Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Sun Apr 28 18:17:48 2019 +0000
Revision:
57:845781aea5ec
Parent:
56:142e9fdb77a8
Child:
61:f3c402bc2ad0
added brightness and contrast logos

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 5:e4df87957a5b 1 #include "Settings.h"
AhmedPlaymaker 5:e4df87957a5b 2
AhmedPlaymaker 5:e4df87957a5b 3 Settings::Settings()
AhmedPlaymaker 5:e4df87957a5b 4 {
AhmedPlaymaker 5:e4df87957a5b 5
AhmedPlaymaker 5:e4df87957a5b 6 }
AhmedPlaymaker 5:e4df87957a5b 7
AhmedPlaymaker 5:e4df87957a5b 8 Settings::~Settings()
AhmedPlaymaker 5:e4df87957a5b 9 {
AhmedPlaymaker 5:e4df87957a5b 10
AhmedPlaymaker 5:e4df87957a5b 11 }
AhmedPlaymaker 5:e4df87957a5b 12
AhmedPlaymaker 30:461231877c89 13 int naviL[13][8] = {
AhmedPlaymaker 30:461231877c89 14 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 30:461231877c89 15 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 30:461231877c89 16 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 30:461231877c89 17 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 30:461231877c89 18 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 30:461231877c89 19 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 20 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 30:461231877c89 21 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 30:461231877c89 22 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 30:461231877c89 23 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 30:461231877c89 24 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 30:461231877c89 25 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 30:461231877c89 26 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 30:461231877c89 27 };
AhmedPlaymaker 30:461231877c89 28
AhmedPlaymaker 30:461231877c89 29 int naviR[13][8] = {
AhmedPlaymaker 30:461231877c89 30 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 30:461231877c89 31 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 30:461231877c89 32 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 30:461231877c89 33 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 30:461231877c89 34 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 30:461231877c89 35 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 56:142e9fdb77a8 36 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 30:461231877c89 37 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 30:461231877c89 38 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 30:461231877c89 39 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 30:461231877c89 40 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 30:461231877c89 41 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 30:461231877c89 42 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 30:461231877c89 43 };
AhmedPlaymaker 30:461231877c89 44
AhmedPlaymaker 57:845781aea5ec 45 int screenContrast[13][13] = {
AhmedPlaymaker 57:845781aea5ec 46 {0,0,0,0,1,1,1,1,1,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 47 {0,0,0,1,0,0,0,0,0,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 48 {0,0,1,0,0,1,1,1,0,0,1,0,0},
AhmedPlaymaker 57:845781aea5ec 49 {0,1,0,1,1,0,0,1,1,1,0,1,0},
AhmedPlaymaker 57:845781aea5ec 50 {1,0,0,1,0,0,0,1,1,1,0,0,1},
AhmedPlaymaker 57:845781aea5ec 51 {1,0,1,1,0,0,0,1,1,1,1,0,1},
AhmedPlaymaker 57:845781aea5ec 52 {1,0,1,0,0,0,0,1,1,1,1,0,1},
AhmedPlaymaker 57:845781aea5ec 53 {1,0,1,0,0,0,0,1,1,1,1,0,1},
AhmedPlaymaker 57:845781aea5ec 54 {1,0,0,1,0,0,0,1,1,1,0,0,1},
AhmedPlaymaker 57:845781aea5ec 55 {0,1,0,1,1,0,0,1,1,1,0,1,0},
AhmedPlaymaker 57:845781aea5ec 56 {0,0,1,0,0,1,1,1,0,0,1,0,0},
AhmedPlaymaker 57:845781aea5ec 57 {0,0,0,1,0,0,0,0,0,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 58 {0,0,0,0,1,1,1,1,1,0,0,0,0},
AhmedPlaymaker 57:845781aea5ec 59 };
AhmedPlaymaker 57:845781aea5ec 60
AhmedPlaymaker 57:845781aea5ec 61 int brightness[15][15] = {
AhmedPlaymaker 57:845781aea5ec 62 {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 63 {0,1,0,0,1,0,0,1,0,0,1,0,0,1,0},
AhmedPlaymaker 57:845781aea5ec 64 {0,0,1,0,0,1,0,1,0,1,0,0,1,0,0},
AhmedPlaymaker 57:845781aea5ec 65 {1,0,0,1,0,0,1,1,1,0,0,1,0,0,1},
AhmedPlaymaker 57:845781aea5ec 66 {0,1,0,0,1,1,0,0,0,1,1,0,0,1,0},
AhmedPlaymaker 57:845781aea5ec 67 {0,0,1,0,1,0,0,0,0,0,1,0,1,0,0},
AhmedPlaymaker 57:845781aea5ec 68 {0,0,0,1,0,0,0,0,0,0,0,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 69 {1,1,1,1,0,0,0,0,0,0,0,1,1,1,1},
AhmedPlaymaker 57:845781aea5ec 70 {0,0,0,1,0,0,0,0,0,0,0,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 71 {0,0,1,0,1,0,0,0,0,0,1,0,1,0,0},
AhmedPlaymaker 57:845781aea5ec 72 {0,1,0,0,1,1,0,0,0,1,1,0,0,1,0},
AhmedPlaymaker 57:845781aea5ec 73 {1,0,0,1,0,0,1,1,1,0,0,1,0,0,1},
AhmedPlaymaker 57:845781aea5ec 74 {0,0,1,0,0,1,0,1,0,1,0,0,1,0,0},
AhmedPlaymaker 57:845781aea5ec 75 {0,1,0,0,1,0,0,1,0,0,1,0,0,1,0},
AhmedPlaymaker 57:845781aea5ec 76 {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0},
AhmedPlaymaker 57:845781aea5ec 77 };
AhmedPlaymaker 57:845781aea5ec 78
AhmedPlaymaker 49:441c32f6603e 79 float * Settings::Implement(N5110 &lcd, Gamepad &pad, float cs)
AhmedPlaymaker 30:461231877c89 80 {
AhmedPlaymaker 30:461231877c89 81 Settings::info(lcd, pad);
AhmedPlaymaker 49:441c32f6603e 82 int st = 1;
AhmedPlaymaker 31:6566026b4c6a 83 pad.init();
AhmedPlaymaker 30:461231877c89 84 while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed.
