Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-09
- Revision:
- 20:1e6338403427
- Parent:
- 19:05cc9f801468
- Child:
- 21:e41126528cc6
File content as of revision 20:1e6338403427:
#include "SnakevsBlock.h" SnakevsBlock::SnakevsBlock() { } SnakevsBlock::~SnakevsBlock() { } void SnakevsBlock::init() { //The snake length configuration and all the other initial information passing will be done here length = 3; level = 1; foodbuff = 0; send=0; speed = 1; blockgap = 500; blockbuff = 0; b0 = 1; b1 = 1; b2 = 1; b3 = 1; b4 = 1; b5 = 1; b6 = 1; b7 = 1; b8 = 1; b9 = 1; b10 = 1; b11 = 1; b12 = 1; b13 = 1; b14 = 1; } void SnakevsBlock::read_input(Gamepad &pad) { _d = pad.get_direction(); //Obtains Direction pushed towards on Joystick. _mag = pad.get_mag(); //Obtains Magnitude of Joystick. } void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad) { length = _s.draw(pad, lcd, length, level); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed if(foodbuff >=0) { _f.draw(lcd); //Draws the first food. if(foodbuff >=50) { _ff.draw(lcd); //Draws the second food. if(foodbuff >=80) { _fff.draw(lcd); //Draws the third food. } } foodbuff +=1; } if(foodbuff >=8) { send = _b.draw(lcd, length, blocknum, srn, blockgap); } if(foodbuff == 8) { blockbuff = 0; } //Code to print length on game screen. char bufferscore[14]; sprintf(bufferscore,"%d",length); lcd.printString(bufferscore,1,0); if(pad.check_event(Gamepad::BACK_PRESSED)){ //Waits for Back button to be pressed. NVIC_SystemReset(); //Software Reset. } } void SnakevsBlock::update(Gamepad &pad) //Updates objects on screen. { CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks. CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food. CheckSnakeBlockSidesCollision(pad, _d); //Function checks for when the snake collides with any of the blocks' sides. _s.update(_d,_mag, length, speed, b0_to_b14); _f.update(); _ff.update(); _fff.update(); _b.update(blocknum, srn, send); blockbuff++; if(blockbuff == blockgap) { //change this while changing the block drop gap blockbuff = 0; } if(length >= 11) { //change this while changing the block drop gap speed = 2; } else { speed = 1; } if(length > 15) { //change this while changing the block drop gap blockgap -= 20; level += 1; } } void SnakevsBlock::get_pos() { Vector2D snake_pos = _s.get_pos(length); //printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite // 81.000000 0.000000 top right // 0.000000 0.000000 is top left // 81.000000 45.000000 bottom right snakex = snake_pos.x; snakey = snake_pos.y; //printf("snakexy in GAME = %d %d \n", snakex, snakey); } void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad) { //Obtains all required coordinates. Vector2D f_pos = _f.get_pos(); Vector2D ff_pos = _ff.get_pos(); Vector2D fff_pos = _fff.get_pos(); Vector2D snake_pos = _s.get_pos(length); //If statements check if the snake sprite has collided with any //of the three food sprites, if so then the food location is reset and //length of the snake is increased using the length variable. if ( ((snake_pos.y == f_pos.y) || (snake_pos.y == f_pos.y + 1) || (snake_pos.y == f_pos.y + 2) || (snake_pos.y + 1== f_pos.y) || (snake_pos.y + 1== f_pos.y + 1) || (snake_pos.y + 1== f_pos.y + 2) || (snake_pos.y + 2 == f_pos.y) || (snake_pos.y + 2 == f_pos.y + 1) || (snake_pos.y + 2 == f_pos.y + 2)) && ((snake_pos.x == f_pos.x) || (snake_pos.x == f_pos.x + 1) || (snake_pos.x == f_pos.x + 2) || (snake_pos.x + 1 == f_pos.x) || (snake_pos.x + 1== f_pos.x + 1) || (snake_pos.x + 1 == f_pos.x + 2) || (snake_pos.x + 2 == f_pos.x) || (snake_pos.x + 2 == f_pos.x + 1) || (snake_pos.x + 2 == f_pos.x + 2)) ) { //printf("snake feast working \n"); //audio feedback pad.tone(1000.0,0.1); f_pos.x = rand() % 82; f_pos.y = -2; if(blockbuff<25) { //change this while changing the block drop gap f_pos.y = -30; } length+=1; } if ( ((snake_pos.y == ff_pos.y) || (snake_pos.y == ff_pos.y + 1) || (snake_pos.y == ff_pos.y + 2) || (snake_pos.y + 1== ff_pos.y) || (snake_pos.y + 1== ff_pos.y + 1) || (snake_pos.y + 1== ff_pos.y + 2) || (snake_pos.y + 2 == ff_pos.y) || (snake_pos.y + 2 == ff_pos.y + 1) || (snake_pos.y + 2 == ff_pos.y + 2)) && ((snake_pos.x == ff_pos.x) || (snake_pos.x == ff_pos.x + 1) || (snake_pos.x == ff_pos.x + 2) || (snake_pos.x + 1 == ff_pos.x) || (snake_pos.x + 1== ff_pos.x + 1) || (snake_pos.x + 1 == ff_pos.x + 2) || (snake_pos.x + 2 == ff_pos.x) || (snake_pos.x + 2 == ff_pos.x + 1) || (snake_pos.x + 2 == ff_pos.x + 2)) ) { //printf("snake feast working \n"); // audio feedback pad.tone(1000.0,0.1); ff_pos.x = rand() % 82; ff_pos.y = -2; if(blockbuff<25) { //change this while changing the block drop gap f_pos.y = -30; } length+=1; } if ( ((snake_pos.y == fff_pos.y) || (snake_pos.y == fff_pos.y + 1) || (snake_pos.y == fff_pos.y + 2) || (snake_pos.y + 1== fff_pos.y) || (snake_pos.y + 1== fff_pos.y + 1) || (snake_pos.y + 1== fff_pos.y + 2) || (snake_pos.y + 2 == fff_pos.y) || (snake_pos.y + 2 == fff_pos.y + 1) || (snake_pos.y + 2 == fff_pos.y + 2)) && ((snake_pos.x == fff_pos.x) || (snake_pos.x == fff_pos.x + 1) || (snake_pos.x == fff_pos.x + 2) || (snake_pos.x + 1 == fff_pos.x) || (snake_pos.x + 1== fff_pos.x + 1) || (snake_pos.x + 1 == fff_pos.x + 2) || (snake_pos.x + 2 == fff_pos.x) || (snake_pos.x + 2 == fff_pos.x + 1) || (snake_pos.x + 2 == fff_pos.x + 2)) ) { //printf("snake feast working \n"); // audio feedback pad.tone(1000.0,0.1); fff_pos.x = rand() % 82; fff_pos.y = -2; if(blockbuff<25) { //change this while changing the block drop gap f_pos.y = -30; } length+=1; } _f.set_pos(f_pos); _ff.set_pos(ff_pos); _fff.set_pos(fff_pos); } void SnakevsBlock::CheckSnakeBlockCollision(Gamepad &pad) { //Obtains all required coordinates. Vector2D b_pos = _b.get_pos(); int *b_number; b_number = _b.get_number(); Vector2D snake_pos = _s.get_pos(length); //If statements check if the snake sprite has collided with any //of the blocks which are a maximum of 5, if so then the snake length reduces and the block number reduces //the block has to move slower and come down after every 2/3 iterations(dependent on the snake size.(think about this) if ( ((snake_pos.y == b_pos.y + 10) || (snake_pos.y == b_pos.y + 10) || (snake_pos.y == b_pos.y + 10)) && ((snake_pos.x + 1 == b_pos.x + 1) || (snake_pos.x + 1 == b_pos.x + 2) || (snake_pos.x + 1 == b_pos.x + 3) || (snake_pos.x + 1 == b_pos.x + 4) || (snake_pos.x + 1 == b_pos.x + 5) || (snake_pos.x + 1 == b_pos.x + 6) || (snake_pos.x + 1 == b_pos.x + 7) || (snake_pos.x + 1 == b_pos.x + 8) || (snake_pos.x + 1 == b_pos.x + 9) || (snake_pos.x + 1 == b_pos.x + 10) || (snake_pos.x + 1 == b_pos.x + 11) || (snake_pos.x + 1 == b_pos.x + 12) || (snake_pos.x + 1 == b_pos.x + 13) || (snake_pos.x + 1 == b_pos.x + 14) || (snake_pos.x + 1 == b_pos.x + 15) || (snake_pos.x + 1 == b_pos.x + 16) || (snake_pos.x + 1 == b_pos.x + 17) || (snake_pos.x + 1 == b_pos.x + 18)) ) { //printf("snake collision working \n"); //audio feedback if(blocknum > 0) { b_pos.y = 0; } srn = 0; blocknum = b_number[srn]; send=1; blocknum-=1; if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; speed = 2; length-=1; pad.tone(1000.0,0.1); wait(0.05); } else { speed = 1; } } if ( ((snake_pos.y == b_pos.y + 10) || (snake_pos.y == b_pos.y + 10) || (snake_pos.y == b_pos.y + 10)) && ((snake_pos.x + 1 == b_pos.x + 19) || (snake_pos.x + 1 == b_pos.x + 20) || (snake_pos.x + 1 == b_pos.x + 21) || (snake_pos.x + 1 == b_pos.x + 22) || (snake_pos.x + 1 == b_pos.x + 23) || (snake_pos.x + 1 == b_pos.x + 24) || (snake_pos.x + 1 == b_pos.x + 25) || (snake_pos.x + 1 == b_pos.x + 26) || (snake_pos.x + 1 == b_pos.x + 27) || (snake_pos.x + 1 == b_pos.x + 28) || (snake_pos.x + 1 == b_pos.x + 29) || (snake_pos.x + 1 == b_pos.x + 30) || (snake_pos.x + 1 == b_pos.x + 31) || (snake_pos.x + 1 == b_pos.x + 32) || (snake_pos.x + 1 == b_pos.x + 33) || (snake_pos.x + 1 == b_pos.x + 34)) ) { //printf("snake collision working \n"); //audio feedback if(blocknum > 0) { b_pos.y = 0; } srn = 1; blocknum = b_number[srn]; send=1; blocknum-=1; if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; speed = 2; length-=1; pad.tone(1000.0,0.1); wait(0.05); } else { speed = 1; } } if ( ((snake_pos.y == b_pos.y + 10) || (snake_pos.y == b_pos.y + 10) || (snake_pos.y == b_pos.y + 10)) && ((snake_pos.x + 1 == b_pos.x + 35) || (snake_pos.x + 1 == b_pos.x + 36) || (snake_pos.x + 1 == b_pos.x + 37) || (snake_pos.x + 1 == b_pos.x + 38) || (snake_pos.x + 1 == b_pos.x + 39) || (snake_pos.x + 1 == b_pos.x + 40) || (snake_pos.x + 1 == b_pos.x + 41) || (snake_pos.x + 1 == b_pos.x + 42) || (snake_pos.x + 1 == b_pos.x + 43) || (snake_pos.x + 1 == b_pos.x + 44) || (snake_pos.x + 1 == b_pos.x + 45) || (snake_pos.x + 1 == b_pos.x + 46) || (snake_pos.x + 1 == b_pos.x + 47) || (snake_pos.x + 1 == b_pos.x + 48) || (snake_pos.x + 1 == b_pos.x + 49) || (snake_pos.x + 1 == b_pos.x + 50)) ) { //printf("snake collision working \n"); //audio feedback if(blocknum > 0) { b_pos.y = 0; } srn = 2; blocknum = b_number[srn]; send=1; blocknum-=1; if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; speed = 2; length-=1; pad.tone(1000.0,0.1); wait(0.05); } else { speed = 1; } } if ( ((snake_pos.y == b_pos.y + 10) || (snake_pos.y == b_pos.y + 10) || (snake_pos.y == b_pos.y + 10)) && ((snake_pos.x + 1 == b_pos.x + 51) || (snake_pos.x + 1 == b_pos.x + 52) || (snake_pos.x + 1 == b_pos.x + 53) || (snake_pos.x + 1 == b_pos.x + 54) || (snake_pos.x + 1 == b_pos.x + 55) || (snake_pos.x + 1 == b_pos.x + 56) || (snake_pos.x + 1 == b_pos.x + 57) || (snake_pos.x + 1 == b_pos.x + 58) || (snake_pos.x + 1 == b_pos.x + 59) || (snake_pos.x + 1 == b_pos.x + 60) || (snake_pos.x + 1 == b_pos.x + 61) || (snake_pos.x + 1 == b_pos.x + 62) || (snake_pos.x + 1 == b_pos.x + 