![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
Diff: MenuClasses/StartScreen/StartScreen.h
- Revision:
- 83:329da564799a
- Parent:
- 76:7fa91122907f
- Child:
- 84:9950d561fdf8
diff -r c51ae8a501d1 -r 329da564799a MenuClasses/StartScreen/StartScreen.h --- a/MenuClasses/StartScreen/StartScreen.h Mon May 06 10:49:50 2019 +0000 +++ b/MenuClasses/StartScreen/StartScreen.h Mon May 06 14:28:35 2019 +0000 @@ -20,25 +20,25 @@ * * This function initialises the Game Interface and restarts the display. */ - void init(); + void init(N5110 *lcd, Gamepad *pad); /** Draw * * This function draws the Sprite onto the screen. */ - void titleScreen(N5110 &lcd, Gamepad &pad); + void titleScreen(); /** Instruct * * This function updates the user about how to progress after the game banner has been displayed.. */ - void instruct(N5110 &lcd, Gamepad &pad); + void instruct(); /** Display userID * * This function shows who the author of the game is before showing the menu screen. */ - void credits(N5110 &lcd); + void credits(); /** Read Stats * @@ -51,73 +51,73 @@ * This function makes a centralised approach to check when back is pressed in a loop, so that it can be used to exit it and also go to. * the previous menu option. */ - bool checkBackPressed(Gamepad &pad); + bool checkBackPressed(); /** The Menu Screen * * This function obtains the user input on how they want to progress. */ - void menu(N5110 &lcd, Gamepad &pad); + void menu(); /** Main Menu * * This function displays all the Main Menu contents to the player. */ - void mainMenu(N5110 &lcd, Gamepad &pad); + void mainMenu(); /** Draw Selection Arrow * * This function draws arrow to select main menu options. */ - void drawSelectionArrow(N5110 &lcd, Gamepad &pad); + void drawSelectionArrow(); /** Implementing The First Menu Screen * * This function just implements the things decided in main menu. */ - void nextMenu(N5110 &lcd, Gamepad &pad); + void nextMenu(); /** The Second Menu Screen * * This function obtains the user input on the game type they would like to play. */ - void game_mode(N5110 &lcd, Gamepad &pad); + void game_mode(); /** Displaying Mode Options * * This function displays game_mode contents. */ - void selectMode(N5110 &lcd, Gamepad &pad); + void selectMode(); /** Selecting the game mode * * value of g_mode is changed in this function that allows the choise beteen joystick/motion control.. */ - void scrollModeSelection(Gamepad &pad); + void scrollModeSelection(); /** Motion Control Instructions * * This promts the user to press A to centre position their angle if Motion Control is selected.. */ - void motionControlInstructions(N5110 &lcd); + void motionControlInstructions(); /** The Third Menu Screen * * This function obtains the user input on the game speed that suits them. */ - void game_speed(N5110 &lcd, Gamepad &pad); + void game_speed(); /** Displaying GAME speed Contents * * This function just displays game_speed contents. */ - void selectSpeed(N5110 &lcd, Gamepad &pad); + void selectSpeed(); /** Implementing GS * * This function just decides what has to be done next. */ - void scrollSpeedSelection(Gamepad &pad); + void scrollSpeedSelection(); //SETTING THE GAME SPEED AND GAME MODE. @@ -144,6 +144,11 @@ Stats _stats; Settings _settings; Tutorial _tutorial; + + //Pointer to the game pad object pad. + Gamepad *_pad; + //Pointer to the N5110 object lcd. + N5110 *_lcd;