Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Sun Apr 28 16:56:08 2019 +0000
Revision:
56:142e9fdb77a8
Parent:
55:df0825049171
Child:
57:845781aea5ec
Removed some old feature that seems to never make a difference and also added some logos for joystick and motion control, along with changing some code style

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 5:e4df87957a5b 1 #include "Settings.h"
AhmedPlaymaker 5:e4df87957a5b 2
AhmedPlaymaker 5:e4df87957a5b 3 Settings::Settings()
AhmedPlaymaker 5:e4df87957a5b 4 {
AhmedPlaymaker 5:e4df87957a5b 5
AhmedPlaymaker 5:e4df87957a5b 6 }
AhmedPlaymaker 5:e4df87957a5b 7
AhmedPlaymaker 5:e4df87957a5b 8 Settings::~Settings()
AhmedPlaymaker 5:e4df87957a5b 9 {
AhmedPlaymaker 5:e4df87957a5b 10
AhmedPlaymaker 5:e4df87957a5b 11 }
AhmedPlaymaker 5:e4df87957a5b 12
AhmedPlaymaker 30:461231877c89 13 int naviL[13][8] = {
AhmedPlaymaker 30:461231877c89 14 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 30:461231877c89 15 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 30:461231877c89 16 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 30:461231877c89 17 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 30:461231877c89 18 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 30:461231877c89 19 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 56:142e9fdb77a8 20 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 30:461231877c89 21 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 30:461231877c89 22 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 30:461231877c89 23 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 30:461231877c89 24 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 30:461231877c89 25 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 30:461231877c89 26 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 30:461231877c89 27 };
AhmedPlaymaker 30:461231877c89 28
AhmedPlaymaker 30:461231877c89 29 int naviR[13][8] = {
AhmedPlaymaker 30:461231877c89 30 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 30:461231877c89 31 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 30:461231877c89 32 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 30:461231877c89 33 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 30:461231877c89 34 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 30:461231877c89 35 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 56:142e9fdb77a8 36 {1,1,1,1,1,1,1,1},
AhmedPlaymaker 30:461231877c89 37 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 30:461231877c89 38 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 30:461231877c89 39 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 30:461231877c89 40 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 30:461231877c89 41 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 30:461231877c89 42 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 30:461231877c89 43 };
AhmedPlaymaker 30:461231877c89 44
AhmedPlaymaker 49:441c32f6603e 45 float * Settings::Implement(N5110 &lcd, Gamepad &pad, float cs)
AhmedPlaymaker 30:461231877c89 46 {
AhmedPlaymaker 30:461231877c89 47 Settings::info(lcd, pad);
AhmedPlaymaker 49:441c32f6603e 48 int st = 1;
AhmedPlaymaker 31:6566026b4c6a 49 pad.init();
AhmedPlaymaker 30:461231877c89 50 while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed.
AhmedPlaymaker 30:461231877c89 51 Direction d = pad.get_direction();
AhmedPlaymaker 30:461231877c89 52 wait(1/cs);
AhmedPlaymaker 30:461231877c89 53 lcd.clear();
AhmedPlaymaker 30:461231877c89 54
AhmedPlaymaker 55:df0825049171 55 if((d==E)&&(st==5)) { st=1; }
AhmedPlaymaker 55:df0825049171 56
AhmedPlaymaker 55:df0825049171 57 else if((d==W)&&(st==1)) { st=5; }
AhmedPlaymaker 55:df0825049171 58
AhmedPlaymaker 55:df0825049171 59 else if((d==E)&&(1<=st<=4)) { st=st+1; }
AhmedPlaymaker 55:df0825049171 60
AhmedPlaymaker 55:df0825049171 61 else if((d==W)&&(2<=st<=5)) { st=st-1; }
AhmedPlaymaker 55:df0825049171 62
AhmedPlaymaker 55:df0825049171 63 Settings::CallFunctions(lcd, pad, st);
AhmedPlaymaker 30:461231877c89 64 }
AhmedPlaymaker 55:df0825049171 65 pad.tone(1000.0,0.1);
AhmedPlaymaker 30:461231877c89 66 return cs_sc;
AhmedPlaymaker 30:461231877c89 67 }
AhmedPlaymaker 30:461231877c89 68
AhmedPlaymaker 55:df0825049171 69 void Settings::CallFunctions(N5110 &lcd, Gamepad &pad, int st)
AhmedPlaymaker 55:df0825049171 70 {
AhmedPlaymaker 55:df0825049171 71 lcd.drawSprite(5,22,13,8,(int *)naviL); //Function used to draw the sprite.
