Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameObjects/Blocks/Blocks.cpp
- Revision:
- 51:387249f9b333
- Parent:
- 48:d774bb162c61
- Child:
- 53:527cf297b088
diff -r 3cf9a94a264e -r 387249f9b333 GameObjects/Blocks/Blocks.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GameObjects/Blocks/Blocks.cpp Fri Apr 26 18:30:25 2019 +0000 @@ -0,0 +1,401 @@ +#include "Blocks.h" + +Blocks::Blocks() +{ + +} + +Blocks::~Blocks() +{ + +} + +//Frame Sprite. +int Frame[11][1] = { + {0}, + {0}, + {1}, + {1}, + {1}, + {1}, + {1}, + {1}, + {1}, + {0}, + {0}, + }; +int One[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Two[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Three[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Four[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Five[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Six[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Seven[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Eight[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Nine[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Ten[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,1,1,0,0,0}, + {0,0,0,0,1,0,0,1,0,1,0,1,0,0,0}, + {0,0,0,0,1,0,0,1,1,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Eleven[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,1,1,1,0,0,1,1,1,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Twelve[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,1,1,1,0,1,1,1,1,1,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Thirteen[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0}, + {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Fourteen[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,1,1,0,0,0,0,1,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,1,0,1,0,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0}, + {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,1,1,1,0,0,0,0,1,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Fifteen[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0}, + {0,0,0,1,1,0,0,1,0,0,0,0,0,0,0}, + {0,0,0,0,1,0,0,1,1,1,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +/* +int Sixteen[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,1,0,0,0,0,0,1,1,0,0,0}, + {0,0,0,1,1,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,1,0,0,1,1,1,1,0,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Seventeen[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0}, + {0,0,0,1,1,0,0,0,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0}, + {0,0,0,1,1,1,0,0,1,0,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Eighteen[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +int Nineteen[11][15] = { + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,0,1,1,1,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0}, + {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, + {0,0,0,1,1,1,0,0,1,1,0,0,0,0,0}, + {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, + {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, + }; +*/ + +void Blocks::init() +{ + k = 0; +} + + +void Blocks::draw(N5110 &lcd, int length) +{ + _length = length; + velocity.x = 0; + velocity.y = 1; + if(k == 0){ + _bx = 0; + _by = -11; + i=0; //this variable is used to save the positions of the random numbers generated in a block + while(i < 5) { + caseselect[i] = rand()%16; //can make it 17 here later so that people are in for a shock when they think its an empty space and loose massive lives??? + i++; + } + round = _length/(7/2); //to make sure at least one is smaller than the snake size + caseselect[rand()%5] = floor(round); + round = _length/(2); //to make sure at least two smaller than the snake size (two because one is already smaller) + caseselect[rand()%5] = floor(round); + k = k+1; //to stop this if function to keep executing. + } + lcd.drawSprite(_bx+3,_by,11,1,(int *)Frame); //Function to draw the sprite. + lcd.drawSprite(_bx+19,_by,11,1,(int *)Frame); + lcd.drawSprite(_bx+35,_by,11,1,(int *)Frame); + lcd.drawSprite(_bx+51,_by,11,1,(int *)Frame); + lcd.drawSprite(_bx+67,_by,11,1,(int *)Frame); + lcd.drawSprite(_bx+83,_by,11,1,(int *)Frame); + i = 0; + pos = 4; //this refers to the x coordinate of the blocks. + while((i<5)&&(pos<=68)) { + state = caseselect[i]; + switch(state) { + case 0: + // This case creates empty block + break; + case 1: + lcd.drawSprite(pos,_by,11,15,(int *)One); + break; + case 2: + lcd.drawSprite(pos,_by,11,15,(int *)Two); + break; + case 3: + lcd.drawSprite(pos,_by,11,15,(int *)Three); + break; + case 4: + lcd.drawSprite(pos,_by,11,15,(int *)Four); + break; + case 5: + lcd.drawSprite(pos,_by,11,15,(int *)Five); + break; + case 6: + lcd.drawSprite(pos,_by,11,15,(int *)Six); + break; + case 7: + lcd.drawSprite(pos,_by,11,15,(int *)Seven); + break; + case 8: + lcd.drawSprite(pos,_by,11,15,(int *)Eight); + break; + case 9: + lcd.drawSprite(pos,_by,11,15,(int *)Nine); + break; + case 10: + lcd.drawSprite(pos,_by,11,15,(int *)Ten); + break; + case 11: + lcd.drawSprite(pos,_by,11,15,(int *)Eleven); + break; + case 12: + lcd.drawSprite(pos,_by,11,15,(int *)Twelve); + break; + case 13: + lcd.drawSprite(pos,_by,11,15,(int *)Thirteen); + break; + case 14: + lcd.drawSprite(pos,_by,11,15,(int *)Fourteen); + break; + case 15: + lcd.drawSprite(pos,_by,11,15,(int *)Fifteen); + break; + default: + break; + } + i++; + pos+=16; + } +} + + + +Vector2D Blocks::get_pos() //Obtains the X and Y coordinate of the target. +{ + Vector2D blockpos = {_bx,_by}; + //printf("blockpos is = %f %f \n", blockpos.x, blockpos.y); + return blockpos; +} + +int * Blocks::get_number() //Obtains the X and Y coordinate of the target. +{ + return caseselect; +} + + +void Blocks::update(int blocknum, int blockgap, int srn, int send_block_number) //send sends the block number only when the y position satisfies a particular requirement +{ //and srn gives the srn of the block, snake is colliding with. + // this if function makes sure the block appears at the rate of blockgap. + if(_by >= (blockgap)){ + k = 0; + } + _bx += velocity.x; + _by += velocity.y; + + if(send_block_number) {caseselect[srn] = blocknum;} +} + + +void Blocks::set_pos(Vector2D p) +{ + _bx = p.x; + _by = p.y; +}