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Locations.h
00001 #ifndef LOCATIONS_H 00002 #define LOCATIONS_H 00003 template <typename T> class Location { 00004 public: 00005 T x, y; 00006 //Constructor 00007 Location(T x = 0, T y = 0) : x(x), y(y) { }; 00008 00009 //Equals operator 00010 bool operator==(Location<T> l) { return l.x == x && l.y == y; } 00011 00012 //Addition operator 00013 Location<T> operator+(Location<T> l) { return Location<T>(l.x + x, l.y + y); } 00014 00015 //Linerearly interpolate 00016 Location<T> lerp(Location<T> to, float alpha) { 00017 return Location<T>( 00018 x*(1 - alpha) + to.x*alpha, 00019 y*(1 - alpha) + to.y*alpha 00020 ); 00021 } 00022 00023 template <typename T2> operator Location<T2>(); 00024 }; 00025 00026 //Convert from Location<int> to Location<float> and back 00027 template <> Location<int>::operator Location<float>() { 00028 return Location<float>(x, y); 00029 } 00030 template <> Location<float>::operator Location<int>() { 00031 return Location<int>((int) (x + 0.5), (int) (y + 0.5)); 00032 } 00033 #endif
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