Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameObjects/Snake/Snake-test.h
- Revision:
- 87:871d9fecb593
- Parent:
- 83:329da564799a
- Child:
- 99:4841f326200f
diff -r fafb72e08195 -r 871d9fecb593 GameObjects/Snake/Snake-test.h --- a/GameObjects/Snake/Snake-test.h Tue May 07 00:02:11 2019 +0000 +++ b/GameObjects/Snake/Snake-test.h Wed May 08 16:39:24 2019 +0000 @@ -15,7 +15,7 @@ //GLOBALS// Direction d; //represents the direction of movement of the snake. -int b[10]; //each element in this array represents the beed number in the snake. +int immobile_bead_n[10]; //each element in this array represents the beed number in the snake. bool success_flag; //stores success / failure from a test. /** @@ -64,15 +64,15 @@ bool check_west_movement() { - // Set the direction to W and set snake motion free by setting b as 1; + // Set the direction to W and set snake motion free by setting immobile_bead_n as 1; d = W; for(int i=0; i<=9; i++) { - b[i] = 1; + immobile_bead_n[i] = 1; } // Update the snake position - snake.update(d, b); + snake.update(d, immobile_bead_n); // Read the position Vector2D read_pos_2 = snake.get_pos(0); //getting the position of the first beed @@ -88,15 +88,15 @@ bool check_east_movement() { - // Set the direction to E and set snake motion free by setting b as 1; + // Set the direction to E and set snake motion free by setting immobile_bead_n as 1; d = E; for(int i=0; i<=9; i++) { - b[i] = 1; + immobile_bead_n[i] = 1; } // Update the snake position - snake.update(d, b); + snake.update(d, immobile_bead_n); // Read the position Vector2D read_pos_3 = snake.get_pos(0); //getting the position of the first beed @@ -113,24 +113,24 @@ bool check_freeze_movement() { - // Set the direction to W, length and speed both to 10 and set snake motion stopped by setting b as 0 (simulates block sides collision) ; + // Set the direction to W, length and speed both to 10 and set snake motion stopped by setting immobile_bead_n as 0 (simulates block sides collision) ; d = W; snake._setLength(10); snake._setSpeed(10); for(int i=0; i<=9; i++) { - b[i] = 0; + immobile_bead_n[i] = 0; } // Update the snake position - snake.update(d, b); + snake.update(d, immobile_bead_n); // Read the position Vector2D read_pos_4 = snake.get_pos(0); //getting the position of the first beed printf("%f, %f\n", read_pos_4.x, read_pos_4.y); - // Fail the test if the final position after moving West but stopping motion using b[i] = 0; is wrong. - if (read_pos_4.x != ((WIDTH/2)) || read_pos_4.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)) because it is not meant to moove. + // Fail the test if the final position after moving West but stopping motion using immobile_bead_n[i] = 0; is wrong. + if (read_pos_4.x != ((WIDTH/2)) || read_pos_4.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)) because it is not meant to move. success_flag = false; } return success_flag; @@ -139,26 +139,26 @@ bool check_chain_reaction() { - // Set the direction to W, length to 20 and speed to 2 and set snake motion free by setting b as 1; + // Set the direction to W, length to 20 and speed to 2 and set snake motion free by setting immobile_bead_n as 1; d = W; snake._setLength(20); snake._setSpeed(2); for(int i=0; i<=9; i++) { - b[i] = 1; + immobile_bead_n[i] = 1; } - // Update the snake position 3 times because i want to read the position of the third bead that only mooves with a chain reaction. - snake.update(d, b); - snake.update(d, b); - snake.update(d, b); + // Update the snake position 3 times because i want to read the position of the third bead that only moves with a chain reaction. + snake.update(d, immobile_bead_n); + snake.update(d, immobile_bead_n); + snake.update(d, immobile_bead_n); // Read the position Vector2D read_pos_5 = snake.get_pos(2); //getting the position of the third beed printf("%f, %f\n", read_pos_5.x, read_pos_5.y); // Fail the test if the final position of the third beed after moving West and after 3 itterations; is wrong. - if (read_pos_5.x != ((WIDTH/2)-2) || read_pos_5.y != 24) { //24 because I'm testing the position of the third snake beed, from the top and ((WIDTH/2)) because it is not meant to moove. + if (read_pos_5.x != ((WIDTH/2)-2) || read_pos_5.y != 24) { //24 because I'm testing the position of the third snake beed, from the top and ((WIDTH/2)) because it is not meant to move. success_flag = false; } return success_flag; @@ -167,21 +167,21 @@ bool check_block_collision_and_relative_movement() { - // Set the direction to E, length to 8 and set snake motion free by setting b as 1; + // Set the direction to E, length to 8 and set snake motion free by setting immobile_bead_n as 1; d = E; snake._setLength(8); for(int i=0; i<=9; i++) { - b[i] = 1; + immobile_bead_n[i] = 1; } // Update the snake position 2 times and then reduce length to 7 (this can simulate block collision of number 1). - snake.update(d, b); - snake.update(d, b); + snake.update(d, immobile_bead_n); + snake.update(d, immobile_bead_n); snake._setLength(7); d = E;//now direction is set to east as it continues to move after collision and then update snake object again. - snake.update(d, b); + snake.update(d, immobile_bead_n); // Read the position Vector2D read_pos_6 = snake.get_pos(0); //getting the position of the first beed @@ -189,7 +189,7 @@ // Fail the test if the final position of the first beed after moving East 3 times and colliding with block numbered 1; is wrong. if (read_pos_6.x != ((WIDTH/2)+2) || read_pos_6.y != 27) { //27 because I'm testing the position of the first snake beed of length 8, from the top - // and colliding once with a block numbered 1, read_pos_6.x = ((WIDTH/2)+2) because the 7th beed from bottom mooved only 2 times in effect. + // and colliding once with a block numbered 1, read_pos_6.x = ((WIDTH/2)+2) because the 7th beed from bottom moved only 2 times in effect. success_flag = false; } return success_flag; @@ -198,21 +198,21 @@ bool check_food_collision_and_relative_movement() { - // Set the direction to W, length to 7 and set snake motion free by setting b as 1; + // Set the direction to W, length to 7 and set snake motion free by setting immobile_bead_n as 1; d = W; snake._setLength(7); for(int i=0; i<=9; i++) { - b[i] = 1; + immobile_bead_n[i] = 1; } // Update the snake position 2 times (2 game loops) and then increase length to 9 (this can simulate food collision of 2 times). - snake.update(d, b); - snake.update(d, b); + snake.update(d, immobile_bead_n); + snake.update(d, immobile_bead_n); snake._setLength(9); d = W;//now direction is set to west as it continues to move after food collision and then update snake object again. - snake.update(d, b); + snake.update(d, immobile_bead_n); // Read the position Vector2D read_pos_7 = snake.get_pos(0); //getting the position of the first beed @@ -220,7 +220,7 @@ // Fail the test if the final position of the first beed after moving East 3 times and colliding with block numbered 1; is wrong. if (read_pos_7.x != ((WIDTH/2)-4) || read_pos_7.y != 21) { //21 because I'm testing the position of the first snake beed of length 9, from the top - // and colliding twice with food, read_pos_7.x = ((WIDTH/2)-4) because the current top beed mooved same number of times to the top beed before it ate food. + // and colliding twice with food, read_pos_7.x = ((WIDTH/2)-4) because the current top beed moved same number of times to the top beed before it ate food. success_flag = false; } return success_flag;