Spidey Wall is the name for a physical wall lit up by multiple addressable LED strips. This program is an LPC1768 web server to control the wall from a browser.

Dependencies:   EthernetInterfacePlusHostname RdWebServer mbed-rtos mbed

This project is part of a Light-Wall using addressable LED strips (WS2801). I have published a few posts on my blog about the construction of the wall and building a game to play on it (PacMan). I have also had a guest post from a friend who has set his children the task of producing some interesting animations. The original post is http://robdobson.com/2015/07/spidey-wall/ /media/uploads/Bobty/20130722_112945_img_9674_62895-1184x1579.jpg

So far, however, I hadn't fully connected the physical (and electronic) wall with the web-browser creations to drive it. This project is hopefully the final link. A fast and reliable web server using REST commands to drive the 1686 LEDs in the Spidey Wall from code running in a browser (say on an iPad while you are playing a game).

The approach taken here results in the ability to control the RGB values of all 1686 LEDs at a rate of 20 frames per second.

A blog post describing the whole thing is here:

http://robdobson.com/2015/08/a-reliable-mbed-webserver/

Revision:
3:e5ea80fae61d
Parent:
2:99eb4c6e9ea4
Child:
4:b521815f2657
--- a/main.cpp	Sat Aug 29 05:33:30 2015 +0000
+++ b/main.cpp	Mon Aug 31 09:03:15 2015 +0000
@@ -180,11 +180,15 @@
     // Get message payload
     int cmdLen = RdWebServer::getPayloadLengthFromMsg(msgBuf);
     unsigned char* cmdBuf = RdWebServer::getPayloadDataFromMsg(msgBuf);
-    pc.printf("Command Payload Len %d\r\n", cmdLen);
-
-    // Process command
-    char* respStr = "";
-    respStr = drawingManager.start(cmdBuf, cmdLen);
+    
+    // Check if the command length is 0 - in this case respond ok as it might be a
+    // pre-flight check on a Cross Domain request - https://developer.mozilla.org/en-US/docs/Web/HTTP/Access_control_CORS
+    char* respStr = "HTTP/1.1 200 OK\r\nConnection: keep-alive\r\nAccess-Control-Allow-Origin: *\r\nAccess-Control-Allow-Methods: POST, GET, OPTIONS\r\nAccess-Control-Allow-Headers:accept, content-type\r\nContent-Length: 0\r\nContent-Type: application/octet-stream\r\n\r\n";
+    if (cmdLen != 0)
+    {
+        // Process command
+        drawingManager.start(cmdBuf, cmdLen);
+    }
     return respStr;
 }
 
@@ -220,7 +224,6 @@
 {
     printf("LightWall - Configured for ");
     // Check for a config file on the local file system
-    strcpy(systemName, "Spidey");
     LocalFileSystem local("local");
     FILE* fp = fopen("/local/lights.txt", "r");
     if (fp != NULL)
@@ -257,17 +260,27 @@
     mbed_mac_address(macAddr);
     pc.printf("Ethernet MAC address: %02x:%02x:%02x:%02x:%02x:%02x\r\n", macAddr[0], macAddr[1], macAddr[2], macAddr[3], macAddr[4], macAddr[5]); 
     pc.printf("Connecting to ethernet ...\r\n");
+    
+    // Init ethernet
     EthernetInterface::init();
-    EthernetInterface::connect();
-    pc.printf("IP Address: %s\r\n", EthernetInterface::getIPAddress());
 
-    // Web Server
-    Thread httpServer(&http_thread, NULL, osPriorityNormal, (DEFAULT_STACK_SIZE * 3));
+    // Using code described here https://developer.mbed.org/questions/1602/How-to-set-the-TCPIP-stack-s-hostname-pr/
+    // to setName on the ethernet interface
+    EthernetInterface::setName(systemName);
     
-    // Forever
+    // Connect ethernet
+    EthernetInterface::connect();
+    pc.printf("IP Address: %s HostName %s\r\n", EthernetInterface::getIPAddress(), EthernetInterface::getName());
+
+    // Web Server used to run in a thread - but I've found this slows performance a lot as described here:
+    // http://robdobson.com/2015/08/a-reliable-mbed-webserver/
+    // Fortunately it doesn't matter as the LED code is all interrupt driven
+    // This is the previous code...
+    // Thread httpServer(&http_thread, NULL, osPriorityNormal, (DEFAULT_STACK_SIZE * 3));
+    http_thread("");
+      
+    // Forever - actually it won't even get here as the server has a forever loop in it too
     while(true)
     {
-        // Service drawing manager
-        drawingManager.service();
     }
 }