Gatech ECE 4180 Lab 4 Deal or No Deal Game -Alex Ferrara -Luke LeFeve

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

main.cpp

Committer:
AlexFerrara
Date:
2016-10-31
Revision:
5:610461a90e3a
Parent:
4:1c7f2541afc1
Child:
6:a487ee40d30c

File content as of revision 5:610461a90e3a:

#include "mbed.h"
#include "uLCD_4DGL.h"
#include <mpr121.h>
DigitalOut led1(LED1);
DigitalOut led2(LED2);
DigitalOut led3(LED3);
DigitalOut led4(LED4);
volatile bool stateTrigger;       // true if hit , false if released
volatile int buttonValue;         // value of the pin touched.
void draw_case(int x, int y);
void draw_case_grid(void);
void draw_single_case(int caseNum);
void flashCase(int caseNum);
void draw_banker_screen(void);
uLCD_4DGL uLCD(p28,p27,p30);
bool isCase[] = {false,false,false,false,false,false,false,false,false,false,false,false};
bool isOpen[] = {false,false,false,false,false,false,false,false,false,false,false,false};
// Create the interrupt receiver object on pin 26
InterruptIn interrupt(p26);

// Setup the i2c bus on pins 9 and 10
I2C i2c(p9, p10);

// Setup the Mpr121:
// constructor(i2c object, i2c address of the mpr121)
Mpr121 mpr121(&i2c, Mpr121::ADD_VSS);

int G_HANDLE_HEIGHT = 1;
int G_HANDLE_LENGTH = 2;
int G_CASE_HEIGHT   = 2;
int G_CASE_LENGTH   = 3;
void draw_case(int x, int y, int scale, bool gold, bool open){
    int HANDLE_HEIGHT = G_HANDLE_HEIGHT * scale;
    int HANDLE_LENGTH = G_HANDLE_LENGTH * scale;
    int CASE_HEIGHT   = G_CASE_HEIGHT * scale;
    int CASE_LENGTH   = G_CASE_LENGTH * scale;
    int HANDLE_OFFSET = (CASE_LENGTH - HANDLE_LENGTH) /2;
    int c1,c2,c3;
    (gold) ? (c1=0xfff08c) : (c1=LGREY);
    (gold) ? (c2=0xc99700) : (c2=DGREY);
    (gold) ? (c3= 0xFFDF00) : (c3=WHITE);
    //handle
    uLCD.rectangle(x+HANDLE_OFFSET, y, x+HANDLE_OFFSET+HANDLE_LENGTH, y+HANDLE_HEIGHT, c1);
    //main section
    uLCD.filled_rectangle(x, y+HANDLE_HEIGHT, x+CASE_LENGTH, y+HANDLE_HEIGHT+CASE_HEIGHT, c3);    
    uLCD.rectangle(x, y+HANDLE_HEIGHT, x+CASE_LENGTH, y+HANDLE_HEIGHT+CASE_HEIGHT, c2);    
    //uLCD.printf("%d, %d",x+HANDLE_HEIGHT+(CASE_HEIGHT/2), y+CASE_LENGTH/2);
    if(open){
        uLCD.line(x,y,x+CASE_LENGTH,y+HANDLE_HEIGHT+CASE_HEIGHT,RED);        
        uLCD.line(x+1,y,x+CASE_LENGTH+1,y+HANDLE_HEIGHT+CASE_HEIGHT,RED);  
        uLCD.line(x-1,y,x+CASE_LENGTH-1,y+HANDLE_HEIGHT+CASE_HEIGHT,RED);    

        uLCD.line(x,y+HANDLE_HEIGHT+CASE_HEIGHT,x+CASE_LENGTH,y,RED);
        uLCD.line(x+1,y+HANDLE_HEIGHT+CASE_HEIGHT,x+CASE_LENGTH+1,y,RED);
        uLCD.line(x-1,y+HANDLE_HEIGHT+CASE_HEIGHT,x+CASE_LENGTH-1,y,RED);
    }
}

