Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: main.cpp
- Revision:
- 6:3ffab44ed49c
- Parent:
- 3:fbb1fa853f09
- Child:
- 7:48ba87cd79b5
diff -r e4df87957a5b -r 3ffab44ed49c main.cpp --- a/main.cpp Wed Mar 20 11:41:18 2019 +0000 +++ b/main.cpp Sat Mar 23 15:07:15 2019 +0000 @@ -14,6 +14,13 @@ #include "N5110.h" #include "FXOS8700CQ.h" #include "StartScreen.h" +//#include "SnakevsBlock.h" + +/////////////// structs ///////////////// +struct UserInput { + Direction d; + float mag; +}; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); @@ -25,6 +32,7 @@ ///////////// prototypes /////////////// void init(); void refresh_game(); +//void update_game(UserInput input); //Constants// int fps = 7; // frames per second @@ -59,12 +67,15 @@ // need to initialise LCD and Gamepad lcd.init(); pad.init(); + pad.tone(1000.0,0.1); + //game.init(); } void refresh_game() { lcd.clear(); + //game.draw(lcd, pad); lcd.refresh(); } \ No newline at end of file