Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
96:1ab67b3e6898
Parent:
95:b068b0735f45
diff -r b068b0735f45 -r 1ab67b3e6898 GameObjects/Blocks/Blocks.h
--- a/GameObjects/Blocks/Blocks.h	Thu May 09 08:35:02 2019 +0000
+++ b/GameObjects/Blocks/Blocks.h	Thu May 09 09:23:57 2019 +0000
@@ -8,7 +8,7 @@
 /** Blocks Class
 @brief This class draws and updates blocks after every collision, and randomly, but logically assigns numbers to the block.
 @author Ahmed N.Adamjee
-@date 8th May 2019
+@date 9th May 2019
 */
 class Blocks
 {
@@ -51,7 +51,7 @@
 
     /**
     * @brief This function sends the coordinates of the top-left pixel in the Blocks sprites.
-    * @returns Vector2D blockpos @details This is a struct that saves the x and y psition of the origin of the blocks sprite to be read.
+    * @returns Vector2D blockpos @details This is a struct that returns the x and y position of the origin of the blocks sprite to be read.
     */
     Vector2D get_pos();