AhmedPlaymaker 30:461231877c89 85 Direction d = pad.get_direction();
AhmedPlaymaker 30:461231877c89 86 wait(1/cs);
AhmedPlaymaker 30:461231877c89 87 lcd.clear();
AhmedPlaymaker 30:461231877c89 88
AhmedPlaymaker 57:845781aea5ec 89 if((d==E)&&(st==4)) { st=1; }
AhmedPlaymaker 55:df0825049171 90
AhmedPlaymaker 57:845781aea5ec 91 else if((d==W)&&(st==1)) { st=4; }
AhmedPlaymaker 55:df0825049171 92
AhmedPlaymaker 57:845781aea5ec 93 else if((d==E)&&(1<=st<=3)) { st=st+1; }
AhmedPlaymaker 55:df0825049171 94
AhmedPlaymaker 57:845781aea5ec 95 else if((d==W)&&(2<=st<=4)) { st=st-1; }
AhmedPlaymaker 55:df0825049171 96
AhmedPlaymaker 55:df0825049171 97 Settings::CallFunctions(lcd, pad, st);
AhmedPlaymaker 30:461231877c89 98 }
AhmedPlaymaker 55:df0825049171 99 pad.tone(1000.0,0.1);
AhmedPlaymaker 30:461231877c89 100 return cs_sc;
AhmedPlaymaker 30:461231877c89 101 }
AhmedPlaymaker 30:461231877c89 102
AhmedPlaymaker 55:df0825049171 103 void Settings::CallFunctions(N5110 &lcd, Gamepad &pad, int st)
AhmedPlaymaker 55:df0825049171 104 {
AhmedPlaymaker 55:df0825049171 105 lcd.drawSprite(5,22,13,8,(int *)naviL); //Function used to draw the sprite.
AhmedPlaymaker 55:df0825049171 106 lcd.drawSprite(71,22,13,8,(int *)naviR); //Function used to draw the sprite.
AhmedPlaymaker 55:df0825049171 107 switch (st) {
AhmedPlaymaker 55:df0825049171 108 case 1:
AhmedPlaymaker 55:df0825049171 109 Settings::controlSensitivity(lcd, pad);
AhmedPlaymaker 55:df0825049171 110 break;
AhmedPlaymaker 55:df0825049171 111 case 2:
AhmedPlaymaker 55:df0825049171 112 Settings::brigntness(lcd, pad);
AhmedPlaymaker 55:df0825049171 113 break;
AhmedPlaymaker 55:df0825049171 114 case 3:
AhmedPlaymaker 55:df0825049171 115 Settings::contrast(lcd, pad);
AhmedPlaymaker 55:df0825049171 116 break;
AhmedPlaymaker 55:df0825049171 117 case 4:
AhmedPlaymaker 55:df0825049171 118 Settings::showCredits(lcd, pad);
AhmedPlaymaker 55:df0825049171 119 break;
AhmedPlaymaker 55:df0825049171 120 }
AhmedPlaymaker 55:df0825049171 121 lcd.refresh();
AhmedPlaymaker 55:df0825049171 122 }
AhmedPlaymaker 55:df0825049171 123
AhmedPlaymaker 5:e4df87957a5b 124 void Settings::info(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 125 {
AhmedPlaymaker 5:e4df87957a5b 126 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 127 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 128 lcd.printString("For selecting",0,0);//Function used to promt the user to how to use settings.