63) || (snake_pos.x + 1 == b_pos.x + 64) || (snake_pos.x + 1 == b_pos.x + 65) || (snake_pos.x + 1 == b_pos.x + 66)) ) { //printf("snake collision working \n"); //audio feedback if(blocknum > 0) { b_pos.y = 0; } srn = 3; blocknum = b_number[srn]; send=1; blocknum-=1; if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; length-=1; pad.tone(1000.0,0.1); wait(0.05); } else { speed = 1; } } if ( ((snake_pos.y == b_pos.y + 10) || (snake_pos.y == b_pos.y + 10) || (snake_pos.y == b_pos.y + 10)) && ((snake_pos.x + 1 == b_pos.x + 67) || (snake_pos.x + 1 == b_pos.x + 68) || (snake_pos.x + 1 == b_pos.x + 69) || (snake_pos.x + 1 == b_pos.x + 70) || (snake_pos.x + 1 == b_pos.x + 71) || (snake_pos.x + 1 == b_pos.x + 72) || (snake_pos.x + 1 == b_pos.x + 73) || (snake_pos.x + 1 == b_pos.x + 74) || (snake_pos.x + 1 == b_pos.x + 75) || (snake_pos.x + 1 == b_pos.x + 76) || (snake_pos.x + 1 == b_pos.x + 77) || (snake_pos.x + 1 == b_pos.x + 78) || (snake_pos.x + 1 == b_pos.x + 79) || (snake_pos.x + 1 == b_pos.x + 80) || (snake_pos.x + 1 == b_pos.x + 81) || (snake_pos.x + 1 == b_pos.x + 82) || (snake_pos.x + 1 == b_pos.x + 83)) ) { //printf("snake collision working \n"); //audio feedback if(blocknum > 0) { b_pos.y = 0; } srn = 4; blocknum = b_number[srn]; send=1; blocknum-=1; if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; speed = 2; length-=1; pad.tone(1000.0,0.1); wait(0.05); } else { speed = 1; } } } void SnakevsBlock::CheckSnakeBlockSidesCollision(Gamepad &pad, Direction d) { //Obtains all required coordinates. Vector2D b_pos = _b.get_pos(); Vector2D snake_pos = _s.get_pos(length); Vector2D snake_posb1 = _s.get_pos_before1(length); Vector2D snake_posb2 = _s.get_pos_before2(length); Vector2D snake_posb3 = _s.get_pos_before3(length); Vector2D snake_posb4 = _s.get_pos_before4(length); Vector2D snake_posb5 = _s.get_pos_before5(length); Vector2D snake_posb6 = _s.get_pos_before6(length); Vector2D snake_posb7 = _s.get_pos_before7(length); Vector2D snake_posb8 = _s.get_pos_before8(length); Vector2D snake_posb9 = _s.get_pos_before9(length); Vector2D snake_posb10 = _s.get_pos_before10(length); Vector2D snake_posb11 = _s.get_pos_before11(length); Vector2D snake_posb12 = _s.get_pos_before12(length); Vector2D snake_posb13 = _s.get_pos_before13(length); Vector2D snake_posb14 = _s.get_pos_before14(length); //If statements check if the snake sprite has collided with any //of the blocks' sides and then stop the snake moving in x axis //For West if ( ((((snake_pos.y == b_pos.y + 1) || (snake_pos.y == b_pos.y + 1) || (snake_pos.y == b_pos.y + 2) || (snake_pos.y == b_pos.y + 3) || (snake_pos.y == b_pos.y + 4) || (snake_pos.y == b_pos.y + 5) || (snake_pos.y == b_pos.y + 6) || (snake_pos.y == b_pos.y + 7) || (snake_pos.y == b_pos.y + 8) || (snake_pos.y == b_pos.y + 9) || (snake_pos.y == b_pos.y + 10) || (snake_pos.y + 1 == b_pos.y) || (snake_pos.y + 1 == b_pos.y + 1) || (snake_pos.y + 1 == b_pos.y + 2) || (snake_pos.y + 1 == b_pos.y + 3) || (snake_pos.y + 1 == b_pos.y + 4) || (snake_pos.y + 1 == b_pos.y + 5) || (snake_pos.y + 1 == b_pos.y + 6) || (snake_pos.y + 1 == b_pos.y + 7) || (snake_pos.y + 1 == b_pos.y + 8) || (snake_pos.y + 1 == b_pos.y + 9) || (snake_pos.y + 1 == b_pos.y + 10) || (snake_pos.y + 2 == b_pos.y) || (snake_pos.y + 2 == b_pos.y + 1) || (snake_pos.y + 2 == b_pos.y + 2) || (snake_pos.y + 2 == b_pos.y + 3) || (snake_pos.y + 2 == b_pos.y + 4) || (snake_pos.y + 2 == b_pos.y + 5) || (snake_pos.y + 2 == b_pos.y + 6) || (snake_pos.y + 2 == b_pos.y + 7) || (snake_pos.y + 2 == b_pos.y + 8) || (snake_pos.y + 2 == b_pos.y + 9) || (snake_pos.y + 2 == b_pos.y + 10)) && ((snake_pos.x == b_pos.x + 4) || //W (snake_pos.x == b_pos.x + 36) || //W (snake_pos.x == b_pos.x + 68) || //W (snake_pos.x + 1 == b_pos.x + 4) || //W (snake_pos.x + 1 == b_pos.x + 36) || //W (snake_pos.x + 1 == b_pos.x + 68) || //W (snake_pos.x + 2 == b_pos.x + 4) || //W (snake_pos.x + 2 == b_pos.x + 36) || //W (snake_pos.x + 2 == b_pos.x + 68) || //W (snake_pos.x == b_pos.x + 20) || //W (snake_pos.x == b_pos.x + 52) || //W (snake_pos.x == b_pos.x + 84) || //W (snake_pos.x + 1 == b_pos.x + 20) || //W (snake_pos.x + 1 == b_pos.x + 52) || //W (snake_pos.x + 1 == b_pos.x + 84) || //W (snake_pos.x + 2 == b_pos.x + 20) || //W (snake_pos.x + 2 == b_pos.x + 52) || //W (snake_pos.x + 2 == b_pos.x + 84)))&&(d != E)) //W ) { //add some code that it doesn't move if(length == 1) { b0 = 0; } if(length == 2) { b1 = 0; } if(length==3) { b2 = 0; } if(length==4) { b3 = 0; } if(length==5) { b4 = 0; } if(length==6) { b5 = 0; } if(length==7) { b6 = 0; } if(length==8) { b7 = 0; } if(length==9) { b8 = 0; } if(length==10) { b9 = 0; } if(length==11) { b10 = 0; } if(length==12) { b11 = 0; } if(length==13) { b12 = 0; } if(length == 14) { b13 = 0; } if(length==15) { b14 = 0; } } else if ( ((((snake_posb1.y == b_pos.y) || (snake_posb1.y == b_pos.y + 1) || (snake_posb1.y == b_pos.y + 2) || (snake_posb1.y == b_pos.y + 3) || (snake_posb1.y == b_pos.y + 4) || (snake_posb1.y == b_pos.y + 5) || (snake_posb1.y == b_pos.y + 6) || (snake_posb1.y == b_pos.y + 7) || (snake_posb1.y == b_pos.y + 8) || (snake_posb1.y == b_pos.y + 9) || (snake_posb1.y == b_pos.y + 10) || (snake_posb1.y + 1 == b_pos.y) || (snake_posb1.y + 1 == b_pos.y + 1) || (snake_posb1.y + 1 == b_pos.y + 2) || (snake_posb1.y + 1 == b_pos.y + 3) || (snake_posb1.y + 1 == b_pos.y + 4) || (snake_posb1.y + 1 == b_pos.y + 5) || (snake_posb1.y + 1 == b_pos.y + 6) || (snake_posb1.y + 1 == b_pos.y + 7) || (snake_posb1.y + 1 == b_pos.y + 8) || (snake_posb1.y + 1 == b_pos.y + 9) || (snake_posb1.y + 1 == b_pos.y + 10) || (snake_posb1.y + 2 == b_pos.y) || (snake_posb1.y + 2 == b_pos.y + 1) || (snake_posb1.y + 2 == b_pos.y + 2) || (snake_posb1.y + 2 == b_pos.y + 3) || (snake_posb1.y + 2 == b_pos.y + 4) || (snake_posb1.y + 2 == b_pos.y + 5) || (snake_posb1.y + 2 == b_pos.y + 6) || (snake_posb1.y + 2 == b_pos.y + 7) || (snake_posb1.y + 2 == b_pos.y + 8) || (snake_posb1.y + 2 == b_pos.y + 9) || (snake_posb1.y + 2 == b_pos.y + 10)) && ((snake_posb1.x == b_pos.x + 4) || //W (snake_posb1.x == b_pos.x + 36) || //W (snake_posb1.x == b_pos.x + 68) || //W (snake_posb1.x + 1 == b_pos.x + 4) || //W (snake_posb1.x + 1 == b_pos.x + 36) || //W (snake_posb1.x + 1 == b_pos.x + 68) || //W (snake_posb1.x + 2 == b_pos.x + 4) || //W (snake_posb1.x + 2 == b_pos.x + 36) || //W (snake_posb1.x + 2 == b_pos.x + 68) || //W (snake_posb1.x == b_pos.x + 20) || //W (snake_posb1.x == b_pos.x + 52) || //W (snake_posb1.x == b_pos.x + 84) || //W (snake_posb1.x + 1 == b_pos.x + 20) || //W (snake_posb1.x + 1 == b_pos.x + 52) || //W (snake_posb1.x + 1 == b_pos.x + 84) || //W (snake_posb1.x + 2 == b_pos.x + 20) || //W (snake_posb1.x + 2 == b_pos.x + 52) || //W (snake_posb1.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)) //W ) { //add some code that it doesn't move if(length == 2) { b0 = 0; } if(length == 3) { b1 = 0; } if(length == 4) { b2 = 0; } if(length == 5) { b3 = 0; } if(length == 6) { b4 = 0; } if(length == 7) { b5 = 0; } if(length == 8) { b6 = 0; } if(length == 9) { b7 = 0; } if(length == 10) { b8 = 0; } if(length == 11) { b9 = 0; } if(length == 12) { b10 = 0; } if(length == 13) { b11 = 0; } if(length == 14) { b12 = 0; } if(length == 15) { b13 = 0; } } else if ( ((((snake_posb2.y == b_pos.y) || (snake_posb2.y == b_pos.y + 1) || (snake_posb2.y == b_pos.y + 2) || (snake_posb2.y == b_pos.y + 3) || (snake_posb2.y == b_pos.y + 4) || (snake_posb2.y == b_pos.y + 5) || (snake_posb2.y == b_pos.y + 6) || (snake_posb2.y == b_pos.y + 7) || (snake_posb2.y == b_pos.y + 8) || (snake_posb2.y == b_pos.y + 9) || (snake_posb2.y == b_pos.y + 10) || (snake_posb2.y + 1 == b_pos.y) || (snake_posb2.y + 1 == b_pos.y + 1) || (snake_posb2.y + 1 == b_pos.y + 2) || (snake_posb2.y + 1 == b_pos.y + 3) || (snake_posb2.y + 1 == b_pos.y + 4) || (snake_posb2.y + 1 == b_pos.y + 5) || (snake_posb2.y + 1 == b_pos.y + 6) || (snake_posb2.y + 1 == b_pos.y + 7) || (snake_posb2.y + 1 == b_pos.y + 8) || (snake_posb2.y + 1 == b_pos.y + 9) || (snake_posb2.y + 1 == b_pos.y + 10) || (snake_posb2.y + 2 == b_pos.y) || (snake_posb2.y + 2 == b_pos.y + 1) || (snake_posb2.y + 2 == b_pos.y + 2) || (snake_posb2.y + 2 == b_pos.y + 3) || (snake_posb2.y + 2 == b_pos.y + 4) || (snake_posb2.y + 2 == b_pos.y + 5) || (snake_posb2.y + 2 == b_pos.y + 6) || (snake_posb2.y + 2 == b_pos.y + 7) || (snake_posb2.y + 2 == b_pos.y + 8) || (snake_posb2.y + 2 == b_pos.y + 9) || (snake_posb2.y + 2 == b_pos.y + 10)) && ((snake_posb2.x == b_pos.x + 4) || //W (snake_posb2.x == b_pos.x + 36) || //W (snake_posb2.x == b_pos.x + 68) || //W (snake_posb2.x + 1 == b_pos.x + 4) || //W (snake_posb2.x + 1 == b_pos.x + 36) || //W (snake_posb2.x + 1 == b_pos.x + 68) || //W (snake_posb2.x + 2 == b_pos.x + 4) || //W (snake_posb2.x + 2 == b_pos.x + 36) || //W (snake_posb2.x + 2 == b_pos.x + 68) || //W (snake_posb2.x == b_pos.x + 20) || //W (snake_posb2.x == b_pos.x + 52) || //W (snake_posb2.x == b_pos.x + 84) || //W (snake_posb2.x + 1 == b_pos.x + 20) || //W (snake_posb2.x + 1 == b_pos.x + 52) || //W (snake_posb2.x + 1 == b_pos.x + 84) || //W (snake_posb2.x + 2 == b_pos.x + 20) || //W (snake_posb2.x + 2 == b_pos.x + 52) || //W (snake_posb2.