Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.

Dependencies:   EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed

This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/ /media/uploads/Bobty/20130722_112945_img_9674_62895-1184x1579.jpg

So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).

The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.

A blog post describing the whole thing is here:

http://robdobson.com/2015/08/a-reliable-mbed-webserver/

DrawingManager.h

Committer:
Bobty
Date:
2015-09-03
Revision:
6:8df79fe1afcd
Parent:
5:910909f34907

File content as of revision 6:8df79fe1afcd:

#ifndef DRAWING_MANAGER
#define DRAWING_MANAGER

//
// Drawing Manager for LightWall
// Rob Dobson 2015
//

#include "mbed.h"
#include "ledstrip.h"

class DrawingManager
{
public:
    DrawingManager();
    void Init(int numLeds, int splitPoint);
    void Clear();
    void RawFill(char* args, unsigned char* payload, int payloadLen, int payloadOffset);
    void Fill(char* args);
    void ShowLeds();
    void DisplayIdle(unsigned int stepCount);

private:
    ledstrip* pLedStrip;
    bool isBusy;
    int GetIntFromNameValPair(char* buf, char* name, int invalidVal);
    unsigned char pRawFillPayloadOverhang[2];
    int rawFillPayloadOverhangBytes;
};

#endif