Anastasios Barlas
/
Watchdog_sample_nocoverage
Lab 6 Part 1
Fork of Watchdog_sample_nocoverage by
main.cpp
- Committer:
- AnastasiosBarlas
- Date:
- 2018-03-09
- Revision:
- 7:f356a62d5c52
- Parent:
- 6:8311b4ad8438
- Child:
- 8:3a8c46bc268f
File content as of revision 7:f356a62d5c52:
#include "mbed.h" #include "rtos.h" #include "wdt.h" // Sample program using the Watchdog // --------------------------------- // * Three threads co-operate to flash two LEDs // * A simple way to inject a fault, by pressing a button // * The watchdog is configured with a 32ms timeout #define ON 1 #define OFF 0 DigitalOut led_red(LED_RED, ON); DigitalIn button(PTD0, PullUp); DigitalOut led1(PTC12, OFF); DigitalOut led2(PTC13, OFF); Serial pc(USBTX, USBRX); // This ticker is used to feed the watch dog Ticker tick; // Threads Thread threadT(osPriorityNormal,1000); // timer thread Thread threadLED1(osPriorityNormal,1000); // thread LED1 Thread threadLED2(osPriorityNormal,1000); // thread LED2 Thread threaddetection(osPriorityNormal,1000); //define the state of watch dog enum wState {Working, Stopped} ; wState watchdogflag; AnalogIn ainled1(A0); //LED1 ADC INPUT //AnalogIn ainled2(A1); //LED2 ADC INPUT float volt1,volt2; // ------------Fault Injection Button------------- // Wait while the button is down // Use this to simulate a STUCK fault // ----------------------------------------------- void waitButton() { while (!button); /*{ pc.printf("stop watchdog"); watchdogflag=Stopped; } */ } // ---Thread for controlling LED 1---------------- // Turn LED1 on/off in response to signals // ----------------------------------------------- void led1_thread() { // method to run in thread osEvent evt ; while (true) { evt = Thread::signal_wait(0x0); // wait for any signal if (evt.status == osEventSignal) { if (evt.value.signals & 0x01) { led1 = ON ; } wdt_kickB(); if (evt.value.signals & 0x02) led1 = OFF ; } //waitButton() ; } } // ---Thread for controlling LED 2---------------- // Turn LED2 on/off in response to signals // ----------------------------------------------- void led2_thread() { // method to run in thread osEvent evt ; while (true) { evt = Thread::signal_wait(0x0); // wait for any signal if (evt.status == osEventSignal) { if (evt.value.signals & 0x01) { led2 = ON ; } if (evt.value.signals & 0x02) led2 = OFF ; } wdt_kickA(); // waitButton() ; // POSSIBLE FAULT HERE } } // ---Thread for timing -------------------------- // Send signals to the other threads // ----------------------------------------------- void timer_thread() { // method to run in thread while (true) { Thread::wait(250) ; threadLED1.signal_set(0x1) ;//on threadLED2.signal_set(0x1) ;//on Thread::wait(250) ; threadLED1.signal_set(0x2) ;//off threadLED2.signal_set(0x2) ;//off waitButton() ; // POSSIBLE FAULT HERE } } //void Detec_Thread() //{ // int counter=0; // while (1) // { // volt1 = ainled1; // // pc.printf("%f\n\r",volt1); // if (volt1>0.90) // { // pc.printf("short circuit\n\r"); // led_red=0; // } // else // { // if(led1==1) // { // if ((volt1<0.1)) // { // counter++; // if (counter>5) // { // pc.printf("open circuit\n\r"); // if(led_red==1)led_red=0; // counter =0; // } // } // else // { // pc.printf("%f\n\r",volt1); // if (led_red==0)led_red=1; // } // } // } // // waitButton(); // POSSIBLE FAULT HERE // } //} // -----------MAIN------------------------------- // Configure watchdog. Start threads. // Show start up with RED for 1sec // Remember the watchdog is running // - 1024ms to set it once // - then must feed it every 32ms // ---------------------------------------------- void watchdog() { if (watchdogflag==Working) { wdt_kick_all(); } } int main(void) { wdt_1sec() ; // initialise watchdog - 32ms timeout // watchdogflag = Working; //tick.attach_us(callback(&watchdog), 20000); // start threads threadT.start(&timer_thread) ; // start the timer thread threadLED1.start(&led1_thread) ; // start the LED1 control thread threadLED2.start(&led2_thread) ; // start the LED1 control thread threaddetection.start(&Detec_Thread); // show start-up led_red = OFF; Thread::wait(1000) ;//1ms led_red = ON; }