Lab 2 answer to part 2

Fork of digitalInInterrupt_sample by William Marsh

Revision:
4:86fd8725e198
Parent:
3:05b6a1431a6b
diff -r 05b6a1431a6b -r 86fd8725e198 main.cpp
--- a/main.cpp	Tue Jan 16 18:14:21 2018 +0000
+++ b/main.cpp	Thu Feb 01 17:57:01 2018 +0000
@@ -7,17 +7,23 @@
 // The callback uses a shared variable to signal another thread
 
 InterruptIn button(PTD0);
-DigitalOut led(LED_GREEN);
+InterruptIn button2(PTD5);
+DigitalOut led(LED_RED);
+DigitalOut led2(LED_BLUE);
 
 volatile int pressEvent = 0 ;
-
+volatile int pressEvent2 = 0 ;
+volatile int x;
+volatile int z;
 // This function is invoked when then interrupt occurs
 //   Signal that the button has been pressed
 //   Note: bounce may occur 
 void buttonCallback(){
     pressEvent = 1 ;
 }
-
+void button2Callback(){
+    pressEvent2 = 1 ;
+}
 /*  ---- Main function (default thread) ----
     Note that if this thread completes, nothing else works
  */
@@ -25,12 +31,30 @@
     button.mode(PullUp);             // Ensure button i/p has pull up
     button.fall(&buttonCallback) ;   // Attach function to falling edge
 
+    button2.mode(PullUp);             // Ensure button i/p has pull up
+    button2.fall(&button2Callback) ;   // Attach function to falling edge
     while(true) {
         // Toggle the LED every time the button is pressed
         if (pressEvent) {
-            led = !led ;
+           
+           x=!x;
+           if (x==1){
+           //led=!led;
+           }
             pressEvent = 0 ; // Clear the event variable
         }
-        Thread::wait(100) ;
+        if (x==0){
+        led = !led;}
+        // led2 = !led2 ;
+        if (pressEvent2) {
+           z=!z;
+           if (z==1){
+           //led2=!led2;
+           }
+            pressEvent2 = 0 ; // Clear the event variable
+        }
+        if (z==0){
+        led2 = !led2;}
+        Thread::wait(500) ;
     }
 }
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