Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
79:35cb65c52d25
Parent:
77:5c6bd659c32d
Child:
81:4c1641e10dcd
--- a/GameObjects/Snake/Snake.cpp	Sun May 05 17:22:48 2019 +0000
+++ b/GameObjects/Snake/Snake.cpp	Sun May 05 23:48:57 2019 +0000
@@ -52,7 +52,7 @@
     _x[0] = p.x;  //Spawns player sprite near the middle of the screen.
     _y[0] = p.y;
 
-    for(int i=0; i<=13; i++)  {
+    for(int i=0; i<=8; i++)  {
         _x[i+1] = _x[i];
         _y[i+1] = _y[i] - 3;
     }
@@ -93,7 +93,7 @@
 {
     //this makes all of the snake beeds chained together by making the lower ones drag towards where the top one was in the previous loop
     //the b[i] makes sure that the snake beed doesn't move if that beed is deactivated by colliding with a barrier. b[i] also signifies the specific beed number by i.
-    for(int i=0; i<=14; i++)  {
+    for(int i=1; i<=9; i++)  {
         if((_length > i)&&(_x[i-1] != _x[i]))  {
             if ((_x[i-1] > _x[i])&&(b[i] == 1)&&(b[i-1] == 1))  {
                 _x[i-1]-=_speed;
@@ -108,7 +108,7 @@
 void Snake::mooveSnake(Direction d, int* b)
 {
     //this makes the controls of W/E directions only exclusive to the top beed in the snake
-    for(int i=14; i>=0; i--)  {
+    for(int i=0; i<=9; i++)  {
         if((_length == i+1)&&(b[i] == 1))  {
 
             if (d == E) {
@@ -127,15 +127,15 @@
 {
     // the following makes sure that when the length is increased, the snake stays where it was when it ate food.
 
-    for(int i=2; i<=15; i++)  {
+    for(int i=1; i<=9; i++)  {
 
-        if(_length < i)  {
-            _x[i-1] = _x[i-2];
+        if(_length < (i+1))  {
+            _x[i] = _x[i-1];
         }
     }
 
     //Limits set so that the snake does not travel off the screen.
-    for(int i=0; i<=14; i++)  {
+    for(int i=0; i<=9; i++)  {
 
         if (_x[i] <= 0) {
             _x[i] = 0;