int text_offset_x = 7;
int text_offset_y = 4;
int xPos[] = {0,33,66,99};//,0,33,66,99,0,33,66,99};
int yPos[] = {0,33,66};//0,0,0,33,33,33,33,66,66,66,66};
char* caseLabel[] = {"1"," 2"," 3","4","5"," 6"," 7","8","9","10","11","12"};
int labelCol[] = {2,6,11,16};//,2,6,11,16,2,6,11,16};
int labelRow[] = {2,6,10};//2,2,2,6,6,6,6,10,10,10,10};
void draw_case_grid(void){
    //draw 12 case grid
    for(int i=0; i<12; i++){
        uLCD.text_mode(TRANSPARENT);
        draw_case(xPos[i%4]+text_offset_x,yPos[i/4]+text_offset_y,7,isCase[i],isOpen[i]);
        uLCD.text_string(caseLabel[i],labelCol[i%4],labelRow[i/4], NULL, BLACK);
    }     
    uLCD.text_mode(OPAQUE);
    draw_case(60,100,9, false, false);
    uLCD.locate(9,14);
    uLCD.textbackground_color(WHITE);
    uLCD.printf("%d",12);
    uLCD.textbackground_color(BLACK);
    uLCD.color(GREEN);
    uLCD.locate(0,13);
    uLCD.printf("%d cases",3);
    uLCD.locate(0,14);
    uLCD.printf("left in");
    uLCD.locate(0,15);
    uLCD.printf("round");
    uLCD.locate(10,15);
    uLCD.printf("$%d",1000);
}
void flashCase(int caseNum){
    int i = caseNum - 1;
    int scale = 8;
    int tempX = xPos[i%4]+text_offset_x-1;
    int tempY = yPos[i/4]+text_offset_y-1;
    int HANDLE_HEIGHT = G_HANDLE_HEIGHT * scale;
    int CASE_HEIGHT   = G_CASE_HEIGHT * scale;
    int CASE_LENGTH   = G_CASE_LENGTH * scale;
    for(int j=0;j<2;j++){
        uLCD.filled_rectangle(tempX,tempY,tempX+CASE_LENGTH+2,tempY+CASE_HEIGHT+HANDLE_HEIGHT+2,BLACK);
        wait(0.2);
        draw_single_case(i+1);
        wait(0.2);
    }
}
void draw_single_case(int caseNum){
    int i = caseNum-1;
    uLCD.text_mode(TRANSPARENT);
    draw_case(xPos[i%4]+text_offset_x,yPos[i/4]+text_offset_y,7,isCase[i],isOpen[i]);
    uLCD.text_string(caseLabel[i],labelCol[i%4],labelRow[i/4], NULL, BLACK);
}

int values[] = {1,5,10,20,50,100,250,500,1000,2500,5000,10000};
char* valuesStr[] = {"1","5","10","20","50","100","$ 250","$ 500","$  1k","$2.5k","$  5k","$ 10k"};
bool valueOpen[]= {true,false,true,false,true,false,true,false,false,true,false,false};
void draw_banker_screen(void){
    //uLCD.locate(0,0);
    //uLCD.printf("test");
    for(int i=0;i<6;i++){
        uLCD.locate(0,i);
        (valueOpen[i]) ? uLCD.color(RED) : uLCD.color(GREEN);
        uLCD.printf("$%d",values[i]);
    }
    for(int i=6;i<12;i++){
        //int j = ((int) log10((double)values[i]) + 1);
        uLCD.locate(13,(i-6));
        (valueOpen[i]) ? uLCD.color(RED) : uLCD.color(GREEN);
        /*char* val;
        (values[i]>500) ? val=values[i] : valuesStr[i];*/
        uLCD.printf(valuesStr[i]);
    }
    uLCD.locate(0,8);
    uLCD.printf("The banker's");
    uLCD.locate(0,9);
    uLCD.printf("offer is: $%d",3784);
}

volatile int prevVal = 0;
// Key hit/release interrupt routine for MPR121
void fallInterrupt() {
 
//Only read the device when the previous interrupt has been handled by main
 
  if (stateTrigger == false) {   // test global variable
    prevVal = buttonValue;
    buttonValue = mpr121.read(0x00);    
    buttonValue += mpr121.read(0x01)<<8;
    if(((buttonValue != prevVal) && buttonValue != 0) || (buttonValue ==0 && prevVal == 0))
    stateTrigger = true;   // set global variable
  }
}

int main() {
    //uLCD.baudrate(299999);
    //draw_case_grid();
    //wait(2);
    //flashCase(2);    
    //draw_banker_screen();
    
//int main() {
    stateTrigger = false;   
    buttonValue = 0;             
    bool round1 = true;
    interrupt.mode(PullUp);              
    interrupt.fall(&fallInterrupt);            // Attach interrupt and its mode respectively.
    draw_case_grid(); 
    while (1) {
    //Test for state change
    if (stateTrigger == true) {
        int key_code=0;
        int i=0;
        int value=mpr121.read(0x00);
        value +=mpr121.read(0x01)<<8;
        // LED demo mod
        // puts key number out to LEDs for demo
        for (i=0; i<12; i++) {
            if (((value>>i)&0x01)==1) key_code=i;
        }
        led4=key_code & 0x01;
        led3=(key_code>>1) & 0x01;
        led2=(key_code>>2) & 0x01;
        led1=(key_code>>3) & 0x01;
        
        if(round1){
            isCase[key_code] = true;
            round1 = false;
        }
        else {
            isOpen[key_code] = true;
        }
        
        draw_single_case(key_code+1);
            
        stateTrigger = false; //main is done, release interrupt handler for next button
        }
    }// while
}// main