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)) //W ) { //add some code that it doesn't move if(length == 3) { b0 = 0; } if(length == 4) { b1 = 0; } if(length == 5) { b2 = 0; } if(length == 6) { b3 = 0; } if(length == 7) { b4 = 0; } if(length == 8) { b5 = 0; } if(length == 9) { b6 = 0; } if(length == 10) { b7 = 0; } if(length == 11) { b8 = 0; } if(length == 12) { b9 = 0; } if(length == 13) { b10 = 0; } if(length == 14) { b11 = 0; } if(length == 15) { b12 = 0; } } else if ( ((((snake_posb3.y == b_pos.y) || (snake_posb3.y == b_pos.y + 1) || (snake_posb3.y == b_pos.y + 2) || (snake_posb3.y == b_pos.y + 3) || (snake_posb3.y == b_pos.y + 4) || (snake_posb3.y == b_pos.y + 5) || (snake_posb3.y == b_pos.y + 6) || (snake_posb3.y == b_pos.y + 7) || (snake_posb3.y == b_pos.y + 8) || (snake_posb3.y == b_pos.y + 9) || (snake_posb3.y == b_pos.y + 10) || (snake_posb3.y + 1 == b_pos.y) || (snake_posb3.y + 1 == b_pos.y + 1) || (snake_posb3.y + 1 == b_pos.y + 2) || (snake_posb3.y + 1 == b_pos.y + 3) || (snake_posb3.y + 1 == b_pos.y + 4) || (snake_posb3.y + 1 == b_pos.y + 5) || (snake_posb3.y + 1 == b_pos.y + 6) || (snake_posb3.y + 1 == b_pos.y + 7) || (snake_posb3.y + 1 == b_pos.y + 8) || (snake_posb3.y + 1 == b_pos.y + 9) || (snake_posb3.y + 1 == b_pos.y + 10) || (snake_posb3.y + 2 == b_pos.y) || (snake_posb3.y + 2 == b_pos.y + 1) || (snake_posb3.y + 2 == b_pos.y + 2) || (snake_posb3.y + 2 == b_pos.y + 3) || (snake_posb3.y + 2 == b_pos.y + 4) || (snake_posb3.y + 2 == b_pos.y + 5) || (snake_posb3.y + 2 == b_pos.y + 6) || (snake_posb3.y + 2 == b_pos.y + 7) || (snake_posb3.y + 2 == b_pos.y + 8) || (snake_posb3.y + 2 == b_pos.y + 9) || (snake_posb3.y + 2 == b_pos.y + 10)) && ((snake_posb3.x == b_pos.x + 4) || //W (snake_posb3.x == b_pos.x + 36) || //W (snake_posb3.x == b_pos.x + 68) || //W (snake_posb3.x + 1 == b_pos.x + 4) || //W (snake_posb3.x + 1 == b_pos.x + 36) || //W (snake_posb3.x + 1 == b_pos.x + 68) || //W (snake_posb3.x + 2 == b_pos.x + 4) || //W (snake_posb3.x + 2 == b_pos.x + 36) || //W (snake_posb3.x + 2 == b_pos.x + 68) || //W (snake_posb3.x == b_pos.x + 20) || //W (snake_posb3.x == b_pos.x + 52) || //W (snake_posb3.x == b_pos.x + 84) || //W (snake_posb3.x + 1 == b_pos.x + 20) || //W (snake_posb3.x + 1 == b_pos.x + 52) || //W (snake_posb3.x + 1 == b_pos.x + 84) || //W (snake_posb3.x + 2 == b_pos.x + 20) || //W (snake_posb3.x + 2 == b_pos.x + 52) || //W (snake_posb3.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)) //W ) { //add some code that it doesn't move if(length == 4) { b0 = 0; } if(length == 5) { b1 = 0; } if(length == 6) { b2 = 0; } if(length == 7) { b3 = 0; } if(length == 8) { b4 = 0; } if(length == 9) { b5 = 0; } if(length == 10) { b6 = 0; } if(length == 11) { b7 = 0; } if(length == 12) { b8 = 0; } if(length == 13) { b9 = 0; } if(length == 14) { b10 = 0; } if(length == 15) { b11 = 0; } } else if ( ((((snake_posb4.y == b_pos.y) || (snake_posb4.y == b_pos.y + 1) || (snake_posb4.y == b_pos.y + 2) || (snake_posb4.y == b_pos.y + 3) || (snake_posb4.y == b_pos.y + 4) || (snake_posb4.y == b_pos.y + 5) || (snake_posb4.y == b_pos.y + 6) || (snake_posb4.y == b_pos.y + 7) || (snake_posb4.y == b_pos.y + 8) || (snake_posb4.y == b_pos.y + 9) || (snake_posb4.y == b_pos.y + 10) || (snake_posb4.y + 1 == b_pos.y) || (snake_posb4.y + 1 == b_pos.y + 1) || (snake_posb4.y + 1 == b_pos.y + 2) || (snake_posb4.y + 1 == b_pos.y + 3) || (snake_posb4.y + 1 == b_pos.y + 4) || (snake_posb4.y + 1 == b_pos.y + 5) || (snake_posb4.y + 1 == b_pos.y + 6) || (snake_posb4.y + 1 == b_pos.y + 7) || (snake_posb4.y + 1 == b_pos.y + 8) || (snake_posb4.y + 1 == b_pos.y + 9) || (snake_posb4.y + 1 == b_pos.y + 10) || (snake_posb4.y + 2 == b_pos.y) || (snake_posb4.y + 2 == b_pos.y + 1) || (snake_posb4.y + 2 == b_pos.y + 2) || (snake_posb4.y + 2 == b_pos.y + 3) || (snake_posb4.y + 2 == b_pos.y + 4) || (snake_posb4.y + 2 == b_pos.y + 5) || (snake_posb4.y + 2 == b_pos.y + 6) || (snake_posb4.y + 2 == b_pos.y + 7) || (snake_posb4.y + 2 == b_pos.y + 8) || (snake_posb4.y + 2 == b_pos.y + 9) || (snake_posb4.y + 2 == b_pos.y + 10)) && ((snake_posb4.x == b_pos.x + 4) || //W (snake_posb4.x == b_pos.x + 36) || //W (snake_posb4.x == b_pos.x + 68) || //W (snake_posb4.x + 1 == b_pos.x + 4) || //W (snake_posb4.x + 1 == b_pos.x + 36) || //W (snake_posb4.x + 1 == b_pos.x + 68) || //W (snake_posb4.x + 2 == b_pos.x + 4) || //W (snake_posb4.x + 2 == b_pos.x + 36) || //W (snake_posb4.x + 2 == b_pos.x + 68) || //W (snake_posb4.x == b_pos.x + 20) || //W (snake_posb4.x == b_pos.x + 52) || //W (snake_posb4.x == b_pos.x + 84) || //W (snake_posb4.x + 1 == b_pos.x + 20) || //W (snake_posb4.x + 1 == b_pos.x + 52) || //W (snake_posb4.x + 1 == b_pos.x + 84) || //W (snake_posb4.x + 2 == b_pos.x + 20) || //W (snake_posb4.x + 2 == b_pos.x + 52) || //W (snake_posb4.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)) //W ) { //add some code that it doesn't move if(length == 5) { b0 = 0; } if(length == 6) { b1 = 0; } if(length == 7) { b2 = 0; } if(length == 8) { b3 = 0; } if(length == 9) { b4 = 0; } if(length == 10) { b5 = 0; } if(length == 11) { b6 = 0; } if(length == 12) { b7 = 0; } if(length == 13) { b8 = 0; } if(length == 14) { b9 = 0; } if(length == 15) { b10 = 0; } } else if ( ((((snake_posb5.y == b_pos.y) || (snake_posb5.y == b_pos.y + 1) || (snake_posb5.y == b_pos.y + 2) || (snake_posb5.y == b_pos.y + 3) || (snake_posb5.y == b_pos.y + 4) || (snake_posb5.y == b_pos.y + 5) || (snake_posb5.y == b_pos.y + 6) || (snake_posb5.y == b_pos.y + 7) || (snake_posb5.y == b_pos.y + 8) || (snake_posb5.y == b_pos.y + 9) || (snake_posb5.y == b_pos.y + 10) || (snake_posb5.y + 1 == b_pos.y) || (snake_posb5.y + 1 == b_pos.y + 1) || (snake_posb5.y + 1 == b_pos.y + 2) || (snake_posb5.y + 1 == b_pos.y + 3) || (snake_posb5.y + 1 == b_pos.y + 4) || (snake_posb5.y + 1 == b_pos.y + 5) || (snake_posb5.y + 1 == b_pos.y + 6) || (snake_posb5.y + 1 == b_pos.y + 7) || (snake_posb5.y + 1 == b_pos.y + 8) || (snake_posb5.y + 1 == b_pos.y + 9) || (snake_posb5.y + 1 == b_pos.y + 10) || (snake_posb5.y + 2 == b_pos.y) || (snake_posb5.y + 2 == b_pos.y + 1) || (snake_posb5.y + 2 == b_pos.y + 2) || (snake_posb5.y + 2 == b_pos.y + 3) || (snake_posb5.y + 2 == b_pos.y + 4) || (snake_posb5.y + 2 == b_pos.y + 5) || (snake_posb5.y + 2 == b_pos.y + 6) || (snake_posb5.y + 2 == b_pos.y + 7) || (snake_posb5.y + 2 == b_pos.y + 8) || (snake_posb5.y + 2 == b_pos.y + 9) || (snake_posb5.y + 2 == b_pos.y + 10)) && ((snake_posb5.x == b_pos.x + 4) || //W (snake_posb5.x == b_pos.x + 36) || //W (snake_posb5.x == b_pos.x + 68) || //W (snake_posb5.x + 1 == b_pos.x + 4) || //W (snake_posb5.x + 1 == b_pos.x + 36) || //W (snake_posb5.x + 1 == b_pos.x + 68) || //W (snake_posb5.x + 2 == b_pos.x + 4) || //W (snake_posb5.x + 2 == b_pos.x + 36) || //W (snake_posb5.x + 2 == b_pos.x + 68) || //W (snake_posb5.x == b_pos.x + 20) || //W (snake_posb5.x == b_pos.x + 52) || //W (snake_posb5.x == b_pos.x + 84) || //W (snake_posb5.x + 1 == b_pos.x + 20) || //W (snake_posb5.x + 1 == b_pos.x + 52) || //W (snake_posb5.x + 1 == b_pos.x + 84) || //W (snake_posb5.x + 2 == b_pos.x + 20) || //W (snake_posb5.x + 2 == b_pos.x + 52) || //W (snake_posb5.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)) //W ) { //add some code that it doesn't move if(length == 6) { b0 = 0; } if(length == 7) { b1 = 0; } if(length == 8) { b2 = 0; } if(length == 9) { b3 = 0; } if(length == 10) { b4 = 0; } if(length == 11) { b5 = 0; } if(length == 12) { b6 = 0; } if(length == 13) { b7 = 0; } if(length == 14) { b8 = 0; } if(length == 15) { b9 = 0; } } else if ( ((((snake_posb6.y == b_pos.y) || (snake_posb6.y == b_pos.y + 1) || (snake_posb6.y == b_pos.y + 2) || (snake_posb6.y == b_pos.y + 3) || (snake_posb6.y == b_pos.y + 4) || (snake_posb6.y == b_pos.y + 5) || (snake_posb6.y == b_pos.y + 6) || (snake_posb6.y == b_pos.y + 7) || (snake_posb6.y == b_pos.y + 8) || (snake_posb6.y == b_pos.y + 9) || (snake_posb6.y == b_pos.y + 10) || (snake_posb6.y + 1 == b_pos.y) || (snake_posb6.y + 1 == b_pos.y + 1) || (snake_posb6.y + 1 == b_pos.y + 2) || (snake_posb6.y + 1 == b_pos.y + 3) || (snake_posb6.y + 1 == b_pos.y + 4) || (snake_posb6.y + 1 == b_pos.y + 5) || (snake_posb6.y + 1 == b_pos.y + 6) || (snake_posb6.y + 1 == b_pos.y + 7) || (snake_posb6.y + 1 == b_pos.y + 8) || (snake_posb6.y + 1 == b_pos.y + 9) || (snake_posb6.y + 1 == b_pos.y + 10) || (snake_posb6.y + 2 == b_pos.y) || (snake_posb6.y + 2 == b_pos.y + 1) || (snake_posb6.y + 2 == b_pos.y + 2) || (snake_posb6.y + 2 == b_pos.y + 3) || (snake_posb6.y + 2 == b_pos.y + 4) || (snake_posb6.y + 2 == b_pos.y + 5) || (snake_posb6.y + 2 == b_pos.y + 6) || (snake_posb6.y + 2 == b_pos.y + 7) || (snake_posb6.y + 2 == b_pos.y + 8) || (snake_posb6.y + 2 == b_pos.y + 9) || (snake_posb6.y + 2 == b_pos.y + 10)) && ((snake_posb6.x == b_pos.x + 4) || //W (snake_posb6.x == b_pos.x + 36) || //W (snake_posb6.x == b_pos.x + 68) || //W (snake_posb6.x + 1 == b_pos.x + 4) || //W (snake_posb6.x + 1 == b_pos.x + 36) || //W (snake_posb6.x + 1 == b_pos.x + 68) || //W (snake_posb6.x + 2 == b_pos.x + 4) || //W (snake_posb6.x + 2 == b_pos.x + 36) || //W (snake_posb6.x + 2 == b_pos.x + 68) || //W (snake_posb6.x == b_pos.x + 20) || //W (snake_posb6.x == b_pos.x + 52) || //W (snake_posb6.x == b_pos.x + 84) || //W (snake_posb6.x + 1 == b_pos.x + 20) || //W (snake_posb6.x + 1 == b_pos.x + 52) || //W (snake_posb6.x + 1 == b_pos.x + 84) || //W (snake_posb6.x + 2 == b_pos.x + 20) || //W (snake_posb6.x + 2 == b_pos.x + 52) || //W (snake_posb6.