%f)", x, y, z); + return str; + } }; @@ -216,7 +222,7 @@ inline float Vector3::Angle(Vector3 vec){ float r = (*this % vec) / (this->Norm() * vec.Norm()); - return acos(r); + return acosf(r); } inline float Vector3::SgnAngle(Vector3 vec){ @@ -228,7 +234,7 @@ } inline float Vector3::Norm(){ - return sqrt(x*x + y*y + z*z); + return sqrtf(x*x + y*y + z*z); } #endif \ No newline at end of file