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Board/Board.h
- Committer:
- ChenZirui
- Date:
- 2020-05-28
- Revision:
- 6:b393cfe4e0a7
- Parent:
- 5:7207c9b70108
- Child:
- 7:f61ac963eb07
File content as of revision 6:b393cfe4e0a7:
#ifndef BOARD_H #define BOARD_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bullet.h" class Board { public: Board(); ~Board();//constructor and destructor void init(int x,int y,int height,int width);//initial the first data of board void draw(N5110 &lcd);//use screeen function to draw a board void update(Direction d,float mag);//update borad to position to realise the effect of speed void add_score();//score generation function int get_score(); Vector2D get_pos(); private: int _height; int _width; int _x; int _y; int _speed; int _score; //bullet _bullet; }; #endif