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)) //W ) { //add some code that it doesn't move if(length == 7) { b0 = 0; } if(length == 8) { b1 = 0; } if(length == 9) { b2 = 0; } if(length == 10) { b3 = 0; } if(length == 11) { b4 = 0; } if(length == 12) { b5 = 0; } if(length == 13) { b6 = 0; } if(length == 14) { b7 = 0; } if(length == 15) { b8 = 0; } } else if ( ((((snake_posb7.y == b_pos.y) || (snake_posb7.y == b_pos.y + 1) || (snake_posb7.y == b_pos.y + 2) || (snake_posb7.y == b_pos.y + 3) || (snake_posb7.y == b_pos.y + 4) || (snake_posb7.y == b_pos.y + 5) || (snake_posb7.y == b_pos.y + 6) || (snake_posb7.y == b_pos.y + 7) || (snake_posb7.y == b_pos.y + 8) || (snake_posb7.y == b_pos.y + 9) || (snake_posb7.y == b_pos.y + 10) || (snake_posb7.y + 1 == b_pos.y) || (snake_posb7.y + 1 == b_pos.y + 1) || (snake_posb7.y + 1 == b_pos.y + 2) || (snake_posb7.y + 1 == b_pos.y + 3) || (snake_posb7.y + 1 == b_pos.y + 4) || (snake_posb7.y + 1 == b_pos.y + 5) || (snake_posb7.y + 1 == b_pos.y + 6) || (snake_posb7.y + 1 == b_pos.y + 7) || (snake_posb7.y + 1 == b_pos.y + 8) || (snake_posb7.y + 1 == b_pos.y + 9) || (snake_posb7.y + 1 == b_pos.y + 10) || (snake_posb7.y + 2 == b_pos.y) || (snake_posb7.y + 2 == b_pos.y + 1) || (snake_posb7.y + 2 == b_pos.y + 2) || (snake_posb7.y + 2 == b_pos.y + 3) || (snake_posb7.y + 2 == b_pos.y + 4) || (snake_posb7.y + 2 == b_pos.y + 5) || (snake_posb7.y + 2 == b_pos.y + 6) || (snake_posb7.y + 2 == b_pos.y + 7) || (snake_posb7.y + 2 == b_pos.y + 8) || (snake_posb7.y + 2 == b_pos.y + 9) || (snake_posb7.y + 2 == b_pos.y + 10)) && ((snake_posb7.x == b_pos.x + 4) || //W (snake_posb7.x == b_pos.x + 36) || //W (snake_posb7.x == b_pos.x + 68) || //W (snake_posb7.x + 1 == b_pos.x + 4) || //W (snake_posb7.x + 1 == b_pos.x + 36) || //W (snake_posb7.x + 1 == b_pos.x + 68) || //W (snake_posb7.x + 2 == b_pos.x + 4) || //W (snake_posb7.x + 2 == b_pos.x + 36) || //W (snake_posb7.x + 2 == b_pos.x + 68) || //W (snake_posb7.x == b_pos.x + 20) || //W (snake_posb7.x == b_pos.x + 52) || //W (snake_posb7.x == b_pos.x + 84) || //W (snake_posb7.x + 1 == b_pos.x + 20) || //W (snake_posb7.x + 1 == b_pos.x + 52) || //W (snake_posb7.x + 1 == b_pos.x + 84) || //W (snake_posb7.x + 2 == b_pos.x + 20) || //W (snake_posb7.x + 2 == b_pos.x + 52) || //W (snake_posb7.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)) //W ) { //add some code that it doesn't move if(length == 8) { b0 = 0; } if(length == 9) { b1 = 0; } if(length == 10) { b2 = 0; } if(length == 11) { b3 = 0; } if(length == 12) { b4 = 0; } if(length == 13) { b5 = 0; } if(length == 14) { b6 = 0; } if(length == 15) { b7 = 0; } } else if ( ((((snake_posb8.y == b_pos.y) || (snake_posb8.y == b_pos.y + 1) || (snake_posb8.y == b_pos.y + 2) || (snake_posb8.y == b_pos.y + 3) || (snake_posb8.y == b_pos.y + 4) || (snake_posb8.y == b_pos.y + 5) || (snake_posb8.y == b_pos.y + 6) || (snake_posb8.y == b_pos.y + 7) || (snake_posb8.y == b_pos.y + 8) || (snake_posb8.y == b_pos.y + 9) || (snake_posb8.y == b_pos.y + 10) || (snake_posb8.y + 1 == b_pos.y) || (snake_posb8.y + 1 == b_pos.y + 1) || (snake_posb8.y + 1 == b_pos.y + 2) || (snake_posb8.y + 1 == b_pos.y + 3) || (snake_posb8.y + 1 == b_pos.y + 4) || (snake_posb8.y + 1 == b_pos.y + 5) || (snake_posb8.y + 1 == b_pos.y + 6) || (snake_posb8.y + 1 == b_pos.y + 7) || (snake_posb8.y + 1 == b_pos.y + 8) || (snake_posb8.y + 1 == b_pos.y + 9) || (snake_posb8.y + 1 == b_pos.y + 10) || (snake_posb8.y + 2 == b_pos.y) || (snake_posb8.y + 2 == b_pos.y + 1) || (snake_posb8.y + 2 == b_pos.y + 2) || (snake_posb8.y + 2 == b_pos.y + 3) || (snake_posb8.y + 2 == b_pos.y + 4) || (snake_posb8.y + 2 == b_pos.y + 5) || (snake_posb8.y + 2 == b_pos.y + 6) || (snake_posb8.y + 2 == b_pos.y + 7) || (snake_posb8.y + 2 == b_pos.y + 8) || (snake_posb8.y + 2 == b_pos.y + 9) || (snake_posb8.y + 2 == b_pos.y + 10)) && ((snake_posb8.x == b_pos.x + 4) || //W (snake_posb8.x == b_pos.x + 36) || //W (snake_posb8.x == b_pos.x + 68) || //W (snake_posb8.x + 1 == b_pos.x + 4) || //W (snake_posb8.x + 1 == b_pos.x + 36) || //W (snake_posb8.x + 1 == b_pos.x + 68) || //W (snake_posb8.x + 2 == b_pos.x + 4) || //W (snake_posb8.x + 2 == b_pos.x + 36) || //W (snake_posb8.x + 2 == b_pos.x + 68) || //W (snake_posb8.x == b_pos.x + 20) || //W (snake_posb8.x == b_pos.x + 52) || //W (snake_posb8.x == b_pos.x + 84) || //W (snake_posb8.x + 1 == b_pos.x + 20) || //W (snake_posb8.x + 1 == b_pos.x + 52) || //W (snake_posb8.x + 1 == b_pos.x + 84) || //W (snake_posb8.x + 2 == b_pos.x + 20) || //W (snake_posb8.x + 2 == b_pos.x + 52) || //W (snake_posb8.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)) //W ) { //add some code that it doesn't move if(length == 9) { b0 = 0; } if(length == 10) { b1 = 0; } if(length == 11) { b2 = 0; } if(length == 12) { b3 = 0; } if(length == 13) { b4 = 0; } if(length == 14) { b5 = 0; } if(length == 15) { b6 = 0; } } else if ( ((((snake_posb9.y == b_pos.y) || (snake_posb9.y == b_pos.y + 1) || (snake_posb9.y == b_pos.y + 2) || (snake_posb9.y == b_pos.y + 3) || (snake_posb9.y == b_pos.y + 4) || (snake_posb9.y == b_pos.y + 5) || (snake_posb9.y == b_pos.y + 6) || (snake_posb9.y == b_pos.y + 7) || (snake_posb9.y == b_pos.y + 8) || (snake_posb9.y == b_pos.y + 9) || (snake_posb9.y == b_pos.y + 10) || (snake_posb9.y + 1 == b_pos.y) || (snake_posb9.y + 1 == b_pos.y + 1) || (snake_posb9.y + 1 == b_pos.y + 2) || (snake_posb9.y + 1 == b_pos.y + 3) || (snake_posb9.y + 1 == b_pos.y + 4) || (snake_posb9.y + 1 == b_pos.y + 5) || (snake_posb9.y + 1 == b_pos.y + 6) || (snake_posb9.y + 1 == b_pos.y + 7) || (snake_posb9.y + 1 == b_pos.y + 8) || (snake_posb9.y + 1 == b_pos.y + 9) || (snake_posb9.y + 1 == b_pos.y + 10) || (snake_posb9.y + 2 == b_pos.y) || (snake_posb9.y + 2 == b_pos.y + 1) || (snake_posb9.y + 2 == b_pos.y + 2) || (snake_posb9.y + 2 == b_pos.y + 3) || (snake_posb9.y + 2 == b_pos.y + 4) || (snake_posb9.y + 2 == b_pos.y + 5) || (snake_posb9.y + 2 == b_pos.y + 6) || (snake_posb9.y + 2 == b_pos.y + 7) || (snake_posb9.y + 2 == b_pos.y + 8) || (snake_posb9.y + 2 == b_pos.y + 9) || (snake_posb9.y + 2 == b_pos.y + 10)) && ((snake_posb9.x == b_pos.x + 4) || //W (snake_posb9.x == b_pos.x + 36) || //W (snake_posb9.x == b_pos.x + 68) || //W (snake_posb9.x + 1 == b_pos.x + 4) || //W (snake_posb9.x + 1 == b_pos.x + 36) || //W (snake_posb9.x + 1 == b_pos.x + 68) || //W (snake_posb9.x + 2 == b_pos.x + 4) || //W (snake_posb9.x + 2 == b_pos.x + 36) || //W (snake_posb9.x + 2 == b_pos.x + 68) || //W (snake_posb9.x == b_pos.x + 20) || //W (snake_posb9.x == b_pos.x + 52) || //W (snake_posb9.x == b_pos.x + 84) || //W (snake_posb9.x + 1 == b_pos.x + 20) || //W (snake_posb9.x + 1 == b_pos.x + 52) || //W (snake_posb9.x + 1 == b_pos.x + 84) || //W (snake_posb9.x + 2 == b_pos.x + 20) || //W (snake_posb9.x + 2 == b_pos.x + 52) || //W (snake_posb9.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)) //W ) { //add some code that it doesn't move if(length == 10) { b0 = 0; } if(length == 11) { b1 = 0; } if(length == 12) { b2 = 0; } if(length == 13) { b3 = 0; } if(length == 14) { b4 = 0; } if(length == 15) { b5 = 0; } } else if ( ((((snake_posb10.y == b_pos.y) || (snake_posb10.y == b_pos.y + 1) || (snake_posb10.y == b_pos.y + 2) || (snake_posb10.y == b_pos.y + 3) || (snake_posb10.y == b_pos.y + 4) || (snake_posb10.y == b_pos.y + 5) || (snake_posb10.y == b_pos.y + 6) || (snake_posb10.y == b_pos.y + 7) || (snake_posb10.y == b_pos.y + 8) || (snake_posb10.y == b_pos.y + 9) || (snake_posb10.y == b_pos.y + 10) || (snake_posb10.y + 1 == b_pos.y) || (snake_posb10.y + 1 == b_pos.y + 1) || (snake_posb10.y + 1 == b_pos.y + 2) || (snake_posb10.y + 1 == b_pos.y + 3) || (snake_posb10.y + 1 == b_pos.y + 4) || (snake_posb10.y + 1 == b_pos.y + 5) || (snake_posb10.y + 1 == b_pos.y + 6) || (snake_posb10.y + 1 == b_pos.y + 7) || (snake_posb10.y + 1 == b_pos.y + 8) || (snake_posb10.y + 1 == b_pos.y + 9) || (snake_posb10.y + 1 == b_pos.y + 10) || (snake_posb10.y + 2 == b_pos.y) || (snake_posb10.y + 2 == b_pos.y + 1) || (snake_posb10.y + 2 == b_pos.y + 2) || (snake_posb10.y + 2 == b_pos.y + 3) || (snake_posb10.y + 2 == b_pos.y + 4) || (snake_posb10.y + 2 == b_pos.y + 5) || (snake_posb10.y + 2 == b_pos.y + 6) || (snake_posb10.y + 2 == b_pos.y + 7) || (snake_posb10.y + 2 == b_pos.y + 8) || (snake_posb10.y + 2 == b_pos.y + 9) || (snake_posb10.y + 2 == b_pos.y + 10)) && ((snake_posb10.x == b_pos.x + 4) || //W (snake_posb10.x == b_pos.x + 36) || //W (snake_posb10.x == b_pos.x + 68) || //W (snake_posb10.x + 1 == b_pos.x + 4) || //W (snake_posb10.x + 1 == b_pos.x + 36) || //W (snake_posb10.x + 1 == b_pos.x + 68) || //W (snake_posb10.x + 2 == b_pos.x + 4) || //W (snake_posb10.x + 2 == b_pos.x + 36) || //W (snake_posb10.x + 2 == b_pos.x + 68) || //W (snake_posb10.x == b_pos.x + 20) || //W (snake_posb10.x == b_pos.x + 52) || //W (snake_posb10.x == b_pos.x + 84) || //W (snake_posb10.x + 1 == b_pos.x + 20) || //W (snake_posb10.x + 1 == b_pos.x + 52) || //W (snake_posb10.x + 1 == b_pos.x + 84) || //W (snake_posb10.x + 2 == b_pos.x + 20) || //W (snake_posb10.x + 2 == b_pos.x + 52) || //W (snake_posb10.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)) //W ) { //add some code that it doesn't move if(length == 11) { b0 = 0; } if(length == 12) { b1 = 0; } if(length == 13) { b2 = 0; } if(length == 14) { b3 = 0; } if(length == 15) { b4 = 0; } } else if ( ((((snake_posb11.y == b_pos.y) || (snake_posb11.y == b_pos.y + 1) || (snake_posb11.y == b_pos.y + 2) || (snake_posb11.y == b_pos.y + 3) || (snake_posb11.y == b_pos.y + 4) || (snake_posb11.y == b_pos.y + 5) || (snake_posb11.y == b_pos.y + 6) || (snake_posb11.y == b_pos.y + 7) || (snake_posb11.y == b_pos.y + 8) || (snake_posb11.y == b_pos.y + 9) || (snake_posb11.y == b_pos.y + 10) || (snake_posb11.y + 1 == b_pos.y) || (snake_posb11.y + 1 == b_pos.y + 1) || (snake_posb11.y + 1 == b_pos.y + 2) || (snake_posb11.y + 1 == b_pos.y + 3) || (snake_posb11.y + 1 == b_pos.y + 4) || (snake_posb11.y + 1 == b_pos.y + 5) || (snake_posb11.y + 1 == b_pos.y + 6) || (snake_posb11.y + 1 == b_pos.y + 7) || (snake_posb11.y + 1 == b_pos.y + 8) || (snake_posb11.y + 1 == b_pos.y + 9) || (snake_posb11.y + 1 == b_pos.y + 10) || (snake_posb11.y + 2 == b_pos.y) || (snake_posb11.y + 2 == b_pos.y + 1) || (snake_posb11.y + 2 == b_pos.y + 2) || (snake_posb11.y + 2 == b_pos.y + 3) || (snake_posb11.y + 2 == b_pos.y + 4) || (snake_posb11.y + 2 == b_pos.y + 5) || (snake_posb11.y + 2 == b_pos.y + 6) || (snake_posb11.y + 2 == b_pos.y + 7) || (snake_posb11.y + 2 == b_pos.y + 8) || (snake_posb11.y + 2 == b_pos.y + 9) || (snake_posb11.y + 2 == b_pos.y + 10)) && ((snake_posb11.x == b_pos.x + 4) || //W (snake_posb11.x == b_pos.x + 36) || //W (snake_posb11.x == b_pos.x + 68) || //W (snake_posb11.x + 1 == b_pos.x + 4) || //W (snake_posb11.x + 1 == b_pos.x + 36) || //W (snake_posb11.x + 1 == b_pos.x + 68) || //W (snake_posb11.x + 2 == b_pos.x + 4) || //W (snake_posb11.x + 2 == b_pos.x + 36) || //W (snake_posb11.x + 2 == b_pos.x + 68) || //W (snake_posb11.x == b_pos.x + 20) || //W (snake_posb11.x == b_pos.x + 52) || //W (snake_posb11.x == b_pos.x + 84) || //W (snake_posb11.x + 1 == b_pos.x + 20) || //W (snake_posb11.x + 1 == b_pos.x + 52) || //W (snake_posb11.x + 1 == b_pos.x + 84) || //W (snake_posb11.x + 2 == b_pos.x + 20) || //W (snake_posb11.x + 2 == b_pos.x + 52) || //W (snake_posb11.