![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
Diff: MenuClasses/StartScreen/StartScreen.cpp
- Revision:
- 60:d3a9e0e4a0de
- Parent:
- 59:c65a2e933c47
- Child:
- 61:f3c402bc2ad0
--- a/MenuClasses/StartScreen/StartScreen.cpp Mon Apr 29 12:09:31 2019 +0000 +++ b/MenuClasses/StartScreen/StartScreen.cpp Mon Apr 29 14:40:42 2019 +0000 @@ -1,5 +1,4 @@ #include "StartScreen.h" -Settings settings; int sprite[48][84] = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, @@ -249,7 +248,7 @@ break; case 24: float *cs_sc; - cs_sc = settings.Implement(lcd, pad, cs); + cs_sc = _settings.Implement(lcd, pad, cs); cs = cs_sc[0]; //saves the number in cs which controls the control speed of the menu oftions (basically the wait time of between reading joystick input). sc = cs_sc[1]; //saves the number in sc which decides weather or not to show credits when game starts. main_menu(lcd, pad); //to return to main_menu if back is pressed @@ -258,7 +257,8 @@ _stats.StatsDisplay(lcd, pad); main_menu(lcd, pad); //to return to main_menu if back is pressed break; - default: + case 40: + _tutorial.Implement(lcd, pad); main_menu(lcd, pad); //to return to main_menu if back is pressed break; }