Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

GameObjects/Blocks/Blocks.cpp

Committer:
AhmedPlaymaker
Date:
2019-04-26
Revision:
51:387249f9b333
Parent:
Blocks/Blocks.cpp@ 48:d774bb162c61
Child:
53:527cf297b088

File content as of revision 51:387249f9b333:

#include "Blocks.h"

Blocks::Blocks()
{

}

Blocks::~Blocks()
{

}

//Frame Sprite.
int Frame[11][1] = {
    {0},
    {0},
    {1},
    {1},
    {1},
    {1},
    {1},
    {1},
    {1},
    {0},
    {0},
    };
int One[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Two[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Three[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Four[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Five[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
    {0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Six[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0},
    {0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Seven[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Eight[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Nine[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Ten[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,1,1,0,0,0},
    {0,0,0,0,1,0,0,1,0,1,0,1,0,0,0},
    {0,0,0,0,1,0,0,1,1,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Eleven[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
    {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
    {0,0,0,0,1,1,1,0,0,1,1,1,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Twelve[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
    {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,1,1,1,0,1,1,1,1,1,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Thirteen[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
    {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0},
    {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
    {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Fourteen[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
    {0,0,0,1,1,0,0,0,0,1,1,0,0,0,0},
    {0,0,0,0,1,0,0,0,1,0,1,0,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0},
    {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
    {0,0,0,1,1,1,0,0,0,0,1,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Fifteen[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
    {0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
    {0,0,0,0,1,0,0,1,1,1,1,0,0,0,0},
    {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
/*
int Sixteen[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,1,0,0,0,0,0,1,1,0,0,0},
    {0,0,0,1,1,0,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,1,0,0,1,1,1,1,0,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Seventeen[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,1,0,0,1,1,1,1,1,0,0,0},
    {0,0,0,1,1,0,0,0,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
    {0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
    {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
    {0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Eighteen[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
int Nineteen[11][15] = {
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,0,0,0,1,0,0,0,1,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,1,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,0,1,1,1,1,0,0,0},
    {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0},
    {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
    {0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
    };
*/

void Blocks::init()
{
    k = 0;
}


void Blocks::draw(N5110 &lcd, int length)
{
    _length = length;
    velocity.x = 0;
    velocity.y = 1;
    if(k == 0){
        _bx = 0;
        _by = -11;
        i=0; //this variable is used to save the positions of the random numbers generated in a block
        while(i < 5)  {
            caseselect[i] = rand()%16; //can make it 17 here later so that people are in for a shock when they think its an empty space and loose massive lives???
            i++;
        }
        round = _length/(7/2);  //to make sure at least one is smaller than the snake size
        caseselect[rand()%5] = floor(round);
        round = _length/(2); //to make sure at least two smaller than the snake size (two because one is already smaller)
        caseselect[rand()%5] = floor(round);
        k = k+1; //to stop this if function to keep executing.
     }
    lcd.drawSprite(_bx+3,_by,11,1,(int *)Frame); //Function to draw the sprite.
    lcd.drawSprite(_bx+19,_by,11,1,(int *)Frame);
    lcd.drawSprite(_bx+35,_by,11,1,(int *)Frame);
    lcd.drawSprite(_bx+51,_by,11,1,(int *)Frame);
    lcd.drawSprite(_bx+67,_by,11,1,(int *)Frame);
    lcd.drawSprite(_bx+83,_by,11,1,(int *)Frame);
    i = 0;
    pos = 4; //this refers to the x coordinate of the blocks.
    while((i<5)&&(pos<=68))  {
        state = caseselect[i];
        switch(state)  {
            case 0:
                // This case creates empty block
                break;
            case 1:
                lcd.drawSprite(pos,_by,11,15,(int *)One);
                break;
            case 2:
                lcd.drawSprite(pos,_by,11,15,(int *)Two);
                break;
            case 3:
                lcd.drawSprite(pos,_by,11,15,(int *)Three);
                break;
            case 4:
                lcd.drawSprite(pos,_by,11,15,(int *)Four);
                break;
            case 5:
                lcd.drawSprite(pos,_by,11,15,(int *)Five);
                break;
            case 6:
                lcd.drawSprite(pos,_by,11,15,(int *)Six);
                break;
            case 7:
                lcd.drawSprite(pos,_by,11,15,(int *)Seven);
                break;
            case 8:
                lcd.drawSprite(pos,_by,11,15,(int *)Eight);
                break;
            case 9:
                lcd.drawSprite(pos,_by,11,15,(int *)Nine);
                break;
            case 10:
                lcd.drawSprite(pos,_by,11,15,(int *)Ten);
                break;
            case 11:
                lcd.drawSprite(pos,_by,11,15,(int *)Eleven);
                break;
            case 12:
                lcd.drawSprite(pos,_by,11,15,(int *)Twelve);
                break;
            case 13:
                lcd.drawSprite(pos,_by,11,15,(int *)Thirteen);
                break;
            case 14:
                lcd.drawSprite(pos,_by,11,15,(int *)Fourteen);
                break;
            case 15:
                lcd.drawSprite(pos,_by,11,15,(int *)Fifteen);
                break;
            default:
                break;
            }
        i++;
        pos+=16;
    }
}



Vector2D Blocks::get_pos() //Obtains the X and Y coordinate of the target.
{
    Vector2D blockpos = {_bx,_by};
    //printf("blockpos is = %f %f \n", blockpos.x, blockpos.y);
    return blockpos;
}

int * Blocks::get_number() //Obtains the X and Y coordinate of the target.
{
    return caseselect;
}


void Blocks::update(int blocknum, int blockgap, int srn, int send_block_number) //send sends the block number only when the y position satisfies a particular requirement
{                                                                 //and srn gives the srn of the block, snake is colliding with.
    // this if function makes sure the block appears at the rate of blockgap.
    if(_by >= (blockgap)){
        k = 0;
    }
    _bx += velocity.x;
    _by += velocity.y;

    if(send_block_number) {caseselect[srn] = blocknum;}
}


void Blocks::set_pos(Vector2D p)
{
    _bx = p.x;
    _by = p.y;
}