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)) //W ) { //add some code that it doesn't move if(length == 12) { b0 = 0; } if(length == 13) { b1 = 0; } if(length == 14) { b2 = 0; } if(length == 15) { b3 = 0; } } else if ( ((((snake_posb12.y == b_pos.y) || (snake_posb12.y == b_pos.y + 1) || (snake_posb12.y == b_pos.y + 2) || (snake_posb12.y == b_pos.y + 3) || (snake_posb12.y == b_pos.y + 4) || (snake_posb12.y == b_pos.y + 5) || (snake_posb12.y == b_pos.y + 6) || (snake_posb12.y == b_pos.y + 7) || (snake_posb12.y == b_pos.y + 8) || (snake_posb12.y == b_pos.y + 9) || (snake_posb12.y == b_pos.y + 10) || (snake_posb12.y + 1 == b_pos.y) || (snake_posb12.y + 1 == b_pos.y + 1) || (snake_posb12.y + 1 == b_pos.y + 2) || (snake_posb12.y + 1 == b_pos.y + 3) || (snake_posb12.y + 1 == b_pos.y + 4) || (snake_posb12.y + 1 == b_pos.y + 5) || (snake_posb12.y + 1 == b_pos.y + 6) || (snake_posb12.y + 1 == b_pos.y + 7) || (snake_posb12.y + 1 == b_pos.y + 8) || (snake_posb12.y + 1 == b_pos.y + 9) || (snake_posb12.y + 1 == b_pos.y + 10) || (snake_posb12.y + 2 == b_pos.y) || (snake_posb12.y + 2 == b_pos.y + 1) || (snake_posb12.y + 2 == b_pos.y + 2) || (snake_posb12.y + 2 == b_pos.y + 3) || (snake_posb12.y + 2 == b_pos.y + 4) || (snake_posb12.y + 2 == b_pos.y + 5) || (snake_posb12.y + 2 == b_pos.y + 6) || (snake_posb12.y + 2 == b_pos.y + 7) || (snake_posb12.y + 2 == b_pos.y + 8) || (snake_posb12.y + 2 == b_pos.y + 9) || (snake_posb12.y + 2 == b_pos.y + 10)) && ((snake_posb12.x == b_pos.x + 4) || //W (snake_posb12.x == b_pos.x + 36) || //W (snake_posb12.x == b_pos.x + 68) || //W (snake_posb12.x + 1 == b_pos.x + 4) || //W (snake_posb12.x + 1 == b_pos.x + 36) || //W (snake_posb12.x + 1 == b_pos.x + 68) || //W (snake_posb12.x + 2 == b_pos.x + 4) || //W (snake_posb12.x + 2 == b_pos.x + 36) || //W (snake_posb12.x + 2 == b_pos.x + 68) || //W (snake_posb12.x == b_pos.x + 20) || //W (snake_posb12.x == b_pos.x + 52) || //W (snake_posb12.x == b_pos.x + 84) || //W (snake_posb12.x + 1 == b_pos.x + 20) || //W (snake_posb12.x + 1 == b_pos.x + 52) || //W (snake_posb12.x + 1 == b_pos.x + 84) || //W (snake_posb12.x + 2 == b_pos.x + 20) || //W (snake_posb12.x + 2 == b_pos.x + 52) || //W (snake_posb12.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)&&(length != 12)) //W ) { //add some code that it doesn't move if(length == 13) { b0 = 0; } if(length == 14) { b1 = 0; } if(length == 15) { b2 = 0; } speed = speed/2; } else if ( ((((snake_posb13.y == b_pos.y) || (snake_posb13.y == b_pos.y + 1) || (snake_posb13.y == b_pos.y + 2) || (snake_posb13.y == b_pos.y + 3) || (snake_posb13.y == b_pos.y + 4) || (snake_posb13.y == b_pos.y + 5) || (snake_posb13.y == b_pos.y + 6) || (snake_posb13.y == b_pos.y + 7) || (snake_posb13.y == b_pos.y + 8) || (snake_posb13.y == b_pos.y + 9) || (snake_posb13.y == b_pos.y + 10) || (snake_posb13.y + 1 == b_pos.y) || (snake_posb13.y + 1 == b_pos.y + 1) || (snake_posb13.y + 1 == b_pos.y + 2) || (snake_posb13.y + 1 == b_pos.y + 3) || (snake_posb13.y + 1 == b_pos.y + 4) || (snake_posb13.y + 1 == b_pos.y + 5) || (snake_posb13.y + 1 == b_pos.y + 6) || (snake_posb13.y + 1 == b_pos.y + 7) || (snake_posb13.y + 1 == b_pos.y + 8) || (snake_posb13.y + 1 == b_pos.y + 9) || (snake_posb13.y + 1 == b_pos.y + 10) || (snake_posb13.y + 2 == b_pos.y) || (snake_posb13.y + 2 == b_pos.y + 1) || (snake_posb13.y + 2 == b_pos.y + 2) || (snake_posb13.y + 2 == b_pos.y + 3) || (snake_posb13.y + 2 == b_pos.y + 4) || (snake_posb13.y + 2 == b_pos.y + 5) || (snake_posb13.y + 2 == b_pos.y + 6) || (snake_posb13.y + 2 == b_pos.y + 7) || (snake_posb13.y + 2 == b_pos.y + 8) || (snake_posb13.y + 2 == b_pos.y + 9) || (snake_posb13.y + 2 == b_pos.y + 10)) && ((snake_posb13.x == b_pos.x + 4) || //W (snake_posb13.x == b_pos.x + 36) || //W (snake_posb13.x == b_pos.x + 68) || //W (snake_posb13.x + 1 == b_pos.x + 4) || //W (snake_posb13.x + 1 == b_pos.x + 36) || //W (snake_posb13.x + 1 == b_pos.x + 68) || //W (snake_posb13.x + 2 == b_pos.x + 4) || //W (snake_posb13.x + 2 == b_pos.x + 36) || //W (snake_posb13.x + 2 == b_pos.x + 68) || //W (snake_posb13.x == b_pos.x + 20) || //W (snake_posb13.x == b_pos.x + 52) || //W (snake_posb13.x == b_pos.x + 84) || //W (snake_posb13.x + 1 == b_pos.x + 20) || //W (snake_posb13.x + 1 == b_pos.x + 52) || //W (snake_posb13.x + 1 == b_pos.x + 84) || //W (snake_posb13.x + 2 == b_pos.x + 20) || //W (snake_posb13.x + 2 == b_pos.x + 52) || //W (snake_posb13.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)&&(length != 12)&&(length != 13)) //W ) { //add some code that it doesn't move if(length == 14) { b0 = 0; } if(length == 15) { b1 = 0; } } else if ( ((((snake_posb14.y == b_pos.y) || (snake_posb14.y == b_pos.y + 1) || (snake_posb14.y == b_pos.y + 2) || (snake_posb14.y == b_pos.y + 3) || (snake_posb14.y == b_pos.y + 4) || (snake_posb14.y == b_pos.y + 5) || (snake_posb14.y == b_pos.y + 6) || (snake_posb14.y == b_pos.y + 7) || (snake_posb14.y == b_pos.y + 8) || (snake_posb14.y == b_pos.y + 9) || (snake_posb14.y == b_pos.y + 10) || (snake_posb14.y + 1 == b_pos.y) || (snake_posb14.y + 1 == b_pos.y + 1) || (snake_posb14.y + 1 == b_pos.y + 2) || (snake_posb14.y + 1 == b_pos.y + 3) || (snake_posb14.y + 1 == b_pos.y + 4) || (snake_posb14.y + 1 == b_pos.y + 5) || (snake_posb14.y + 1 == b_pos.y + 6) || (snake_posb14.y + 1 == b_pos.y + 7) || (snake_posb14.y + 1 == b_pos.y + 8) || (snake_posb14.y + 1 == b_pos.y + 9) || (snake_posb14.y + 1 == b_pos.y + 10) || (snake_posb14.y + 2 == b_pos.y) || (snake_posb14.y + 2 == b_pos.y + 1) || (snake_posb14.y + 2 == b_pos.y + 2) || (snake_posb14.y + 2 == b_pos.y + 3) || (snake_posb14.y + 2 == b_pos.y + 4) || (snake_posb14.y + 2 == b_pos.y + 5) || (snake_posb14.y + 2 == b_pos.y + 6) || (snake_posb14.y + 2 == b_pos.y + 7) || (snake_posb14.y + 2 == b_pos.y + 8) || (snake_posb14.y + 2 == b_pos.y + 9) || (snake_posb14.y + 2 == b_pos.y + 10)) && ((snake_posb14.x == b_pos.x + 4) || //W (snake_posb14.x == b_pos.x + 36) || //W (snake_posb14.x == b_pos.x + 68) || //W (snake_posb14.x + 1 == b_pos.x + 4) || //W (snake_posb14.x + 1 == b_pos.x + 36) || //W (snake_posb14.x + 1 == b_pos.x + 68) || //W (snake_posb14.x + 2 == b_pos.x + 4) || //W (snake_posb14.x + 2 == b_pos.x + 36) || //W (snake_posb14.x + 2 == b_pos.x + 68) || //W (snake_posb14.x == b_pos.x + 20) || //W (snake_posb14.x == b_pos.x + 52) || //W (snake_posb14.x == b_pos.x + 84) || //W (snake_posb14.x + 1 == b_pos.x + 20) || //W (snake_posb14.x + 1 == b_pos.x + 52) || //W (snake_posb14.x + 1 == b_pos.x + 84) || //W (snake_posb14.x + 2 == b_pos.x + 20) || //W (snake_posb14.x + 2 == b_pos.x + 52) || //W (snake_posb14.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)&&(length != 12)&&(length != 13)&&(length != 14)) //W ) { //add some code that it doesn't move if(length == 15) { b0 = 0; } } //for East else if ( ((((snake_pos.y == b_pos.y) || (snake_pos.y == b_pos.y + 1) || (snake_pos.y == b_pos.y + 2) || (snake_pos.y == b_pos.y + 3) || (snake_pos.y == b_pos.y + 4) || (snake_pos.y == b_pos.y + 5) || (snake_pos.y == b_pos.y + 6) || (snake_pos.y == b_pos.y + 7) || (snake_pos.y == b_pos.y + 8) || (snake_pos.y == b_pos.y + 9) || (snake_pos.y == b_pos.y + 10) || (snake_pos.y + 1 == b_pos.y) || (snake_pos.y + 1 == b_pos.y + 1) || (snake_pos.y + 1 == b_pos.y + 2) || (snake_pos.y + 1 == b_pos.y + 3) || (snake_pos.y + 1 == b_pos.y + 4) || (snake_pos.y + 1 == b_pos.y + 5) || (snake_pos.y + 1 == b_pos.y + 6) || (snake_pos.y + 1 == b_pos.y + 7) || (snake_pos.y + 1 == b_pos.y + 8) || (snake_pos.y + 1 == b_pos.y + 9) || (snake_pos.y + 1 == b_pos.y + 10) || (snake_pos.y + 2 == b_pos.y) || (snake_pos.y + 2 == b_pos.y + 1) || (snake_pos.y + 2 == b_pos.y + 2) || (snake_pos.y + 2 == b_pos.y + 3) || (snake_pos.y + 2 == b_pos.y + 4) || (snake_pos.y + 2 == b_pos.y + 5) || (snake_pos.y + 2 == b_pos.y + 6) || (snake_pos.y + 2 == b_pos.y + 7) || (snake_pos.y + 2 == b_pos.y + 8) || (snake_pos.y + 2 == b_pos.y + 9) || (snake_pos.y + 2 == b_pos.y + 10)) && ((snake_pos.x == b_pos.x + 18) || //E (snake_pos.x == b_pos.x + 50) || //E (snake_pos.x == b_pos.x + 82) || //E (snake_pos.x + 1 == b_pos.x + 18) || //E (snake_pos.x + 1 == b_pos.x + 50) || //E (snake_pos.x + 1 == b_pos.x + 82) || //E (snake_pos.x + 2 == b_pos.x + 18) || //E (snake_pos.x + 2 == b_pos.x + 50) || //E (snake_pos.x + 2 == b_pos.x + 82) || //E (snake_pos.x == b_pos.x + 2) || //E (snake_pos.x == b_pos.x + 34) || //E (snake_pos.x == b_pos.x + 66) || //E (snake_pos.x + 1 == b_pos.x + 2) || //E (snake_pos.x + 1 == b_pos.x + 34) || //E (snake_pos.x + 1 == b_pos.x + 66) || //E (snake_pos.x + 2 == b_pos.x + 2) || //E (snake_pos.x + 2 == b_pos.x + 34) || //E (snake_pos.x + 2 == b_pos.x + 66)))&&(d != W)) //E ) { //add some code that it doesn't move through speed = 0; } else if ( ((((snake_posb1.y == b_pos.y) || (snake_posb1.y == b_pos.y + 1) || (snake_posb1.y == b_pos.y + 2) || (snake_posb1.y == b_pos.y + 3) || (snake_posb1.y == b_pos.y + 4) || (snake_posb1.y == b_pos.y + 