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Board/Board.h
- Committer:
- ChenZirui
- Date:
- 2020-05-27
- Revision:
- 5:7207c9b70108
- Child:
- 6:b393cfe4e0a7
File content as of revision 5:7207c9b70108:
#ifndef BOARD_H #define BOARD_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bullet.h" class Board { public: Board(); ~Board(); void init(int x,int y,int height,int width,N5110 &lcd); void draw(N5110 &lcd); void update(Direction d,float mag,N5110 &lcd); void add_score(); int get_score(); Vector2D get_pos(); private: int _height; int _width; int _x; int _y; int _speed; int _score; //bullet _bullet; }; #endif