Li Ruofan 201199450
Dependencies: mbed Gamepad Joystick
homepage/homepage.cpp
- Committer:
- DannyLee
- Date:
- 2020-05-16
- Revision:
- 8:b4a2954dd74f
- Parent:
- 6:cbd9e1f26a10
File content as of revision 8:b4a2954dd74f:
#include "homepage.h" Homepage::Homepage(){ } Homepage::~Homepage() {} void Homepage::welcome(N5110 &lcd,BusOut &output,Bgm &bgm) { //show "Spaceship" lcd.printString(" Spaceship ",0,1); lcd.refresh(); output=0b000000; //welcome bgm bgm.welcome(); output=0b111111; lcd.clear(); } void Homepage::over(N5110 &lcd,BusOut &output) { //show game over lcd.printString(" You are failed ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); wait(1.0f); output=0b000000; wait(1.0f); output=0b111111; lcd.clear(); } void Homepage::homepage(N5110 &lcd,InterruptIn &buttonB, InterruptIn &start,int *score,int n) { //show Homepage and check the pressed button lcd.refresh(); while(1){ lcd.printString(" Press Start to start ",0,0); lcd.printString(" Press B to Rules",0,2); lcd.refresh(); if(buttonB){ wait(0.5f); lcd.clear(); rules(lcd,buttonB); }else if(start){ lcd.clear(); break; } } } void Homepage::displayCurScore(N5110 &lcd,int score){ char buffer[4]; sprintf(buffer,"%d",score); lcd.printString(buffer,0,0); } void Homepage::rules(N5110 &lcd,InterruptIn &buttonB) { //show game rules while(1) { lcd.clear(); lcd.printString("press X to fire",0,0); lcd.printString("use Joystick to move",0,1); lcd.printString("You need to destroy UFO",0,2); lcd.printString("Don't let a UFO come near you",0,3); lcd.printString("Press B to go back",0,5); lcd.refresh(); if(buttonB) { lcd.clear(); wait(0.5f); return; } } } int Homepage::again(N5110 &lcd,int score,InterruptIn &buttonX,InterruptIn &buttonY){ lcd.clear(); while(1){ if(score>10){ //if score > 10, player have enough POINTS to replay when he is defeated. lcd.printString("Play Again?",0,0); lcd.printString("Price: 10",0,2); lcd.printString("X Yes",0,3); lcd.printString("Y No",0,4); lcd.refresh(); if(buttonX){ wait(0.5f); lcd.clear(); return -10; }else if(buttonY){ wait(0.5f); lcd.clear(); return 0; } }else{ lcd.printString("Fail",0,1); lcd.printString("Press Y return",0,2); lcd.refresh(); if(buttonY){ wait(0.5f); lcd.clear(); return 0; } } } }