5) || (snake_posb1.y == b_pos.y + 6) || (snake_posb1.y == b_pos.y + 7) || (snake_posb1.y == b_pos.y + 8) || (snake_posb1.y == b_pos.y + 9) || (snake_posb1.y == b_pos.y + 10) || (snake_posb1.y + 1 == b_pos.y) || (snake_posb1.y + 1 == b_pos.y + 1) || (snake_posb1.y + 1 == b_pos.y + 2) || (snake_posb1.y + 1 == b_pos.y + 3) || (snake_posb1.y + 1 == b_pos.y + 4) || (snake_posb1.y + 1 == b_pos.y + 5) || (snake_posb1.y + 1 == b_pos.y + 6) || (snake_posb1.y + 1 == b_pos.y + 7) || (snake_posb1.y + 1 == b_pos.y + 8) || (snake_posb1.y + 1 == b_pos.y + 9) || (snake_posb1.y + 1 == b_pos.y + 10) || (snake_posb1.y + 2 == b_pos.y) || (snake_posb1.y + 2 == b_pos.y + 1) || (snake_posb1.y + 2 == b_pos.y + 2) || (snake_posb1.y + 2 == b_pos.y + 3) || (snake_posb1.y + 2 == b_pos.y + 4) || (snake_posb1.y + 2 == b_pos.y + 5) || (snake_posb1.y + 2 == b_pos.y + 6) || (snake_posb1.y + 2 == b_pos.y + 7) || (snake_posb1.y + 2 == b_pos.y + 8) || (snake_posb1.y + 2 == b_pos.y + 9) || (snake_posb1.y + 2 == b_pos.y + 10)) && ((snake_posb1.x == b_pos.x + 2) || //E (snake_posb1.x == b_pos.x + 34) || //E (snake_posb1.x == b_pos.x + 66) || //E (snake_posb1.x + 1 == b_pos.x + 2) || //E (snake_posb1.x + 1 == b_pos.x + 34) || //E (snake_posb1.x + 1 == b_pos.x + 66) || //E (snake_posb1.x + 2 == b_pos.x + 2) || //E (snake_posb1.x + 2 == b_pos.x + 34) || //E (snake_posb1.x + 2 == b_pos.x + 66) || //E (snake_posb1.x == b_pos.x + 20) || //E (snake_posb1.x == b_pos.x + 50) || //E (snake_posb1.x == b_pos.x + 82) || //E (snake_posb1.x + 1 == b_pos.x + 20) || //E (snake_posb1.x + 1 == b_pos.x + 50) || //E (snake_posb1.x + 1 == b_pos.x + 82) || //E (snake_posb1.x + 2 == b_pos.x + 20) || //E (snake_posb1.x + 2 == b_pos.x + 50) || //E (snake_posb1.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb2.y == b_pos.y) || (snake_posb2.y == b_pos.y + 1) || (snake_posb2.y == b_pos.y + 2) || (snake_posb2.y == b_pos.y + 3) || (snake_posb2.y == b_pos.y + 4) || (snake_posb2.y == b_pos.y + 5) || (snake_posb2.y == b_pos.y + 6) || (snake_posb2.y == b_pos.y + 7) || (snake_posb2.y == b_pos.y + 8) || (snake_posb2.y == b_pos.y + 9) || (snake_posb2.y == b_pos.y + 10) || (snake_posb2.y + 1 == b_pos.y) || (snake_posb2.y + 1 == b_pos.y + 1) || (snake_posb2.y + 1 == b_pos.y + 2) || (snake_posb2.y + 1 == b_pos.y + 3) || (snake_posb2.y + 1 == b_pos.y + 4) || (snake_posb2.y + 1 == b_pos.y + 5) || (snake_posb2.y + 1 == b_pos.y + 6) || (snake_posb2.y + 1 == b_pos.y + 7) || (snake_posb2.y + 1 == b_pos.y + 8) || (snake_posb2.y + 1 == b_pos.y + 9) || (snake_posb2.y + 1 == b_pos.y + 10) || (snake_posb2.y + 2 == b_pos.y) || (snake_posb2.y + 2 == b_pos.y + 1) || (snake_posb2.y + 2 == b_pos.y + 2) || (snake_posb2.y + 2 == b_pos.y + 3) || (snake_posb2.y + 2 == b_pos.y + 4) || (snake_posb2.y + 2 == b_pos.y + 5) || (snake_posb2.y + 2 == b_pos.y + 6) || (snake_posb2.y + 2 == b_pos.y + 7) || (snake_posb2.y + 2 == b_pos.y + 8) || (snake_posb2.y + 2 == b_pos.y + 9) || (snake_posb2.y + 2 == b_pos.y + 10)) && ((snake_posb2.x == b_pos.x + 2) || //E (snake_posb2.x == b_pos.x + 34) || //E (snake_posb2.x == b_pos.x + 66) || //E (snake_posb2.x + 1 == b_pos.x + 2) || //E (snake_posb2.x + 1 == b_pos.x + 34) || //E (snake_posb2.x + 1 == b_pos.x + 66) || //E (snake_posb2.x + 2 == b_pos.x + 2) || //E (snake_posb2.x + 2 == b_pos.x + 34) || //E (snake_posb2.x + 2 == b_pos.x + 66) || //E (snake_posb2.x == b_pos.x + 20) || //E (snake_posb2.x == b_pos.x + 50) || //E (snake_posb2.x == b_pos.x + 82) || //E (snake_posb2.x + 1 == b_pos.x + 20) || //E (snake_posb2.x + 1 == b_pos.x + 50) || //E (snake_posb2.x + 1 == b_pos.x + 82) || //E (snake_posb2.x + 2 == b_pos.x + 20) || //E (snake_posb2.x + 2 == b_pos.x + 50) || //E (snake_posb2.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb3.y == b_pos.y) || (snake_posb3.y == b_pos.y + 1) || (snake_posb3.y == b_pos.y + 2) || (snake_posb3.y == b_pos.y + 3) || (snake_posb3.y == b_pos.y + 4) || (snake_posb3.y == b_pos.y + 5) || (snake_posb3.y == b_pos.y + 6) || (snake_posb3.y == b_pos.y + 7) || (snake_posb3.y == b_pos.y + 8) || (snake_posb3.y == b_pos.y + 9) || (snake_posb3.y == b_pos.y + 10) || (snake_posb3.y + 1 == b_pos.y) || (snake_posb3.y + 1 == b_pos.y + 1) || (snake_posb3.y + 1 == b_pos.y + 2) || (snake_posb3.y + 1 == b_pos.y + 3) || (snake_posb3.y + 1 == b_pos.y + 4) || (snake_posb3.y + 1 == b_pos.y + 5) || (snake_posb3.y + 1 == b_pos.y + 6) || (snake_posb3.y + 1 == b_pos.y + 7) || (snake_posb3.y + 1 == b_pos.y + 8) || (snake_posb3.y + 1 == b_pos.y + 9) || (snake_posb3.y + 1 == b_pos.y + 10) || (snake_posb3.y + 2 == b_pos.y) || (snake_posb3.y + 2 == b_pos.y + 1) || (snake_posb3.y + 2 == b_pos.y + 2) || (snake_posb3.y + 2 == b_pos.y + 3) || (snake_posb3.y + 2 == b_pos.y + 4) || (snake_posb3.y + 2 == b_pos.y + 5) || (snake_posb3.y + 2 == b_pos.y + 6) || (snake_posb3.y + 2 == b_pos.y + 7) || (snake_posb3.y + 2 == b_pos.y + 8) || (snake_posb3.y + 2 == b_pos.y + 9) || (snake_posb3.y + 2 == b_pos.y + 10)) && ((snake_posb3.x == b_pos.x + 2) || //E (snake_posb3.x == b_pos.x + 34) || //E (snake_posb3.x == b_pos.x + 66) || //E (snake_posb3.x + 1 == b_pos.x + 2) || //E (snake_posb3.x + 1 == b_pos.x + 34) || //E (snake_posb3.x + 1 == b_pos.x + 66) || //E (snake_posb3.x + 2 == b_pos.x + 2) || //E (snake_posb3.x + 2 == b_pos.x + 34) || //E (snake_posb3.x + 2 == b_pos.x + 66) || //E (snake_posb3.x == b_pos.x + 20) || //E (snake_posb3.x == b_pos.x + 50) || //E (snake_posb3.x == b_pos.x + 82) || //E (snake_posb3.x + 1 == b_pos.x + 20) || //E (snake_posb3.x + 1 == b_pos.x + 50) || //E (snake_posb3.x + 1 == b_pos.x + 82) || //E (snake_posb3.x + 2 == b_pos.x + 20) || //E (snake_posb3.x + 2 == b_pos.x + 50) || //E (snake_posb3.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb4.y == b_pos.y) || (snake_posb4.y == b_pos.y + 1) || (snake_posb4.y == b_pos.y + 2) || (snake_posb4.y == b_pos.y + 3) || (snake_posb4.y == b_pos.y + 4) || (snake_posb4.y == b_pos.y + 5) || (snake_posb4.y == b_pos.y + 6) || (snake_posb4.y == b_pos.y + 7) || (snake_posb4.y == b_pos.y + 8) || (snake_posb4.y == b_pos.y + 9) || (snake_posb4.y == b_pos.y + 10) || (snake_posb4.y + 1 == b_pos.y) || (snake_posb4.y + 1 == b_pos.y + 1) || (snake_posb4.y + 1 == b_pos.y + 2) || (snake_posb4.y + 1 == b_pos.y + 3) || (snake_posb4.y + 1 == b_pos.y + 4) || (snake_posb4.y + 1 == b_pos.y + 5) || (snake_posb4.y + 1 == b_pos.y + 6) || (snake_posb4.y + 1 == b_pos.y + 7) || (snake_posb4.y + 1 == b_pos.y + 8) || (snake_posb4.y + 1 == b_pos.y + 9) || (snake_posb4.y + 1 == b_pos.y + 10) || (snake_posb4.y + 2 == b_pos.y) || (snake_posb4.y + 2 == b_pos.y + 1) || (snake_posb4.y + 2 == b_pos.y + 2) || (snake_posb4.y + 2 == b_pos.y + 3) || (snake_posb4.y + 2 == b_pos.y + 4) || (snake_posb4.y + 2 == b_pos.y + 5) || (snake_posb4.y + 2 == b_pos.y + 6) || (snake_posb4.y + 2 == b_pos.y + 7) || (snake_posb4.y + 2 == b_pos.y + 8) || (snake_posb4.y + 2 == b_pos.y + 9) || (snake_posb4.y + 2 == b_pos.y + 10)) && ((snake_posb4.x == b_pos.x + 2) || //E (snake_posb4.x == b_pos.x + 34) || //E (snake_posb4.x == b_pos.x + 66) || //E (snake_posb4.x + 1 == b_pos.x + 2) || //E (snake_posb4.x + 1 == b_pos.x + 34) || //E (snake_posb4.x + 1 == b_pos.x + 66) || //E (snake_posb4.x + 2 == b_pos.x + 2) || //E (snake_posb4.x + 2 == b_pos.x + 34) || //E (snake_posb4.x + 2 == b_pos.x + 66) || //E (snake_posb4.x == b_pos.x + 20) || //E (snake_posb4.x == b_pos.x + 50) || //E (snake_posb4.x == b_pos.x + 82) || //E (snake_posb4.x + 1 == b_pos.x + 20) || //E (snake_posb4.x + 1 == b_pos.x + 50) || //E (snake_posb4.x + 1 == b_pos.x + 82) || //E (snake_posb4.x + 2 == b_pos.x + 20) || //E (snake_posb4.x + 2 == b_pos.x + 50) || //E (snake_posb4.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb5.y == b_pos.y) || (snake_posb5.y == b_pos.y + 1) || (snake_posb5.y == b_pos.y + 2) || (snake_posb5.y == b_pos.y + 3) || (snake_posb5.y == b_pos.y + 4) || (snake_posb5.y == b_pos.y + 5) || (snake_posb5.y == b_pos.y + 6) || (snake_posb5.y == b_pos.y + 7) || (snake_posb5.y == b_pos.y + 8) || (snake_posb5.y == b_pos.y + 9) || (snake_posb5.y == b_pos.y + 10) || (snake_posb5.y + 1 == b_pos.y) || (snake_posb5.y + 1 == b_pos.y + 1) || (snake_posb5.y + 1 == b_pos.y + 2) || (snake_posb5.y + 1 == b_pos.y + 3) || (snake_posb5.y + 1 == b_pos.y + 4) || (snake_posb5.y + 1 == b_pos.y + 5) || (snake_posb5.y + 1 == b_pos.y + 6) || (snake_posb5.y + 1 == b_pos.y + 7) || (snake_posb5.y + 1 == b_pos.y + 8) || (snake_posb5.y + 1 == b_pos.y + 9) || (snake_posb5.y + 1 == b_pos.y + 10) || (snake_posb5.y + 2 == b_pos.y) || (snake_posb5.y + 2 == b_pos.y + 1) || (snake_posb5.y + 2 == b_pos.y + 2) || (snake_posb5.y + 2 == b_pos.y + 3) || (snake_posb5.y + 2 == b_pos.y + 4) || (snake_posb5.y + 2 == b_pos.y + 5) || (snake_posb5.y + 2 == b_pos.y + 6) || (snake_posb5.y + 2 == b_pos.y + 7) || (snake_posb5.y + 2 == b_pos.y + 8) || (snake_posb5.y + 2 == b_pos.y + 9) || (snake_posb5.y + 2 == b_pos.y + 10)) && ((snake_posb5.x == b_pos.x + 2) || //E (snake_posb5.x == b_pos.x + 34) || //E (snake_posb5.x == b_pos.x + 66) || //E (snake_posb5.x + 1 == b_pos.x + 2) || //E (snake_posb5.x + 1 == b_pos.x + 34) || //E (snake_posb5.x + 1 == b_pos.x + 66) || //E (snake_posb5.x + 2 == b_pos.x + 2) || //E (snake_posb5.x + 2 == b_pos.x + 34) || //E (snake_posb5.x + 2 == b_pos.x + 66) || //E (snake_posb5.x == b_pos.x + 20) || //E (snake_posb5.x == b_pos.x + 50) || //E (snake_posb5.x == b_pos.x + 82) || //E (snake_posb5.x + 1 == b_pos.x + 20) || //E (snake_posb5.x + 1 == b_pos.x + 50) || //E (snake_posb5.x + 1 == b_pos.x + 82) || //E (snake_posb5.x + 2 == b_pos.x + 20) || //E (snake_posb5.x + 2 == b_pos.x + 50) || //E (snake_posb5.