Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameObjects/Blocks/Blocks.h
- Revision:
- 96:1ab67b3e6898
- Parent:
- 95:b068b0735f45
diff -r b068b0735f45 -r 1ab67b3e6898 GameObjects/Blocks/Blocks.h --- a/GameObjects/Blocks/Blocks.h Thu May 09 08:35:02 2019 +0000 +++ b/GameObjects/Blocks/Blocks.h Thu May 09 09:23:57 2019 +0000 @@ -8,7 +8,7 @@ /** Blocks Class @brief This class draws and updates blocks after every collision, and randomly, but logically assigns numbers to the block. @author Ahmed N.Adamjee -@date 8th May 2019 +@date 9th May 2019 */ class Blocks { @@ -51,7 +51,7 @@ /** * @brief This function sends the coordinates of the top-left pixel in the Blocks sprites. - * @returns Vector2D blockpos @details This is a struct that saves the x and y psition of the origin of the blocks sprite to be read. + * @returns Vector2D blockpos @details This is a struct that returns the x and y position of the origin of the blocks sprite to be read. */ Vector2D get_pos();