Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
71:4bd2b27693f3
Parent:
70:7caab8069b9b
Child:
79:35cb65c52d25
--- a/GameEngine/SnakevsBlock/SnakevsBlock.h	Sat May 04 20:48:10 2019 +0000
+++ b/GameEngine/SnakevsBlock/SnakevsBlock.h	Sat May 04 22:09:59 2019 +0000
@@ -188,7 +188,7 @@
     //OBJECT POSITIONS ON SCREEN.
     int snakex; //x position of top beed
     int snakey; //y position of top beed
-    Vector2D snake_pos[15]; //saves the position of all the snake beeds in an array for ease of collision processing.
+    Vector2D snake_pos[10]; //saves the position of all the snake beeds in an array for ease of collision processing.
     Vector2D food_pos[3]; //saves the position of all 3 snake food on the screen in a single array for ease of collision processing.
     Vector2D b_pos; //saves the origin of the blocks on the screen (this is the top left corner of the block row).