Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: Snake/Snake.cpp
- Revision:
- 33:249cf423fb18
- Parent:
- 32:3a3bdeffdf62
- Child:
- 36:dfdd619874ae
diff -r 3a3bdeffdf62 -r 249cf423fb18 Snake/Snake.cpp --- a/Snake/Snake.cpp Mon Apr 15 13:58:09 2019 +0000 +++ b/Snake/Snake.cpp Wed Apr 17 07:47:06 2019 +0000 @@ -27,18 +27,18 @@ int Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level) -{ +{ if(m == 0){ _x[0] = WIDTH/2; //Spawns player sprite near the middle of the screen. - _y[0] = HEIGHT - 3; + _y[0] = HEIGHT - 3; for(int i=0; i<=13; i++) { _x[i+1] = _x[i]; _y[i+1] = _y[i] - 3; b[i] = 1; } - b[14] = 1; - m = m+1; + b[14] = 1; + m = m+1; } //printf("SPRITE %d %d \n", _x[0], _y[0]); if(length == 0) {