Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
GameObjects/Blocks/Blocks.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-09
- Revision:
- 96:1ab67b3e6898
- Parent:
- 95:b068b0735f45
File content as of revision 96:1ab67b3e6898:
#ifndef BLOCKS_H #define BLOCKS_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Blocks Class @brief This class draws and updates blocks after every collision, and randomly, but logically assigns numbers to the block. @author Ahmed N.Adamjee @date 9th May 2019 */ class Blocks { public: /** Constructor */ Blocks(); /** Destructor */ ~Blocks(); /** * @brief Initialises the blocks position struct and reset variable and gets pointers of lcd from int main() to be used privately in the entire class. * @param N5110 *lcd @details pointer to the N5110 object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. */ void init(N5110 *lcd); /** * @brief This function draws the blocks onto the screen and selects numbers to be stored in them. * @param length @details This is the length of the snake, which is recieved from the SnakevsBlocks class to store numbers with relation to it's length. */ void draw(int length); /** * @brief This function draws the Block's sides onto the screen as the blocks are basically individual boxes without sides. */ void DrawFrame(); /** * @brief This function chooses the correct block using a case structure and draws them onto the screen. */ void ChooseBlocks(); /** * @brief This function updates the position of the Blocks as they move down the screen by reacting to collisions if any. * @param blocknum @details saves the numbers inside the block with respect to it's serial number. * @param blockgap @details this is the amount in pixels of the gap between blocks and sets the frequency of block fall. * @param srn @details sr number of the block we are refering to (1 to 5). * @param send_block_number @details makes sure that the block number is only updated when this is at a logic of 1. */ void update(int blocknum, int blockgap, int srn, bool send_block_number); /** * @brief This function sends the coordinates of the top-left pixel in the Blocks sprites. * @returns Vector2D blockpos @details This is a struct that returns the x and y position of the origin of the blocks sprite to be read. */ Vector2D get_pos(); /** * @brief This function sends the number inside the Blocks sprite at a specefic location. * @returns caseselect[5] @details The array of all the numbers saved inside the blocks. */ int * get_number(); /** * @brief This function is used to change the position of the sprite to specific coordinates when called. * @param Vector2D p @details Stores the values from the struct obtained as the new coordinates of the block. */ void set_pos(Vector2D p); double round; //used to save the rounded number to set the value inside the block. int caseselect[5]; //The array of all the numbers saved inside the blocks. Vector2D velocity; //This is a struct that stores the x and y axis velocities of the blocks. private: int _length; //length of the snake int reset; //reset is used to draw a new set of blocks. int _bx; //block x int _by; //block y //Pointer to the game pad object pad. Gamepad *_pad; //Pointer to the N5110 object lcd. N5110 *_lcd; }; #endif