AhmedPlaymaker 5:e4df87957a5b 129 lcd.printString("from settings",0,1);
AhmedPlaymaker 5:e4df87957a5b 130 lcd.printString("available, use",0,2);
AhmedPlaymaker 5:e4df87957a5b 131 lcd.printString("Joystick in <>",0,3);
AhmedPlaymaker 5:e4df87957a5b 132 lcd.printString("directions",0,4);
AhmedPlaymaker 5:e4df87957a5b 133 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 134 wait(2);
AhmedPlaymaker 5:e4df87957a5b 135 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 136 lcd.printString("For adjusting",0,0);
AhmedPlaymaker 5:e4df87957a5b 137 lcd.printString("the parameters,",0,1);
AhmedPlaymaker 5:e4df87957a5b 138 lcd.printString("use the pot",0,2);
AhmedPlaymaker 5:e4df87957a5b 139 lcd.printString("by rotating",0,3);
AhmedPlaymaker 5:e4df87957a5b 140 lcd.printString("Press Back",0,4);
AhmedPlaymaker 5:e4df87957a5b 141 lcd.printString("to confirm",0,5);
AhmedPlaymaker 5:e4df87957a5b 142 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 143 wait(2);
AhmedPlaymaker 5:e4df87957a5b 144 pad.leds_off();
AhmedPlaymaker 5:e4df87957a5b 145 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 146 }
AhmedPlaymaker 5:e4df87957a5b 147
AhmedPlaymaker 49:441c32f6603e 148 void Settings::controlSensitivity(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 149 {
AhmedPlaymaker 5:e4df87957a5b 150 lcd.printString("Control Speeds",0,0);
AhmedPlaymaker 49:441c32f6603e 151 cs_sc[0] = pad.read_pot()*5+1;
AhmedPlaymaker 5:e4df87957a5b 152 lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
AhmedPlaymaker 5:e4df87957a5b 153 lcd.drawRect(15,22,pad.read_pot()*54,13,FILL_BLACK);
AhmedPlaymaker 5:e4df87957a5b 154 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 155 }
AhmedPlaymaker 5:e4df87957a5b 156
AhmedPlaymaker 5:e4df87957a5b 157 void Settings::brigntness(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 158 {
AhmedPlaymaker 57:845781aea5ec 159 lcd.drawSprite(35,2,15,15,(int *)brightness); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 160 float pot;
AhmedPlaymaker 5:e4df87957a5b 161 pot = pad.read_pot();
AhmedPlaymaker 5:e4df87957a5b 162 lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
AhmedPlaymaker 5:e4df87957a5b 163 lcd.drawRect(15,22,pad.read_pot()*54,13,FILL_BLACK);
AhmedPlaymaker 5:e4df87957a5b 164 lcd.setBrightness(pot);
AhmedPlaymaker 5:e4df87957a5b 165 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 166 }
AhmedPlaymaker 5:e4df87957a5b 167
AhmedPlaymaker 5:e4df87957a5b 168 void Settings::contrast(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 169 {
AhmedPlaymaker 57:845781aea5ec 170 lcd.drawSprite(36,3,13,13,(int *)screenContrast); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 171 float pot;
AhmedPlaymaker 43:233f93860d08 172 pot = ((pad.read_pot()+3.8)/8);
AhmedPlaymaker 5:e4df87957a5b 173 lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
AhmedPlaymaker 5:e4df87957a5b 174 lcd.drawRect(15,22,pad.read_pot()*54,13,FILL_BLACK);
AhmedPlaymaker 5:e4df87957a5b 175 lcd.setContrast(pot);
AhmedPlaymaker 5:e4df87957a5b 176 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 177 }
AhmedPlaymaker 5:e4df87957a5b 178
AhmedPlaymaker 49:441c32f6603e 179 void Settings::showCredits(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 180 {
AhmedPlaymaker 5:e4df87957a5b 181 lcd.printString("Show Credits?",5,0);
AhmedPlaymaker 5:e4df87957a5b 182 float pot;
AhmedPlaymaker 5:e4df87957a5b 183 pot = pad.read_pot();
AhmedPlaymaker 5:e4df87957a5b 184
AhmedPlaymaker 6:3ffab44ed49c 185 if(((0.1<=pot)&&(pot<=0.2))||((0.3<=pot)&&(pot<=0.4))||((0.5<=pot)&&(pot<=0.6))||((0.7<=pot)&&(pot<=0.8))||((0.9<=pot)&&(pot<=1))) {
AhmedPlaymaker 5:e4df87957a5b 186 lcd.printString("NO",36,3);
AhmedPlaymaker 49:441c32f6603e 187 cs_sc[1] = 0;
AhmedPlaymaker 5:e4df87957a5b 188 }
AhmedPlaymaker 5:e4df87957a5b 189
AhmedPlaymaker 6:3ffab44ed49c 190 else {
AhmedPlaymaker 5:e4df87957a5b 191 lcd.printString("YES",33,3);
AhmedPlaymaker 49:441c32f6603e 192 cs_sc[1] = 1;
AhmedPlaymaker 5:e4df87957a5b 193 }
AhmedPlaymaker 6:3ffab44ed49c 194
AhmedPlaymaker 5:e4df87957a5b 195 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 196 }