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb6.y == b_pos.y) || (snake_posb6.y == b_pos.y + 1) || (snake_posb6.y == b_pos.y + 2) || (snake_posb6.y == b_pos.y + 3) || (snake_posb6.y == b_pos.y + 4) || (snake_posb6.y == b_pos.y + 5) || (snake_posb6.y == b_pos.y + 6) || (snake_posb6.y == b_pos.y + 7) || (snake_posb6.y == b_pos.y + 8) || (snake_posb6.y == b_pos.y + 9) || (snake_posb6.y == b_pos.y + 10) || (snake_posb6.y + 1 == b_pos.y) || (snake_posb6.y + 1 == b_pos.y + 1) || (snake_posb6.y + 1 == b_pos.y + 2) || (snake_posb6.y + 1 == b_pos.y + 3) || (snake_posb6.y + 1 == b_pos.y + 4) || (snake_posb6.y + 1 == b_pos.y + 5) || (snake_posb6.y + 1 == b_pos.y + 6) || (snake_posb6.y + 1 == b_pos.y + 7) || (snake_posb6.y + 1 == b_pos.y + 8) || (snake_posb6.y + 1 == b_pos.y + 9) || (snake_posb6.y + 1 == b_pos.y + 10) || (snake_posb6.y + 2 == b_pos.y) || (snake_posb6.y + 2 == b_pos.y + 1) || (snake_posb6.y + 2 == b_pos.y + 2) || (snake_posb6.y + 2 == b_pos.y + 3) || (snake_posb6.y + 2 == b_pos.y + 4) || (snake_posb6.y + 2 == b_pos.y + 5) || (snake_posb6.y + 2 == b_pos.y + 6) || (snake_posb6.y + 2 == b_pos.y + 7) || (snake_posb6.y + 2 == b_pos.y + 8) || (snake_posb6.y + 2 == b_pos.y + 9) || (snake_posb6.y + 2 == b_pos.y + 10)) && ((snake_posb6.x == b_pos.x + 2) || //E (snake_posb6.x == b_pos.x + 34) || //E (snake_posb6.x == b_pos.x + 66) || //E (snake_posb6.x + 1 == b_pos.x + 2) || //E (snake_posb6.x + 1 == b_pos.x + 34) || //E (snake_posb6.x + 1 == b_pos.x + 66) || //E (snake_posb6.x + 2 == b_pos.x + 2) || //E (snake_posb6.x + 2 == b_pos.x + 34) || //E (snake_posb6.x + 2 == b_pos.x + 66) || //E (snake_posb6.x == b_pos.x + 20) || //E (snake_posb6.x == b_pos.x + 50) || //E (snake_posb6.x == b_pos.x + 82) || //E (snake_posb6.x + 1 == b_pos.x + 20) || //E (snake_posb6.x + 1 == b_pos.x + 50) || //E (snake_posb6.x + 1 == b_pos.x + 82) || //E (snake_posb6.x + 2 == b_pos.x + 20) || //E (snake_posb6.x + 2 == b_pos.x + 50) || //E (snake_posb6.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb7.y == b_pos.y) || (snake_posb7.y == b_pos.y + 1) || (snake_posb7.y == b_pos.y + 2) || (snake_posb7.y == b_pos.y + 3) || (snake_posb7.y == b_pos.y + 4) || (snake_posb7.y == b_pos.y + 5) || (snake_posb7.y == b_pos.y + 6) || (snake_posb7.y == b_pos.y + 7) || (snake_posb7.y == b_pos.y + 8) || (snake_posb7.y == b_pos.y + 9) || (snake_posb7.y == b_pos.y + 10) || (snake_posb7.y + 1 == b_pos.y) || (snake_posb7.y + 1 == b_pos.y + 1) || (snake_posb7.y + 1 == b_pos.y + 2) || (snake_posb7.y + 1 == b_pos.y + 3) || (snake_posb7.y + 1 == b_pos.y + 4) || (snake_posb7.y + 1 == b_pos.y + 5) || (snake_posb7.y + 1 == b_pos.y + 6) || (snake_posb7.y + 1 == b_pos.y + 7) || (snake_posb7.y + 1 == b_pos.y + 8) || (snake_posb7.y + 1 == b_pos.y + 9) || (snake_posb7.y + 1 == b_pos.y + 10) || (snake_posb7.y + 2 == b_pos.y) || (snake_posb7.y + 2 == b_pos.y + 1) || (snake_posb7.y + 2 == b_pos.y + 2) || (snake_posb7.y + 2 == b_pos.y + 3) || (snake_posb7.y + 2 == b_pos.y + 4) || (snake_posb7.y + 2 == b_pos.y + 5) || (snake_posb7.y + 2 == b_pos.y + 6) || (snake_posb7.y + 2 == b_pos.y + 7) || (snake_posb7.y + 2 == b_pos.y + 8) || (snake_posb7.y + 2 == b_pos.y + 9) || (snake_posb7.y + 2 == b_pos.y + 10)) && ((snake_posb7.x == b_pos.x + 2) || //E (snake_posb7.x == b_pos.x + 34) || //E (snake_posb7.x == b_pos.x + 66) || //E (snake_posb7.x + 1 == b_pos.x + 2) || //E (snake_posb7.x + 1 == b_pos.x + 34) || //E (snake_posb7.x + 1 == b_pos.x + 66) || //E (snake_posb7.x + 2 == b_pos.x + 2) || //E (snake_posb7.x + 2 == b_pos.x + 34) || //E (snake_posb7.x + 2 == b_pos.x + 66) || //E (snake_posb7.x == b_pos.x + 20) || //E (snake_posb7.x == b_pos.x + 50) || //E (snake_posb7.x == b_pos.x + 82) || //E (snake_posb7.x + 1 == b_pos.x + 20) || //E (snake_posb7.x + 1 == b_pos.x + 50) || //E (snake_posb7.x + 1 == b_pos.x + 82) || //E (snake_posb7.x + 2 == b_pos.x + 20) || //E (snake_posb7.x + 2 == b_pos.x + 50) || //E (snake_posb7.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb8.y == b_pos.y) || (snake_posb8.y == b_pos.y + 1) || (snake_posb8.y == b_pos.y + 2) || (snake_posb8.y == b_pos.y + 3) || (snake_posb8.y == b_pos.y + 4) || (snake_posb8.y == b_pos.y + 5) || (snake_posb8.y == b_pos.y + 6) || (snake_posb8.y == b_pos.y + 7) || (snake_posb8.y == b_pos.y + 8) || (snake_posb8.y == b_pos.y + 9) || (snake_posb8.y == b_pos.y + 10) || (snake_posb8.y + 1 == b_pos.y) || (snake_posb8.y + 1 == b_pos.y + 1) || (snake_posb8.y + 1 == b_pos.y + 2) || (snake_posb8.y + 1 == b_pos.y + 3) || (snake_posb8.y + 1 == b_pos.y + 4) || (snake_posb8.y + 1 == b_pos.y + 5) || (snake_posb8.y + 1 == b_pos.y + 6) || (snake_posb8.y + 1 == b_pos.y + 7) || (snake_posb8.y + 1 == b_pos.y + 8) || (snake_posb8.y + 1 == b_pos.y + 9) || (snake_posb8.y + 1 == b_pos.y + 10) || (snake_posb8.y + 2 == b_pos.y) || (snake_posb8.y + 2 == b_pos.y + 1) || (snake_posb8.y + 2 == b_pos.y + 2) || (snake_posb8.y + 2 == b_pos.y + 3) || (snake_posb8.y + 2 == b_pos.y + 4) || (snake_posb8.y + 2 == b_pos.y + 5) || (snake_posb8.y + 2 == b_pos.y + 6) || (snake_posb8.y + 2 == b_pos.y + 7) || (snake_posb8.y + 2 == b_pos.y + 8) || (snake_posb8.y + 2 == b_pos.y + 9) || (snake_posb8.y + 2 == b_pos.y + 10)) && ((snake_posb8.x == b_pos.x + 2) || //E (snake_posb8.x == b_pos.x + 34) || //E (snake_posb8.x == b_pos.x + 66) || //E (snake_posb8.x + 1 == b_pos.x + 2) || //E (snake_posb8.x + 1 == b_pos.x + 34) || //E (snake_posb8.x + 1 == b_pos.x + 66) || //E (snake_posb8.x + 2 == b_pos.x + 2) || //E (snake_posb8.x + 2 == b_pos.x + 34) || //E (snake_posb8.x + 2 == b_pos.x + 66) || //E (snake_posb8.x == b_pos.x + 20) || //E (snake_posb8.x == b_pos.x + 50) || //E (snake_posb8.x == b_pos.x + 82) || //E (snake_posb8.x + 1 == b_pos.x + 20) || //E (snake_posb8.x + 1 == b_pos.x + 50) || //E (snake_posb8.x + 1 == b_pos.x + 82) || //E (snake_posb8.x + 2 == b_pos.x + 20) || //E (snake_posb8.x + 2 == b_pos.x + 50) || //E (snake_posb8.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb9.y == b_pos.y) || (snake_posb9.y == b_pos.y + 1) || (snake_posb9.y == b_pos.y + 2) || (snake_posb9.y == b_pos.y + 3) || (snake_posb9.y == b_pos.y + 4) || (snake_posb9.y == b_pos.y + 5) || (snake_posb9.y == b_pos.y + 6) || (snake_posb9.y == b_pos.y + 7) || (snake_posb9.y == b_pos.y + 8) || (snake_posb9.y == b_pos.y + 9) || (snake_posb9.y == b_pos.y + 10) || (snake_posb9.y + 1 == b_pos.y) || (snake_posb9.y + 1 == b_pos.y + 1) || (snake_posb9.y + 1 == b_pos.y + 2) || (snake_posb9.y + 1 == b_pos.y + 3) || (snake_posb9.y + 1 == b_pos.y + 4) || (snake_posb9.y + 1 == b_pos.y + 5) || (snake_posb9.y + 1 == b_pos.y + 6) || (snake_posb9.y + 1 == b_pos.y + 7) || (snake_posb9.y + 1 == b_pos.y + 8) || (snake_posb9.y + 1 == b_pos.y + 9) || (snake_posb9.y + 1 == b_pos.y + 10) || (snake_posb9.y + 2 == b_pos.y) || (snake_posb9.y + 2 == b_pos.y + 1) || (snake_posb9.y + 2 == b_pos.y + 2) || (snake_posb9.y + 2 == b_pos.y + 3) || (snake_posb9.y + 2 == b_pos.y + 4) || (snake_posb9.y + 2 == b_pos.y + 5) || (snake_posb9.y + 2 == b_pos.y + 6) || (snake_posb9.y + 2 == b_pos.y + 7) || (snake_posb9.y + 2 == b_pos.y + 8) || (snake_posb9.y + 2 == b_pos.y + 9) || (snake_posb9.y + 2 == b_pos.y + 10)) && ((snake_posb9.x == b_pos.x + 2) || //E (snake_posb9.x == b_pos.x + 34) || //E (snake_posb9.x == b_pos.x + 66) || //E (snake_posb9.x + 1 == b_pos.x + 2) || //E (snake_posb9.x + 1 == b_pos.x + 34) || //E (snake_posb9.x + 1 == b_pos.x + 66) || //E (snake_posb9.x + 2 == b_pos.x + 2) || //E (snake_posb9.x + 2 == b_pos.x + 34) || //E (snake_posb9.x + 2 == b_pos.x + 66) || //E (snake_posb9.x == b_pos.x + 20) || //E (snake_posb9.x == b_pos.x + 50) || //E (snake_posb9.x == b_pos.x + 82) || //E (snake_posb9.x + 1 == b_pos.x + 20) || //E (snake_posb9.x + 1 == b_pos.x + 50) || //E (snake_posb9.x + 1 == b_pos.x + 82) || //E (snake_posb9.x + 2 == b_pos.x + 20) || //E (snake_posb9.x + 2 == b_pos.x + 50) || //E (snake_posb9.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb10.y == b_pos.y) || (snake_posb10.y == b_pos.y + 1) || (snake_posb10.y == b_pos.y + 2) || (snake_posb10.y == b_pos.y + 3) || (snake_posb10.y == b_pos.y + 4) || (snake_posb10.y == b_pos.y + 5) || (snake_posb10.y == b_pos.y + 6) || (snake_posb10.y == b_pos.y + 7) || (snake_posb10.y == b_pos.y + 8) || (snake_posb10.y == b_pos.y + 9) || (snake_posb10.y == b_pos.y + 10) || (snake_posb10.y + 1 == b_pos.y) || (snake_posb10.y + 1 == b_pos.y + 1) || (snake_posb10.y + 1 == b_pos.y + 2) || (snake_posb10.y + 1 == b_pos.y + 3) || (snake_posb10.y + 1 == b_pos.y + 4) || (snake_posb10.y + 1 == b_pos.y + 5) || (snake_posb10.y + 1 == b_pos.y + 6) || (snake_posb10.y + 1 == b_pos.y + 7) || (snake_posb10.y + 1 == b_pos.y + 8) || (snake_posb10.y + 1 == b_pos.y + 9) || (snake_posb10.y + 1 == b_pos.y + 10) || (snake_posb10.y + 2 == b_pos.y) || (snake_posb10.y + 2 == b_pos.y + 1) || (snake_posb10.y + 2 == b_pos.y + 2) || (snake_posb10.y + 2 == b_pos.y + 3) || (snake_posb10.y + 2 == b_pos.y + 4) || (snake_posb10.y + 2 == b_pos.y + 5) || (snake_posb10.y + 2 == b_pos.y + 6) || (snake_posb10.y + 2 == b_pos.y + 7) || (snake_posb10.y + 2 == b_pos.y + 8) || (snake_posb10.y + 2 == b_pos.y + 9) || (snake_posb10.y + 2 == b_pos.y + 10)) && ((snake_posb10.x == b_pos.x + 2) || //E (snake_posb10.x == b_pos.x + 34) || //E (snake_posb10.x == b_pos.x + 66) || //E (snake_posb10.x + 1 == b_pos.x + 2) || //E (snake_posb10.x + 1 == b_pos.x + 34) || //E (snake_posb10.x + 1 == b_pos.x + 66) || //E (snake_posb10.x + 2 == b_pos.x + 2) || //E (snake_posb10.x + 2 == b_pos.x + 34) || //E (snake_posb10.x + 2 == b_pos.x + 66) || //E (snake_posb10.x == b_pos.x + 20) || //E (snake_posb10.x == b_pos.x + 50) || //E (snake_posb10.x == b_pos.x + 82) || //E (snake_posb10.x + 1 == b_pos.x + 20) || //E (snake_posb10.x + 1 == b_pos.x + 50) || //E (snake_posb10.x + 1 == b_pos.x + 82) || //E (snake_posb10.x + 2 == b_pos.x + 20) || //E (snake_posb10.x + 2 == b_pos.x + 50) || //E (snake_posb10.