AhmedPlaymaker 55:df0825049171 72 lcd.drawSprite(71,22,13,8,(int *)naviR); //Function used to draw the sprite.
AhmedPlaymaker 55:df0825049171 73 switch (st) {
AhmedPlaymaker 55:df0825049171 74 case 1:
AhmedPlaymaker 55:df0825049171 75 Settings::controlSensitivity(lcd, pad);
AhmedPlaymaker 55:df0825049171 76 break;
AhmedPlaymaker 55:df0825049171 77 case 2:
AhmedPlaymaker 55:df0825049171 78 Settings::brigntness(lcd, pad);
AhmedPlaymaker 55:df0825049171 79 break;
AhmedPlaymaker 55:df0825049171 80 case 3:
AhmedPlaymaker 55:df0825049171 81 Settings::contrast(lcd, pad);
AhmedPlaymaker 55:df0825049171 82 break;
AhmedPlaymaker 55:df0825049171 83 case 4:
AhmedPlaymaker 55:df0825049171 84 Settings::volume(lcd, pad);
AhmedPlaymaker 55:df0825049171 85 break;
AhmedPlaymaker 55:df0825049171 86 case 5:
AhmedPlaymaker 55:df0825049171 87 Settings::showCredits(lcd, pad);
AhmedPlaymaker 55:df0825049171 88 break;
AhmedPlaymaker 55:df0825049171 89 }
AhmedPlaymaker 55:df0825049171 90 lcd.refresh();
AhmedPlaymaker 55:df0825049171 91 }
AhmedPlaymaker 55:df0825049171 92
AhmedPlaymaker 5:e4df87957a5b 93 void Settings::info(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 94 {
AhmedPlaymaker 5:e4df87957a5b 95 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 96 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 97 lcd.printString("For selecting",0,0);//Function used to promt the user to how to use settings.
AhmedPlaymaker 5:e4df87957a5b 98 lcd.printString("from settings",0,1);
AhmedPlaymaker 5:e4df87957a5b 99 lcd.printString("available, use",0,2);
AhmedPlaymaker 5:e4df87957a5b 100 lcd.printString("Joystick in <>",0,3);
AhmedPlaymaker 5:e4df87957a5b 101 lcd.printString("directions",0,4);
AhmedPlaymaker 5:e4df87957a5b 102 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 103 wait(2);
AhmedPlaymaker 5:e4df87957a5b 104 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 105 lcd.printString("For adjusting",0,0);
AhmedPlaymaker 5:e4df87957a5b 106 lcd.printString("the parameters,",0,1);
AhmedPlaymaker 5:e4df87957a5b 107 lcd.printString("use the pot",0,2);
AhmedPlaymaker 5:e4df87957a5b 108 lcd.printString("by rotating",0,3);
AhmedPlaymaker 5:e4df87957a5b 109 lcd.printString("Press Back",0,4);
AhmedPlaymaker 5:e4df87957a5b 110 lcd.printString("to confirm",0,5);
AhmedPlaymaker 5:e4df87957a5b 111 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 112 wait(2);
AhmedPlaymaker 5:e4df87957a5b 113 pad.leds_off();
AhmedPlaymaker 5:e4df87957a5b 114 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 115 }
AhmedPlaymaker 5:e4df87957a5b 116
AhmedPlaymaker 49:441c32f6603e 117 void Settings::controlSensitivity(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 118 {
AhmedPlaymaker 5:e4df87957a5b 119 lcd.printString("Control Speeds",0,0);
AhmedPlaymaker 49:441c32f6603e 120 cs_sc[0] = pad.read_pot()*5+1;
AhmedPlaymaker 5:e4df87957a5b 121 lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
AhmedPlaymaker 5:e4df87957a5b 122 lcd.drawRect(15,22,pad.read_pot()*54,13,FILL_BLACK);
