Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameEngine/SnakevsBlock/SnakevsBlock.h
- Revision:
- 70:7caab8069b9b
- Parent:
- 65:2872ca289b49
- Child:
- 71:4bd2b27693f3
diff -r 55e309da7efd -r 7caab8069b9b GameEngine/SnakevsBlock/SnakevsBlock.h --- a/GameEngine/SnakevsBlock/SnakevsBlock.h Sat May 04 17:18:44 2019 +0000 +++ b/GameEngine/SnakevsBlock/SnakevsBlock.h Sat May 04 20:48:10 2019 +0000 @@ -202,7 +202,7 @@ int velocity; //this is to stop/move the background (food and blocks), when collision occurs at a length greater than 10. int _length; //this is diffrent to the _virtualLength as this saves the length of the snake, for collision detection relative to it's length and calculations. int _virtualLength; //saves the length of the snake, for collision detection relative to it's Max screen length. - int b[15]; //this saves the beed number of the colliding snake, if beed 3 from top was colliding with any obstruction, b[2] will be 1. + int b[10]; //this saves the beed number of the colliding snake, if beed 3 from top was colliding with any obstruction, b[2] will be 1. //TURN DIRECTION, TILT ANGLE AND ANGLE RESET BUFFER (GARBAGE). Direction _d;