Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameObjects/Snake/Snake.cpp
- Revision:
- 81:4c1641e10dcd
- Parent:
- 79:35cb65c52d25
- Child:
- 83:329da564799a
diff -r 51ca38c5dcdf -r 4c1641e10dcd GameObjects/Snake/Snake.cpp --- a/GameObjects/Snake/Snake.cpp Mon May 06 08:00:56 2019 +0000 +++ b/GameObjects/Snake/Snake.cpp Mon May 06 09:05:09 2019 +0000 @@ -25,19 +25,19 @@ } _speed = speed;// change this according to the options selected - m = 0; //Variable used to allow a starting location for the player. + reset = 0; //Variable used to allow a starting location for the player. } void Snake::draw(N5110 &lcd, int length) { _length = length; - if(m == 0) { + if(reset == 0) { Vector2D p = {WIDTH/2, HEIGHT - 3}; //Spawns player sprite near the middle of the screen. Snake::set_pos(p); - m = m+1; + reset = reset+1; } //printf("SPRITE %d %d \n", _x[0], _y[0]);