Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.
Dependencies: EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed
This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/
So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).
The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.
A blog post describing the whole thing is here:
http://robdobson.com/2015/08/a-reliable-mbed-webserver/
DrawingManager.cpp
- Committer:
- Bobty
- Date:
- 2015-08-20
- Revision:
- 1:362331cec9b7
- Child:
- 2:99eb4c6e9ea4
File content as of revision 1:362331cec9b7:
// // Drawing Manager for Pancake Drawbot // Rob Dobson 2015 // #include "DrawingManager.h" #include "rtos.h" DrawingManager::DrawingManager(int numLeds, int splitPoint) { pLedStrip = new ledstrip(numLeds, splitPoint); isBusy = false; } void DrawingManager::init() { } char* DrawingManager::start(const unsigned char* cmdBuf, int cmdLen) { if (isBusy) return "BUSY"; isBusy = true; char* respStr = cmdmsg::Interpret(cmdBuf, cmdLen, pLedStrip); pLedStrip->ShowLeds(); isBusy = false; return respStr; } void DrawingManager::service() { }