Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.

Dependencies:   EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed

This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/ /media/uploads/Bobty/20130722_112945_img_9674_62895-1184x1579.jpg

So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).

The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.

A blog post describing the whole thing is here:

http://robdobson.com/2015/08/a-reliable-mbed-webserver/

Idler.h

Committer:
Bobty
Date:
2015-09-03
Revision:
6:8df79fe1afcd
Parent:
5:910909f34907

File content as of revision 6:8df79fe1afcd:

#ifndef IDLER__H
#define IDLER__H

#include "mbed.h"
#include "DrawingManager.h"

class Idler
{
    public:
        Idler(DigitalOut* pStatusLed, DrawingManager* pDrawingManager);
        static void tick();
        static void notIdle();
        static void displayStep();
        static void start();
        
    private:
        static DigitalOut* _pStatusLed;
        static bool _isRunning;
        static bool _isIdle;
        static unsigned int _stepCount;
        static DrawingManager* _pDrawingManager;
        static Ticker _idleTicker;
        static Timer _idleTimer;

};

#endif