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb11.y == b_pos.y) || (snake_posb11.y == b_pos.y + 1) || (snake_posb11.y == b_pos.y + 2) || (snake_posb11.y == b_pos.y + 3) || (snake_posb11.y == b_pos.y + 4) || (snake_posb11.y == b_pos.y + 5) || (snake_posb11.y == b_pos.y + 6) || (snake_posb11.y == b_pos.y + 7) || (snake_posb11.y == b_pos.y + 8) || (snake_posb11.y == b_pos.y + 9) || (snake_posb11.y == b_pos.y + 10) || (snake_posb11.y + 1 == b_pos.y) || (snake_posb11.y + 1 == b_pos.y + 1) || (snake_posb11.y + 1 == b_pos.y + 2) || (snake_posb11.y + 1 == b_pos.y + 3) || (snake_posb11.y + 1 == b_pos.y + 4) || (snake_posb11.y + 1 == b_pos.y + 5) || (snake_posb11.y + 1 == b_pos.y + 6) || (snake_posb11.y + 1 == b_pos.y + 7) || (snake_posb11.y + 1 == b_pos.y + 8) || (snake_posb11.y + 1 == b_pos.y + 9) || (snake_posb11.y + 1 == b_pos.y + 10) || (snake_posb11.y + 2 == b_pos.y) || (snake_posb11.y + 2 == b_pos.y + 1) || (snake_posb11.y + 2 == b_pos.y + 2) || (snake_posb11.y + 2 == b_pos.y + 3) || (snake_posb11.y + 2 == b_pos.y + 4) || (snake_posb11.y + 2 == b_pos.y + 5) || (snake_posb11.y + 2 == b_pos.y + 6) || (snake_posb11.y + 2 == b_pos.y + 7) || (snake_posb11.y + 2 == b_pos.y + 8) || (snake_posb11.y + 2 == b_pos.y + 9) || (snake_posb11.y + 2 == b_pos.y + 10)) && ((snake_posb11.x == b_pos.x + 2) || //E (snake_posb11.x == b_pos.x + 34) || //E (snake_posb11.x == b_pos.x + 66) || //E (snake_posb11.x + 1 == b_pos.x + 2) || //E (snake_posb11.x + 1 == b_pos.x + 34) || //E (snake_posb11.x + 1 == b_pos.x + 66) || //E (snake_posb11.x + 2 == b_pos.x + 2) || //E (snake_posb11.x + 2 == b_pos.x + 34) || //E (snake_posb11.x + 2 == b_pos.x + 66) || //E (snake_posb11.x == b_pos.x + 20) || //E (snake_posb11.x == b_pos.x + 50) || //E (snake_posb11.x == b_pos.x + 82) || //E (snake_posb11.x + 1 == b_pos.x + 20) || //E (snake_posb11.x + 1 == b_pos.x + 50) || //E (snake_posb11.x + 1 == b_pos.x + 82) || //E (snake_posb11.x + 2 == b_pos.x + 20) || //E (snake_posb11.x + 2 == b_pos.x + 50) || //E (snake_posb11.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb12.y == b_pos.y) || (snake_posb12.y == b_pos.y + 1) || (snake_posb12.y == b_pos.y + 2) || (snake_posb12.y == b_pos.y + 3) || (snake_posb12.y == b_pos.y + 4) || (snake_posb12.y == b_pos.y + 5) || (snake_posb12.y == b_pos.y + 6) || (snake_posb12.y == b_pos.y + 7) || (snake_posb12.y == b_pos.y + 8) || (snake_posb12.y == b_pos.y + 9) || (snake_posb12.y == b_pos.y + 10) || (snake_posb12.y + 1 == b_pos.y) || (snake_posb12.y + 1 == b_pos.y + 1) || (snake_posb12.y + 1 == b_pos.y + 2) || (snake_posb12.y + 1 == b_pos.y + 3) || (snake_posb12.y + 1 == b_pos.y + 4) || (snake_posb12.y + 1 == b_pos.y + 5) || (snake_posb12.y + 1 == b_pos.y + 6) || (snake_posb12.y + 1 == b_pos.y + 7) || (snake_posb12.y + 1 == b_pos.y + 8) || (snake_posb12.y + 1 == b_pos.y + 9) || (snake_posb12.y + 1 == b_pos.y + 10) || (snake_posb12.y + 2 == b_pos.y) || (snake_posb12.y + 2 == b_pos.y + 1) || (snake_posb12.y + 2 == b_pos.y + 2) || (snake_posb12.y + 2 == b_pos.y + 3) || (snake_posb12.y + 2 == b_pos.y + 4) || (snake_posb12.y + 2 == b_pos.y + 5) || (snake_posb12.y + 2 == b_pos.y + 6) || (snake_posb12.y + 2 == b_pos.y + 7) || (snake_posb12.y + 2 == b_pos.y + 8) || (snake_posb12.y + 2 == b_pos.y + 9) || (snake_posb12.y + 2 == b_pos.y + 10)) && ((snake_posb12.x == b_pos.x + 2) || //E (snake_posb12.x == b_pos.x + 34) || //E (snake_posb12.x == b_pos.x + 66) || //E (snake_posb12.x + 1 == b_pos.x + 2) || //E (snake_posb12.x + 1 == b_pos.x + 34) || //E (snake_posb12.x + 1 == b_pos.x + 66) || //E (snake_posb12.x + 2 == b_pos.x + 2) || //E (snake_posb12.x + 2 == b_pos.x + 34) || //E (snake_posb12.x + 2 == b_pos.x + 66) || //E (snake_posb12.x == b_pos.x + 20) || //E (snake_posb12.x == b_pos.x + 50) || //E (snake_posb12.x == b_pos.x + 82) || //E (snake_posb12.x + 1 == b_pos.x + 20) || //E (snake_posb12.x + 1 == b_pos.x + 50) || //E (snake_posb12.x + 1 == b_pos.x + 82) || //E (snake_posb12.x + 2 == b_pos.x + 20) || //E (snake_posb12.x + 2 == b_pos.x + 50) || //E (snake_posb12.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb13.y == b_pos.y) || (snake_posb13.y == b_pos.y + 1) || (snake_posb13.y == b_pos.y + 2) || (snake_posb13.y == b_pos.y + 3) || (snake_posb13.y == b_pos.y + 4) || (snake_posb13.y == b_pos.y + 5) || (snake_posb13.y == b_pos.y + 6) || (snake_posb13.y == b_pos.y + 7) || (snake_posb13.y == b_pos.y + 8) || (snake_posb13.y == b_pos.y + 9) || (snake_posb13.y == b_pos.y + 10) || (snake_posb13.y + 1 == b_pos.y) || (snake_posb13.y + 1 == b_pos.y + 1) || (snake_posb13.y + 1 == b_pos.y + 2) || (snake_posb13.y + 1 == b_pos.y + 3) || (snake_posb13.y + 1 == b_pos.y + 4) || (snake_posb13.y + 1 == b_pos.y + 5) || (snake_posb13.y + 1 == b_pos.y + 6) || (snake_posb13.y + 1 == b_pos.y + 7) || (snake_posb13.y + 1 == b_pos.y + 8) || (snake_posb13.y + 1 == b_pos.y + 9) || (snake_posb13.y + 1 == b_pos.y + 10) || (snake_posb13.y + 2 == b_pos.y) || (snake_posb13.y + 2 == b_pos.y + 1) || (snake_posb13.y + 2 == b_pos.y + 2) || (snake_posb13.y + 2 == b_pos.y + 3) || (snake_posb13.y + 2 == b_pos.y + 4) || (snake_posb13.y + 2 == b_pos.y + 5) || (snake_posb13.y + 2 == b_pos.y + 6) || (snake_posb13.y + 2 == b_pos.y + 7) || (snake_posb13.y + 2 == b_pos.y + 8) || (snake_posb13.y + 2 == b_pos.y + 9) || (snake_posb13.y + 2 == b_pos.y + 10)) && ((snake_posb13.x == b_pos.x + 2) || //E (snake_posb13.x == b_pos.x + 34) || //E (snake_posb13.x == b_pos.x + 66) || //E (snake_posb13.x + 1 == b_pos.x + 2) || //E (snake_posb13.x + 1 == b_pos.x + 34) || //E (snake_posb13.x + 1 == b_pos.x + 66) || //E (snake_posb13.x + 2 == b_pos.x + 2) || //E (snake_posb13.x + 2 == b_pos.x + 34) || //E (snake_posb13.x + 2 == b_pos.x + 66) || //E (snake_posb13.x == b_pos.x + 20) || //E (snake_posb13.x == b_pos.x + 50) || //E (snake_posb13.x == b_pos.x + 82) || //E (snake_posb13.x + 1 == b_pos.x + 20) || //E (snake_posb13.x + 1 == b_pos.x + 50) || //E (snake_posb13.x + 1 == b_pos.x + 82) || //E (snake_posb13.x + 2 == b_pos.x + 20) || //E (snake_posb13.x + 2 == b_pos.x + 50) || //E (snake_posb13.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else if ( ((((snake_posb14.y == b_pos.y) || (snake_posb14.y == b_pos.y + 1) || (snake_posb14.y == b_pos.y + 2) || (snake_posb14.y == b_pos.y + 3) || (snake_posb14.y == b_pos.y + 4) || (snake_posb14.y == b_pos.y + 5) || (snake_posb14.y == b_pos.y + 6) || (snake_posb14.y == b_pos.y + 7) || (snake_posb14.y == b_pos.y + 8) || (snake_posb14.y == b_pos.y + 9) || (snake_posb14.y == b_pos.y + 10) || (snake_posb14.y + 1 == b_pos.y) || (snake_posb14.y + 1 == b_pos.y + 1) || (snake_posb14.y + 1 == b_pos.y + 2) || (snake_posb14.y + 1 == b_pos.y + 3) || (snake_posb14.y + 1 == b_pos.y + 4) || (snake_posb14.y + 1 == b_pos.y + 5) || (snake_posb14.y + 1 == b_pos.y + 6) || (snake_posb14.y + 1 == b_pos.y + 7) || (snake_posb14.y + 1 == b_pos.y + 8) || (snake_posb14.y + 1 == b_pos.y + 9) || (snake_posb14.y + 1 == b_pos.y + 10) || (snake_posb14.y + 2 == b_pos.y) || (snake_posb14.y + 2 == b_pos.y + 1) || (snake_posb14.y + 2 == b_pos.y + 2) || (snake_posb14.y + 2 == b_pos.y + 3) || (snake_posb14.y + 2 == b_pos.y + 4) || (snake_posb14.y + 2 == b_pos.y + 5) || (snake_posb14.y + 2 == b_pos.y + 6) || (snake_posb14.y + 2 == b_pos.y + 7) || (snake_posb14.y + 2 == b_pos.y + 8) || (snake_posb14.y + 2 == b_pos.y + 9) || (snake_posb14.y + 2 == b_pos.y + 10)) && ((snake_posb14.x == b_pos.x + 2) || //E (snake_posb14.x == b_pos.x + 34) || //E (snake_posb14.x == b_pos.x + 66) || //E (snake_posb14.x + 1 == b_pos.x + 2) || //E (snake_posb14.x + 1 == b_pos.x + 34) || //E (snake_posb14.x + 1 == b_pos.x + 66) || //E (snake_posb14.x + 2 == b_pos.x + 2) || //E (snake_posb14.x + 2 == b_pos.x + 34) || //E (snake_posb14.x + 2 == b_pos.x + 66) || //E (snake_posb14.x == b_pos.x + 20) || //E (snake_posb14.x == b_pos.x + 50) || //E (snake_posb14.x == b_pos.x + 82) || //E (snake_posb14.x + 1 == b_pos.x + 20) || //E (snake_posb14.x + 1 == b_pos.x + 50) || //E (snake_posb14.x + 1 == b_pos.x + 82) || //E (snake_posb14.x + 2 == b_pos.x + 20) || //E (snake_posb14.x + 2 == b_pos.x + 50) || //E (snake_posb14.x + 2 == b_pos.x + 82)))&&(d != W)) //E ) { //add some code that it doesn't move speed = 0; } else { speed = 1; b0 = 1; b1 = 1; b2 = 1; b3 = 1; b4 = 1; b5 = 1; b6 = 1; b7 = 1; b8 = 1; b9 = 1; b10 = 1; b11 = 1; b12 = 1; b13 = 1; b14 = 1; } //_s.set_pos(s_pos); b0_to_b14[0] = b0; b0_to_b14[1] = b1; b0_to_b14[2] = b2; b0_to_b14[3] = b3; b0_to_b14[4] = b4; b0_to_b14[5] = b5; b0_to_b14[6] = b6; b0_to_b14[7] = b7; b0_to_b14[8] = b8; b0_to_b14[9] = b9; b0_to_b14[10] = b10; b0_to_b14[11] = b11; b0_to_b14[12] = b12; b0_to_b14[13] = b13; b0_to_b14[14] = b14; } //&&((snake_pos.x <= snake_posb1.x)&&(snake_posb1.x <= snake_posb2.x)&&(snake_posb2.x <= snake_posb3.x)&&(snake_posb3.x <= snake_posb4.x)&&(snake_posb4.x <= snake_posb5.x)&&(snake_posb5.x <= snake_posb6.x)&&(snake_posb6.x <= snake_posb7.x)&&(snake_posb7.x <= snake_posb8.x)&&(snake_posb8.x <= snake_posb9.x)&&(snake_posb9.x <= snake_posb10.x)&&(snake_posb10.x <= snake_posb11.x)&&(snake_posb11.x <= snake_posb12.x)&&(snake_posb12.x <= snake_posb13.x)&&(snake_posb13.x <= snake_posb14.x)&&(snake_posb14.x <= snake_posb15.x)) //&&((snake_pos.x >= snake_posb1.x)&&(snake_posb1.x >= snake_posb2.x)&&(snake_posb2.x >= snake_posb3.x)&&(snake_posb3.x >= snake_posb4.x)&&(snake_posb4.x >= snake_posb5.x)&&(snake_posb5.x >= snake_posb6.x)&&(snake_posb6.x > snake_posb7.x)&&(snake_posb7.x >= snake_posb8.x)&&(snake_posb8.x >= snake_posb9.x)&&(snake_posb9.x >= snake_posb10.x)&&(snake_posb10.x >= snake_posb11.x)&&(snake_posb11.x >= snake_posb12.x)&&(snake_posb12.x >= snake_posb13.x)&&(snake_posb13.x >= snake_posb14.x)&&(snake_posb14.x >= snake_posb15.x))