Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
59:c65a2e933c47
Parent:
58:affb42c56cf8
Child:
60:d3a9e0e4a0de
diff -r affb42c56cf8 -r c65a2e933c47 MenuClasses/StartScreen/StartScreen.cpp
--- a/MenuClasses/StartScreen/StartScreen.cpp	Sun Apr 28 19:40:50 2019 +0000
+++ b/MenuClasses/StartScreen/StartScreen.cpp	Mon Apr 29 12:09:31 2019 +0000
@@ -43,8 +43,8 @@
     {1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
     {1,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
     {1,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
-    {1,0,0,0,0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
-    {1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1},
+    {1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
+    {1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1},
     {1,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
     {1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
     {1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
@@ -157,10 +157,14 @@
         lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
         lcd.refresh();
         pad.tone(song[(ani+48)/3],0.1);
+        Start_Pressed = 0;
+        if((pad.check_event(Gamepad::START_PRESSED) == true)||(pad.check_event(Gamepad::A_PRESSED) == true)) { //to allow the gamer to skip the long starting animation if they are not a fan.
+            Start_Pressed = 1;
+            break;
+        }
         wait(0.2);
     }
-    
-    wait(0.3);
+    if (Start_Pressed == 0) { wait(0.3); } //dont wait anymore if start is pressed.
     pad.leds_off();
     lcd.clear();
     
@@ -169,12 +173,12 @@
 
 void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
 {
-    lcd.printString("Please Press",5,1); //Function used to promt the user to start.
-    lcd.printString("Start",25,3);
-    lcd.printString("to Begin",15,5);
-    lcd.refresh();
     pad.init();
-    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+    while ((pad.check_event(Gamepad::START_PRESSED) == false)&&(pad.check_event(Gamepad::A_PRESSED) == false)&&(Start_Pressed == 0)) {
+        lcd.printString("Please Press",5,1); //Function used to promt the user to start.
+        lcd.printString("Start",25,3);
+        lcd.printString("to Begin",15,5);
+        lcd.refresh();
         pad.leds_on();
         wait(0.1);
         pad.leds_off();
@@ -225,10 +229,10 @@
     lcd.printString("Stats",0,4);
     lcd.printString("Tutorial",0,5);
     Direction d = pad.get_direction();
-    if((d==N)&&(i>16))  {
+    if(((d==N)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(i>16))  {
             i=i-8;
     }
-    if((d==S)&&(i<40))  {
+    if(((d==S)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(i<40))  {
             i=i+8;
     }
     lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
@@ -276,12 +280,12 @@
         else {back_pressed = 0;}    
     }
     pad.tone(1000.0,0.1);
-    if (g_mode == 2) { StartScreen::motionControlInstructions(lcd); }
     if(back_pressed) {
         main_menu(lcd, pad);
     }
     else {
-        pad.tone(1000.0,0.1);
+        if (g_mode == 2) { StartScreen::motionControlInstructions(lcd); }
+        else { pad.tone(1000.0,0.1); }
         lcd.clear();
         game_speed(lcd, pad);
     }
@@ -311,11 +315,11 @@
 {   
     Direction d = pad.get_direction();
     wait(1/cs);
-    if(((d==E)||(d==W))&&(g_mode==1))  {
+    if(((d==E)||(d==W)||(pad.check_event(Gamepad::R_PRESSED) == true)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(g_mode==1))  {
         g_mode=2;
     }
     
-    else if(((d==E)||(d==W))&&(g_mode==2))  {
+    else if(((d==E)||(d==W)||(pad.check_event(Gamepad::R_PRESSED) == true)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(g_mode==2))  {
         g_mode=1;
     }
 }
@@ -361,16 +365,16 @@
 {   
     Direction d = pad.get_direction();
     wait(1/cs);
-    if((d==E)&&(gs==4))  {
+    if(((d==E)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(gs==4))  {
         gs=1;
     }
-    else if((d==W)&&(gs==1))  {
+    else if(((d==W)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(gs==1))  {
         gs=4;
     }
-    else if((d==E)&&(1<=gs<=3))  {
+    else if(((d==E)||(pad.check_event(Gamepad::R_PRESSED) == true))&&(1<=gs<=3))  {
         gs=gs+1;
     }
-    else if((d==W)&&(2<=gs<=4))  {
+    else if(((d==W)||(pad.check_event(Gamepad::L_PRESSED) == true))&&(2<=gs<=4))  {
         gs=gs-1;
     }
 }
@@ -383,7 +387,7 @@
     lcd.printString("Game Speed",10,1);
     switch (gs) {
     case 1:
-        lcd.printString("SNAIL",28,3);
+        lcd.printString("SNAKE",28,3);
         fps = 12;
         break;
     case 2: