![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
Diff: Settings/Settings.cpp
- Revision:
- 30:461231877c89
- Parent:
- 6:3ffab44ed49c
- Child:
- 31:6566026b4c6a
diff -r c6358c39a70e -r 461231877c89 Settings/Settings.cpp --- a/Settings/Settings.cpp Sun Apr 14 10:24:59 2019 +0000 +++ b/Settings/Settings.cpp Mon Apr 15 06:00:01 2019 +0000 @@ -10,6 +10,81 @@ } +int naviL[13][8] = { + {0,0,0,0,0,0,1,1}, + {0,0,0,0,0,1,1,0}, + {0,0,0,0,1,1,0,0}, + {0,0,0,1,1,0,0,0}, + {0,0,1,1,0,0,0,0}, + {0,1,1,0,0,0,0,0}, + {1,1,0,0,0,0,0,0}, + {0,1,1,0,0,0,0,0}, + {0,0,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,0}, + {0,0,0,0,1,1,0,0}, + {0,0,0,0,0,1,1,0}, + {0,0,0,0,0,0,1,1}, +}; + +int naviR[13][8] = { + {1,1,0,0,0,0,0,0}, + {0,1,1,0,0,0,0,0}, + {0,0,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,0}, + {0,0,0,0,1,1,0,0}, + {0,0,0,0,0,1,1,0}, + {0,0,0,0,0,0,1,1}, + {0,0,0,0,0,1,1,0}, + {0,0,0,0,1,1,0,0}, + {0,0,0,1,1,0,0,0}, + {0,0,1,1,0,0,0,0}, + {0,1,1,0,0,0,0,0}, + {1,1,0,0,0,0,0,0}, +}; + +float * Settings::Implement(N5110 &lcd, Gamepad &pad, int st, float cs) +{ + Settings::info(lcd, pad); + while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed. + Direction d = pad.get_direction(); + wait(1/cs); + lcd.clear(); + + if((d==E)&&(st==5)) { + st=1; + } + else if((d==W)&&(st==1)) { + st=5; + } + else if((d==E)&&(1<=st<=4)) { + st=st+1; + } + else if((d==W)&&(2<=st<=5)) { + st=st-1; + } + lcd.drawSprite(5,22,13,8,(int *)naviL); //Function used to draw the sprite. + lcd.drawSprite(71,22,13,8,(int *)naviR); //Function used to draw the sprite. + if(st==1) { + cs = Settings::controlSensitivity(lcd, pad); + } + if(st==2) { + Settings::brigntness(lcd, pad); + } + if(st==3) { + Settings::contrast(lcd, pad); + } + if(st==4) { + Settings::volume(lcd, pad); + } + if(st==5) { + cs_sc[1] = Settings::showCredits(lcd, pad); + } + lcd.refresh(); + } + cs_sc[0] = cs; + return cs_sc; +} + void Settings::info(N5110 &lcd, Gamepad &pad) { lcd.clear();