Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
51:387249f9b333
Parent:
48:d774bb162c61
Child:
53:527cf297b088
diff -r 3cf9a94a264e -r 387249f9b333 GameObjects/Blocks/Blocks.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GameObjects/Blocks/Blocks.cpp	Fri Apr 26 18:30:25 2019 +0000
@@ -0,0 +1,401 @@
+#include "Blocks.h"
+
+Blocks::Blocks()
+{
+
+}
+
+Blocks::~Blocks()
+{
+
+}
+
+//Frame Sprite.
+int Frame[11][1] = {
+    {0},
+    {0},
+    {1},
+    {1},
+    {1},
+    {1},
+    {1},
+    {1},
+    {1},
+    {0},
+    {0},
+    };
+int One[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Two[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Three[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Four[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Five[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Six[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
+    {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Seven[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
+    {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Eight[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Nine[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Ten[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,1,1,0,0,0},
+    {0,0,0,0,1,0,0,1,0,1,0,1,0,0,0},
+    {0,0,0,0,1,0,0,1,1,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Eleven[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,1,1,1,0,0,1,1,1,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Twelve[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,1,1,1,0,1,1,1,1,1,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Thirteen[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
+    {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Fourteen[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,1,1,0,0,0,0,1,1,0,0,0,0},
+    {0,0,0,0,1,0,0,0,1,0,1,0,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0},
+    {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,1,1,1,0,0,0,0,1,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Fifteen[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
+    {0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
+    {0,0,0,0,1,0,0,1,1,1,1,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+/*
+int Sixteen[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,1,0,0,0,0,0,1,1,0,0,0},
+    {0,0,0,1,1,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,1,0,0,1,1,1,1,0,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Seventeen[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
+    {0,0,0,1,1,0,0,0,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
+    {0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Eighteen[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+int Nineteen[11][15] = {
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
+    {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,0,1,1,1,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
+    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
+    {0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
+    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
+    };
+*/
+
+void Blocks::init()
+{
+    k = 0;
+}
+
+
+void Blocks::draw(N5110 &lcd, int length)
+{
+    _length = length;
+    velocity.x = 0;
+    velocity.y = 1;
+    if(k == 0){
+        _bx = 0;
+        _by = -11;
+        i=0; //this variable is used to save the positions of the random numbers generated in a block
+        while(i < 5)  {
+            caseselect[i] = rand()%16; //can make it 17 here later so that people are in for a shock when they think its an empty space and loose massive lives???
+            i++;
+        }
+        round = _length/(7/2);  //to make sure at least one is smaller than the snake size
+        caseselect[rand()%5] = floor(round);
+        round = _length/(2); //to make sure at least two smaller than the snake size (two because one is already smaller)
+        caseselect[rand()%5] = floor(round);
+        k = k+1; //to stop this if function to keep executing.
+     }
+    lcd.drawSprite(_bx+3,_by,11,1,(int *)Frame); //Function to draw the sprite.
+    lcd.drawSprite(_bx+19,_by,11,1,(int *)Frame);
+    lcd.drawSprite(_bx+35,_by,11,1,(int *)Frame);
+    lcd.drawSprite(_bx+51,_by,11,1,(int *)Frame);
+    lcd.drawSprite(_bx+67,_by,11,1,(int *)Frame);
+    lcd.drawSprite(_bx+83,_by,11,1,(int *)Frame);
+    i = 0;
+    pos = 4; //this refers to the x coordinate of the blocks.
+    while((i<5)&&(pos<=68))  {
+        state = caseselect[i];
+        switch(state)  {
+            case 0:
+                // This case creates empty block
+                break;
+            case 1:
+                lcd.drawSprite(pos,_by,11,15,(int *)One);
+                break;
+            case 2:
+                lcd.drawSprite(pos,_by,11,15,(int *)Two);
+                break;
+            case 3:
+                lcd.drawSprite(pos,_by,11,15,(int *)Three);
+                break;
+            case 4:
+                lcd.drawSprite(pos,_by,11,15,(int *)Four);
+                break;
+            case 5:
+                lcd.drawSprite(pos,_by,11,15,(int *)Five);
+                break;
+            case 6:
+                lcd.drawSprite(pos,_by,11,15,(int *)Six);
+                break;
+            case 7:
+                lcd.drawSprite(pos,_by,11,15,(int *)Seven);
+                break;
+            case 8:
+                lcd.drawSprite(pos,_by,11,15,(int *)Eight);
+                break;
+            case 9:
+                lcd.drawSprite(pos,_by,11,15,(int *)Nine);
+                break;
+            case 10:
+                lcd.drawSprite(pos,_by,11,15,(int *)Ten);
+                break;
+            case 11:
+                lcd.drawSprite(pos,_by,11,15,(int *)Eleven);
+                break;
+            case 12:
+                lcd.drawSprite(pos,_by,11,15,(int *)Twelve);
+                break;
+            case 13:
+                lcd.drawSprite(pos,_by,11,15,(int *)Thirteen);
+                break;
+            case 14:
+                lcd.drawSprite(pos,_by,11,15,(int *)Fourteen);
+                break;
+            case 15:
+                lcd.drawSprite(pos,_by,11,15,(int *)Fifteen);
+                break;
+            default:
+                break;
+            }
+        i++;
+        pos+=16;
+    }
+}
+
+
+
+Vector2D Blocks::get_pos() //Obtains the X and Y coordinate of the target.
+{
+    Vector2D blockpos = {_bx,_by};
+    //printf("blockpos is = %f %f \n", blockpos.x, blockpos.y);
+    return blockpos;
+}
+
+int * Blocks::get_number() //Obtains the X and Y coordinate of the target.
+{
+    return caseselect;
+}
+
+
+void Blocks::update(int blocknum, int blockgap, int srn, int send_block_number) //send sends the block number only when the y position satisfies a particular requirement
+{                                                                 //and srn gives the srn of the block, snake is colliding with.
+    // this if function makes sure the block appears at the rate of blockgap.
+    if(_by >= (blockgap)){
+        k = 0;
+    }
+    _bx += velocity.x;
+    _by += velocity.y;
+
+    if(send_block_number) {caseselect[srn] = blocknum;}
+}
+
+
+void Blocks::set_pos(Vector2D p)
+{
+    _bx = p.x;
+    _by = p.y;
+}