Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
33:249cf423fb18
Parent:
32:3a3bdeffdf62
Child:
36:dfdd619874ae
--- a/Snake/Snake.cpp	Mon Apr 15 13:58:09 2019 +0000
+++ b/Snake/Snake.cpp	Wed Apr 17 07:47:06 2019 +0000
@@ -27,18 +27,18 @@
 
 
 int Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level)
-{   
+{
     if(m == 0){
         _x[0] = WIDTH/2;  //Spawns player sprite near the middle of the screen.
-        _y[0] = HEIGHT - 3; 
+        _y[0] = HEIGHT - 3;
         
         for(int i=0; i<=13; i++)  {
             _x[i+1] = _x[i];
             _y[i+1] = _y[i] - 3;
             b[i] = 1;
         }
-        b[14] = 1; 
-        m = m+1;  
+        b[14] = 1;
+        m = m+1;
     }
     //printf("SPRITE %d %d \n", _x[0], _y[0]); 
     if(length == 0)  {