![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
StartScreen/StartScreen.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-17
- Revision:
- 34:89f53ffc81bb
- Parent:
- 33:249cf423fb18
- Child:
- 35:ce47cde57bd3
File content as of revision 34:89f53ffc81bb:
#ifndef StartScreen_H #define StartScreen_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Settings.h" #include "Stats.h" #include "SDFileSystem.h" class StartScreen { public: StartScreen(); ~StartScreen() ; /** Initialise StartScreen * * This function initialises the Game Interface and restarts the display. */ void init(); /** Draw * * This function draws the Sprite onto the screen. */ void screen_saver(N5110 &lcd, Gamepad &pad); /** Instruct * * This function updates the user about how to progress after the game banner has been displayed.. */ void instruct(N5110 &lcd, Gamepad &pad); /** Display userID * * This function shows who the author of the game is before showing the menu screen. */ void info(N5110 &lcd, Gamepad &pad); /** The First Menu Screen * * This function obtains the user input on how they want to progress. */ void main_menu(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); /** Displaying The First Menu Screen * * This function just displays Menu Screen 1 contents. */ void DisplayMMContents(N5110 &lcd, Gamepad &pad); /** Implementing The First Menu Screen * * This function just implements the things decided in main menu. */ void ImplementMM(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); /** The Second Menu Screen * * This function obtains the user input on the game type they would like to play. */ void game_mode(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); /** Displaying GAME mode Contents * * This function just displays game_mode contents. */ void DisplayGMContents(N5110 &lcd, Gamepad &pad); /** The Third Menu Screen * * This function obtains the user input on the game speed that suits them. */ void game_speed(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); int fps; // this sends over the game speed int i; int lr; int gs; int st; int sc; float cs; int back_pressed; //remembers if back is pressed. private: int _level; Stats _stats; }; #endif