![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
MenuClasses/StartScreen/StartScreen.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-06
- Revision:
- 83:329da564799a
- Parent:
- 76:7fa91122907f
- Child:
- 84:9950d561fdf8
File content as of revision 83:329da564799a:
#ifndef StartScreen_H #define StartScreen_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Settings.h" #include "Stats.h" #include "SDFileSystem.h" #include "Tutorial.h" class StartScreen { public: StartScreen(); ~StartScreen(); /** Initialise StartScreen * * This function initialises the Game Interface and restarts the display. */ void init(N5110 *lcd, Gamepad *pad); /** Draw * * This function draws the Sprite onto the screen. */ void titleScreen(); /** Instruct * * This function updates the user about how to progress after the game banner has been displayed.. */ void instruct(); /** Display userID * * This function shows who the author of the game is before showing the menu screen. */ void credits(); /** Read Stats * * This function just reads the current top level stored in the sd card and saves it for displaying in the menu. */ void read_stats(SDFileSystem &sd); /** Check Back Pressed * * This function makes a centralised approach to check when back is pressed in a loop, so that it can be used to exit it and also go to. * the previous menu option. */ bool checkBackPressed(); /** The Menu Screen * * This function obtains the user input on how they want to progress. */ void menu(); /** Main Menu * * This function displays all the Main Menu contents to the player. */ void mainMenu(); /** Draw Selection Arrow * * This function draws arrow to select main menu options. */ void drawSelectionArrow(); /** Implementing The First Menu Screen * * This function just implements the things decided in main menu. */ void nextMenu(); /** The Second Menu Screen * * This function obtains the user input on the game type they would like to play. */ void game_mode(); /** Displaying Mode Options * * This function displays game_mode contents. */ void selectMode(); /** Selecting the game mode * * value of g_mode is changed in this function that allows the choise beteen joystick/motion control.. */ void scrollModeSelection(); /** Motion Control Instructions * * This promts the user to press A to centre position their angle if Motion Control is selected.. */ void motionControlInstructions(); /** The Third Menu Screen * * This function obtains the user input on the game speed that suits them. */ void game_speed(); /** Displaying GAME speed Contents * * This function just displays game_speed contents. */ void selectSpeed(); /** Implementing GS * * This function just decides what has to be done next. */ void scrollSpeedSelection(); //SETTING THE GAME SPEED AND GAME MODE. int fps; // this sends over the game speed int g_mode; //this helps to select between joystick and motion control. int speed_index; //MENU OPTIONS INDEX. int menu_index; //VARIABLE USED TO DECIDE WEATHER TO SHOW CREDITS. int showCredits; //VARIABLE USED TO DECIDE THE WAIT TIME OF THE MENU PAGES. float controlSensitivity; //VARIABLES TO TOGGLE BACK AND FORTH BETWEEN MENU OPTIONS. bool _backPressed; //remembers if back is pressed. bool _startPressed; //remembers if start is pressed. private: //OBJECT DECLARATIONS Stats _stats; Settings _settings; Tutorial _tutorial; //Pointer to the game pad object pad. Gamepad *_pad; //Pointer to the N5110 object lcd. N5110 *_lcd; }; #endif