Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Settings/Settings.cpp

Committer:
AhmedPlaymaker
Date:
2019-04-15
Revision:
30:461231877c89
Parent:
6:3ffab44ed49c
Child:
31:6566026b4c6a

File content as of revision 30:461231877c89:

#include "Settings.h"

Settings::Settings()
{
    
}

Settings::~Settings()
{
    
}

int naviL[13][8] = {
    {0,0,0,0,0,0,1,1},
    {0,0,0,0,0,1,1,0},
    {0,0,0,0,1,1,0,0},
    {0,0,0,1,1,0,0,0},
    {0,0,1,1,0,0,0,0},
    {0,1,1,0,0,0,0,0},
    {1,1,0,0,0,0,0,0},
    {0,1,1,0,0,0,0,0},
    {0,0,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,0},
    {0,0,0,0,1,1,0,0},
    {0,0,0,0,0,1,1,0},
    {0,0,0,0,0,0,1,1},
};

int naviR[13][8] = {
    {1,1,0,0,0,0,0,0},
    {0,1,1,0,0,0,0,0},
    {0,0,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,0},
    {0,0,0,0,1,1,0,0},
    {0,0,0,0,0,1,1,0},
    {0,0,0,0,0,0,1,1},
    {0,0,0,0,0,1,1,0},
    {0,0,0,0,1,1,0,0},
    {0,0,0,1,1,0,0,0},
    {0,0,1,1,0,0,0,0},
    {0,1,1,0,0,0,0,0},
    {1,1,0,0,0,0,0,0},
};

float * Settings::Implement(N5110 &lcd, Gamepad &pad, int st, float cs)
{
    Settings::info(lcd, pad);
    while (pad.check_event(Gamepad::BACK_PRESSED) == false) {  //if button pressed.
        Direction d = pad.get_direction();
        wait(1/cs);
        lcd.clear();
        
        if((d==E)&&(st==5))  {
           st=1;
        }
        else if((d==W)&&(st==1))  {
            st=5;
        }
        else if((d==E)&&(1<=st<=4))  {
          st=st+1;
        }
        else if((d==W)&&(2<=st<=5))  {
           st=st-1;
        }
        lcd.drawSprite(5,22,13,8,(int *)naviL); //Function used to draw the sprite.
        lcd.drawSprite(71,22,13,8,(int *)naviR); //Function used to draw the sprite.
        if(st==1)  { 
            cs = Settings::controlSensitivity(lcd, pad);
        }
        if(st==2)  {
            Settings::brigntness(lcd, pad);
        }
        if(st==3)  {
            Settings::contrast(lcd, pad);
        }
        if(st==4)  {
            Settings::volume(lcd, pad);
        }
        if(st==5)  {
            cs_sc[1] = Settings::showCredits(lcd, pad);
        } 
        lcd.refresh();
    }
    cs_sc[0] = cs;
    return cs_sc;
}

void Settings::info(N5110 &lcd, Gamepad &pad)
{
    lcd.clear();
    pad.leds_on();
    lcd.printString("For selecting",0,0);//Function used to promt the user to how to use settings.
    lcd.printString("from settings",0,1);
    lcd.printString("available, use",0,2);
    lcd.printString("Joystick in <>",0,3);
    lcd.printString("directions",0,4);
    lcd.refresh();
    wait(2);
    lcd.clear();
    lcd.printString("For adjusting",0,0);
    lcd.printString("the parameters,",0,1);
    lcd.printString("use the pot",0,2);
    lcd.printString("by rotating",0,3);
    lcd.printString("Press Back",0,4);
    lcd.printString("to confirm",0,5);
    lcd.refresh();
    wait(2);
    pad.leds_off();
    lcd.clear();
}

float Settings::controlSensitivity(N5110 &lcd, Gamepad &pad)
{
    lcd.printString("Control Speeds",0,0);
    float cs;
    cs = pad.read_pot()*5+1;
    lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
    lcd.drawRect(15,22,pad.read_pot()*54,13,FILL_BLACK);
    pad.leds_on();
    return cs;
}

void Settings::brigntness(N5110 &lcd, Gamepad &pad)
{
    lcd.printString("Brigntness",9,0);
    float pot;
    pot = pad.read_pot();
    lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
    lcd.drawRect(15,22,pad.read_pot()*54,13,FILL_BLACK);
    lcd.setBrightness(pot);
    pad.leds_on();
}

void Settings::contrast(N5110 &lcd, Gamepad &pad)
{
    lcd.printString("Contrast",16,0);
    float pot;
    pot = ((pad.read_pot()+3.5)/8);
    lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
    lcd.drawRect(15,22,pad.read_pot()*54,13,FILL_BLACK);
    lcd.setContrast(pot);
    pad.leds_on();
}

void Settings::volume(N5110 &lcd, Gamepad &pad)
{
    lcd.printString("Volume",20,0);
    float pot;
    pot = pad.read_pot();
    lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
    lcd.drawRect(15,22,pot*54,13,FILL_BLACK);
    pad.leds_on();
}

int Settings::showCredits(N5110 &lcd, Gamepad &pad)
{
    lcd.printString("Show Credits?",5,0);
    float pot;
    int show = 1;
    pot = pad.read_pot();
    
    if(((0.1<=pot)&&(pot<=0.2))||((0.3<=pot)&&(pot<=0.4))||((0.5<=pot)&&(pot<=0.6))||((0.7<=pot)&&(pot<=0.8))||((0.9<=pot)&&(pot<=1)))  {
      lcd.printString("NO",36,3);
      show = 0;
    }
    
    else  {
      lcd.printString("YES",33,3);
      show = 1;
    }
    
    pad.leds_on();
    return show;
}