AhmedPlaymaker 5:e4df87957a5b 123 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 124 }
AhmedPlaymaker 5:e4df87957a5b 125
AhmedPlaymaker 5:e4df87957a5b 126 void Settings::brigntness(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 127 {
AhmedPlaymaker 5:e4df87957a5b 128 lcd.printString("Brigntness",9,0);
AhmedPlaymaker 5:e4df87957a5b 129 float pot;
AhmedPlaymaker 5:e4df87957a5b 130 pot = pad.read_pot();
AhmedPlaymaker 5:e4df87957a5b 131 lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
AhmedPlaymaker 5:e4df87957a5b 132 lcd.drawRect(15,22,pad.read_pot()*54,13,FILL_BLACK);
AhmedPlaymaker 5:e4df87957a5b 133 lcd.setBrightness(pot);
AhmedPlaymaker 5:e4df87957a5b 134 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 135 }
AhmedPlaymaker 5:e4df87957a5b 136
AhmedPlaymaker 5:e4df87957a5b 137 void Settings::contrast(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 138 {
AhmedPlaymaker 5:e4df87957a5b 139 lcd.printString("Contrast",16,0);
AhmedPlaymaker 5:e4df87957a5b 140 float pot;
AhmedPlaymaker 43:233f93860d08 141 pot = ((pad.read_pot()+3.8)/8);
AhmedPlaymaker 5:e4df87957a5b 142 lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
AhmedPlaymaker 5:e4df87957a5b 143 lcd.drawRect(15,22,pad.read_pot()*54,13,FILL_BLACK);
AhmedPlaymaker 5:e4df87957a5b 144 lcd.setContrast(pot);
AhmedPlaymaker 5:e4df87957a5b 145 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 146 }
AhmedPlaymaker 5:e4df87957a5b 147
AhmedPlaymaker 5:e4df87957a5b 148 void Settings::volume(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 149 {
AhmedPlaymaker 5:e4df87957a5b 150 lcd.printString("Volume",20,0);
AhmedPlaymaker 5:e4df87957a5b 151 float pot;
AhmedPlaymaker 5:e4df87957a5b 152 pot = pad.read_pot();
AhmedPlaymaker 5:e4df87957a5b 153 lcd.drawRect(15,22,54,13,FILL_TRANSPARENT);
AhmedPlaymaker 5:e4df87957a5b 154 lcd.drawRect(15,22,pot*54,13,FILL_BLACK);
AhmedPlaymaker 5:e4df87957a5b 155 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 156 }
AhmedPlaymaker 5:e4df87957a5b 157
AhmedPlaymaker 49:441c32f6603e 158 void Settings::showCredits(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 5:e4df87957a5b 159 {
AhmedPlaymaker 5:e4df87957a5b 160 lcd.printString("Show Credits?",5,0);
AhmedPlaymaker 5:e4df87957a5b 161 float pot;
AhmedPlaymaker 5:e4df87957a5b 162 pot = pad.read_pot();
AhmedPlaymaker 5:e4df87957a5b 163
AhmedPlaymaker 6:3ffab44ed49c 164 if(((0.1<=pot)&&(pot<=0.2))||((0.3<=pot)&&(pot<=0.4))||((0.5<=pot)&&(pot<=0.6))||((0.7<=pot)&&(pot<=0.8))||((0.9<=pot)&&(pot<=1))) {
AhmedPlaymaker 5:e4df87957a5b 165 lcd.printString("NO",36,3);
AhmedPlaymaker 49:441c32f6603e 166 cs_sc[1] = 0;
AhmedPlaymaker 5:e4df87957a5b 167 }
AhmedPlaymaker 5:e4df87957a5b 168
AhmedPlaymaker 6:3ffab44ed49c 169 else {
AhmedPlaymaker 5:e4df87957a5b 170 lcd.printString("YES",33,3);
AhmedPlaymaker 49:441c32f6603e 171 cs_sc[1] = 1;
AhmedPlaymaker 5:e4df87957a5b 172 }
AhmedPlaymaker 6:3ffab44ed49c 173
AhmedPlaymaker 5:e4df87957a5b 174 pad.leds_on();
AhmedPlaymaker 5:e4df87957a5b 175 }