Li Ruofan 201199450
Dependencies: mbed Gamepad Joystick
homepage/homepage.cpp
- Committer:
- DannyLee
- Date:
- 2020-05-15
- Revision:
- 6:cbd9e1f26a10
- Parent:
- 5:e3a9f0548922
- Child:
- 8:b4a2954dd74f
File content as of revision 6:cbd9e1f26a10:
#include "homepage.h" Homepage::homepage(){ } Homepage::~homepage() {} void Homepage::welcome(N5110 &lcd,BusOut &output,Bgm &bgm) { //show "Spaceship" lcd.printString(" Spaceship ",0,1); lcd.refresh(); drawEverything(lcd); lcd.refresh(); output=0b000000; //welcome bgm bgm.welcome(); output=0b111111; lcd.clear(); } void Homepage::over(N5110 &lcd,BusOut &output) { //show game over lcd.printString(" You are failed ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); wait(1.0f); output=0b000000; wait(1.0f); output=0b111111; lcd.clear(); } void Homepage::homepage(N5110 &lcd,InterruptIn &buttonA, InterruptIn &start,int *score,int n) { //show Homepage and check the pressed button lcd.refresh(); while(1){ lcd.printString(" Press Start to start ",0,0); lcd.printString(" A Rules",0,2); lcd.refresh(); if(buttonA){ wait(0.5f); lcd.clear(); //show the game rule rules(lcd,buttonA); }else if(start){ lcd.clear(); //start the game break; } } } void Homepage::displayCurScore(N5110 &lcd,int score){ char buffer[4]; sprintf(buffer,"%d",score); lcd.printString(buffer,0,0); } void Homepage::drawEverything(N5110 &lcd){ int Spaceship[15][10] = { 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,1,1,0,0,0,0, 0,0,0,0,1,1,0,0,0,0, 0,0,1,1,0,0,1,1,0,0, 0,1,1,1,1,1,1,1,1,0, 0,1,1,1,1,1,1,1,1,0, 1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1, 1,1,1,1,0,0,1,1,1,1, 0,1,1,1,0,0,1,1,1,0, 0,0,1,1,0,0,1,1,0,0, 0,0,0,1,1,1,1,0,0,0, 0,0,0,0,0,0,0,0,0,0, //draw spaceship Bitmap sprite2(_Spaceship, 16, 10); sprite2.render(lcd, 28, 28); } void Homepage::rules(N5110 &lcd,InterruptIn &buttonA) { //show game rules while(1) { lcd.clear(); lcd.printString("press X to fire",0,0); lcd.printString("use Joystick to move",0,1); lcd.printString("You need to destroy UFO",0,2); lcd.printString("Don't let a UFO come near you",0,3); lcd.printString("Press B to go back",0,5); lcd.refresh(); if(buttonB) { lcd.clear(); wait(0.5f); return; } } } int homepage::again(N5110 &lcd,int score,InterruptIn &buttonX,InterruptIn &buttonY){ lcd.clear(); while(1){ if(score>10){ //if score > 10, player have enough POINTS to replay when he is defeated. lcd.printString("Play Again?",0,0); lcd.printString("Price: 10",0,2); lcd.printString("X Yes",0,3); lcd.printString("Y No",0,4); lcd.refresh(); if(buttonX){ wait(0.5f); lcd.clear(); return -10; }else if(buttonY){ wait(0.5f); lcd.clear(); return 0; } }else{ // player doesn't have enough scores , so game over directly lcd.printString("Fail",0,1); lcd.printString("Press Y return",0,2); lcd.refresh(); if(buttonY){ wait(0.5f); lcd.clear(); return 0; } } } }