Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Wed Apr 17 08:54:40 2019 +0000
Revision:
34:89f53ffc81bb
Parent:
33:249cf423fb18
Child:
35:ce47cde57bd3
Added functions to display and implement some of the menu functions

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #ifndef StartScreen_H
AhmedPlaymaker 3:fbb1fa853f09 2 #define StartScreen_H
AhmedPlaymaker 3:fbb1fa853f09 3
AhmedPlaymaker 3:fbb1fa853f09 4 #include "mbed.h"
AhmedPlaymaker 3:fbb1fa853f09 5 #include "N5110.h"
AhmedPlaymaker 3:fbb1fa853f09 6 #include "Gamepad.h"
AhmedPlaymaker 5:e4df87957a5b 7 #include "Settings.h"
AhmedPlaymaker 33:249cf423fb18 8 #include "Stats.h"
AhmedPlaymaker 33:249cf423fb18 9 #include "SDFileSystem.h"
AhmedPlaymaker 3:fbb1fa853f09 10
AhmedPlaymaker 3:fbb1fa853f09 11 class StartScreen
AhmedPlaymaker 3:fbb1fa853f09 12 {
AhmedPlaymaker 3:fbb1fa853f09 13 public:
AhmedPlaymaker 3:fbb1fa853f09 14
AhmedPlaymaker 3:fbb1fa853f09 15 StartScreen();
AhmedPlaymaker 30:461231877c89 16 ~StartScreen()
AhmedPlaymaker 30:461231877c89 17 ;
AhmedPlaymaker 3:fbb1fa853f09 18
AhmedPlaymaker 3:fbb1fa853f09 19 /** Initialise StartScreen
AhmedPlaymaker 3:fbb1fa853f09 20 *
AhmedPlaymaker 3:fbb1fa853f09 21 * This function initialises the Game Interface and restarts the display.
AhmedPlaymaker 3:fbb1fa853f09 22 */
AhmedPlaymaker 33:249cf423fb18 23 void init();
AhmedPlaymaker 3:fbb1fa853f09 24
AhmedPlaymaker 3:fbb1fa853f09 25 /** Draw
AhmedPlaymaker 3:fbb1fa853f09 26 *
AhmedPlaymaker 3:fbb1fa853f09 27 * This function draws the Sprite onto the screen.
AhmedPlaymaker 3:fbb1fa853f09 28 */
AhmedPlaymaker 33:249cf423fb18 29 void screen_saver(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 3:fbb1fa853f09 30
AhmedPlaymaker 3:fbb1fa853f09 31 /** Instruct
AhmedPlaymaker 3:fbb1fa853f09 32 *
AhmedPlaymaker 3:fbb1fa853f09 33 * This function updates the user about how to progress after the game banner has been displayed..
AhmedPlaymaker 3:fbb1fa853f09 34 */
AhmedPlaymaker 33:249cf423fb18 35 void instruct(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 3:fbb1fa853f09 36
AhmedPlaymaker 3:fbb1fa853f09 37 /** Display userID
AhmedPlaymaker 3:fbb1fa853f09 38 *
AhmedPlaymaker 3:fbb1fa853f09 39 * This function shows who the author of the game is before showing the menu screen.
AhmedPlaymaker 3:fbb1fa853f09 40 */
AhmedPlaymaker 33:249cf423fb18 41 void info(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 3:fbb1fa853f09 42
AhmedPlaymaker 3:fbb1fa853f09 43 /** The First Menu Screen
AhmedPlaymaker 3:fbb1fa853f09 44 *
AhmedPlaymaker 3:fbb1fa853f09 45 * This function obtains the user input on how they want to progress.
AhmedPlaymaker 3:fbb1fa853f09 46 */
AhmedPlaymaker 33:249cf423fb18 47 void main_menu(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
AhmedPlaymaker 30:461231877c89 48
AhmedPlaymaker 30:461231877c89 49 /** Displaying The First Menu Screen
AhmedPlaymaker 30:461231877c89 50 *
AhmedPlaymaker 30:461231877c89 51 * This function just displays Menu Screen 1 contents.
AhmedPlaymaker 30:461231877c89 52 */
AhmedPlaymaker 34:89f53ffc81bb 53 void DisplayMMContents(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 34:89f53ffc81bb 54
AhmedPlaymaker 34:89f53ffc81bb 55 /** Implementing The First Menu Screen
AhmedPlaymaker 34:89f53ffc81bb 56 *
AhmedPlaymaker 34:89f53ffc81bb 57 * This function just implements the things decided in main menu.
AhmedPlaymaker 34:89f53ffc81bb 58 */
AhmedPlaymaker 34:89f53ffc81bb 59 void ImplementMM(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
AhmedPlaymaker 33:249cf423fb18 60
AhmedPlaymaker 4:1fe015b66bb8 61 /** The Second Menu Screen
AhmedPlaymaker 4:1fe015b66bb8 62 *
AhmedPlaymaker 4:1fe015b66bb8 63 * This function obtains the user input on the game type they would like to play.
AhmedPlaymaker 4:1fe015b66bb8 64 */
AhmedPlaymaker 33:249cf423fb18 65 void game_mode(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
AhmedPlaymaker 4:1fe015b66bb8 66
AhmedPlaymaker 34:89f53ffc81bb 67 /** Displaying GAME mode Contents
AhmedPlaymaker 34:89f53ffc81bb 68 *
AhmedPlaymaker 34:89f53ffc81bb 69 * This function just displays game_mode contents.
AhmedPlaymaker 34:89f53ffc81bb 70 */
AhmedPlaymaker 34:89f53ffc81bb 71 void DisplayGMContents(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 34:89f53ffc81bb 72
AhmedPlaymaker 4:1fe015b66bb8 73 /** The Third Menu Screen
AhmedPlaymaker 4:1fe015b66bb8 74 *
AhmedPlaymaker 4:1fe015b66bb8 75 * This function obtains the user input on the game speed that suits them.
AhmedPlaymaker 4:1fe015b66bb8 76 */
AhmedPlaymaker 33:249cf423fb18 77 void game_speed(N5110 &lcd, Gamepad &pad, SDFileSystem &sd);
AhmedPlaymaker 33:249cf423fb18 78
AhmedPlaymaker 16:7b474f873683 79
AhmedPlaymaker 16:7b474f873683 80 int fps; // this sends over the game speed
AhmedPlaymaker 30:461231877c89 81 int i;
AhmedPlaymaker 30:461231877c89 82 int lr;
AhmedPlaymaker 30:461231877c89 83 int gs;
AhmedPlaymaker 30:461231877c89 84 int st;
AhmedPlaymaker 30:461231877c89 85 int sc;
AhmedPlaymaker 30:461231877c89 86 float cs;
AhmedPlaymaker 34:89f53ffc81bb 87 int back_pressed; //remembers if back is pressed.
AhmedPlaymaker 33:249cf423fb18 88
AhmedPlaymaker 33:249cf423fb18 89 private:
AhmedPlaymaker 33:249cf423fb18 90 int _level;
AhmedPlaymaker 33:249cf423fb18 91 Stats _stats;
AhmedPlaymaker 3:fbb1fa853f09 92
AhmedPlaymaker 3:fbb1fa853f09 93
AhmedPlaymaker 3:fbb1fa853f09 94
AhmedPlaymaker 3:fbb1fa853f09 95 };
AhmedPlaymaker 3:fbb1fa853f09 96 #endif