Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Wed Apr 17 07:47:06 2019 +0000
Revision:
33:249cf423fb18
Parent:
29:c6358c39a70e
Child:
37:ee47699915b8
Added Stats Class and now i can store the highest level.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 7:48ba87cd79b5 1 #ifndef SNAKEVSBLOCK_H
AhmedPlaymaker 7:48ba87cd79b5 2 #define SNAKEVSBLOCK_H
AhmedPlaymaker 7:48ba87cd79b5 3
AhmedPlaymaker 7:48ba87cd79b5 4 #include "mbed.h"
AhmedPlaymaker 7:48ba87cd79b5 5 #include "N5110.h"
AhmedPlaymaker 7:48ba87cd79b5 6 #include "Gamepad.h"
AhmedPlaymaker 7:48ba87cd79b5 7 #include "Snake.h"
AhmedPlaymaker 9:d1d79d4ee673 8 #include "SnakeFood.h"
AhmedPlaymaker 10:751bd953fa27 9 #include "Blocks.h"
AhmedPlaymaker 33:249cf423fb18 10 #include "StartScreen.h"
AhmedPlaymaker 33:249cf423fb18 11 #include "Stats.h"
AhmedPlaymaker 33:249cf423fb18 12 #include "SDFileSystem.h"
AhmedPlaymaker 7:48ba87cd79b5 13
AhmedPlaymaker 7:48ba87cd79b5 14 class SnakevsBlock
AhmedPlaymaker 7:48ba87cd79b5 15 {
AhmedPlaymaker 7:48ba87cd79b5 16 public:
AhmedPlaymaker 7:48ba87cd79b5 17 SnakevsBlock();
AhmedPlaymaker 7:48ba87cd79b5 18 ~SnakevsBlock();
AhmedPlaymaker 7:48ba87cd79b5 19
AhmedPlaymaker 7:48ba87cd79b5 20 /** Initialise Game Machine
AhmedPlaymaker 7:48ba87cd79b5 21 *
AhmedPlaymaker 7:48ba87cd79b5 22 * This function initialises the game machine.
AhmedPlaymaker 7:48ba87cd79b5 23 */
AhmedPlaymaker 7:48ba87cd79b5 24 void init( );
AhmedPlaymaker 7:48ba87cd79b5 25
AhmedPlaymaker 7:48ba87cd79b5 26 /** Read Input
AhmedPlaymaker 7:48ba87cd79b5 27 *
AhmedPlaymaker 7:48ba87cd79b5 28 * This function obtains numeric data from the gamepads joystick.
AhmedPlaymaker 7:48ba87cd79b5 29 */
AhmedPlaymaker 7:48ba87cd79b5 30 void read_input(Gamepad &pad);
AhmedPlaymaker 7:48ba87cd79b5 31
AhmedPlaymaker 7:48ba87cd79b5 32 /** Update
AhmedPlaymaker 7:48ba87cd79b5 33 *
AhmedPlaymaker 7:48ba87cd79b5 34 * This function contains the update functions of the other libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 35 */
AhmedPlaymaker 33:249cf423fb18 36 int update(Gamepad &pad, SDFileSystem &sd);
AhmedPlaymaker 7:48ba87cd79b5 37
AhmedPlaymaker 7:48ba87cd79b5 38 /** Draw
AhmedPlaymaker 7:48ba87cd79b5 39 *
AhmedPlaymaker 7:48ba87cd79b5 40 * This function contains the draw functions of the other libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 41 */
AhmedPlaymaker 7:48ba87cd79b5 42 void draw(N5110 &lcd, Gamepad &pad);
AhmedPlaymaker 7:48ba87cd79b5 43
AhmedPlaymaker 7:48ba87cd79b5 44 /** Get Position
AhmedPlaymaker 7:48ba87cd79b5 45 *
AhmedPlaymaker 7:48ba87cd79b5 46 * This function contains the Get Position functions of the otehr libraries used in the game.
AhmedPlaymaker 7:48ba87cd79b5 47 */
AhmedPlaymaker 7:48ba87cd79b5 48 void get_pos();
AhmedPlaymaker 7:48ba87cd79b5 49
AhmedPlaymaker 29:c6358c39a70e 50 /** Check Block
AhmedPlaymaker 29:c6358c39a70e 51 *
AhmedPlaymaker 29:c6358c39a70e 52 * This function returns the srn of the block we are colliding with;
AhmedPlaymaker 29:c6358c39a70e 53 */
AhmedPlaymaker 29:c6358c39a70e 54 int CheckBlock(int Block);
AhmedPlaymaker 29:c6358c39a70e 55
AhmedPlaymaker 27:3b4775a0d0bb 56 /** Implement Collision
AhmedPlaymaker 27:3b4775a0d0bb 57 *
AhmedPlaymaker 27:3b4775a0d0bb 58 * This function allows the appropriate maths to take place after every collision.
AhmedPlaymaker 27:3b4775a0d0bb 59 */
AhmedPlaymaker 27:3b4775a0d0bb 60 void ImplementCollision(Gamepad &pad);
AhmedPlaymaker 27:3b4775a0d0bb 61
AhmedPlaymaker 7:48ba87cd79b5 62
AhmedPlaymaker 7:48ba87cd79b5 63 int snakex;
AhmedPlaymaker 7:48ba87cd79b5 64 int snakey;
AhmedPlaymaker 7:48ba87cd79b5 65 int length;
AhmedPlaymaker 19:05cc9f801468 66 int level;
AhmedPlaymaker 9:d1d79d4ee673 67 int foodbuff; //this makes food 1,2,and 3 come at seperate times
AhmedPlaymaker 12:1e601b176437 68 int blocknum;
AhmedPlaymaker 19:05cc9f801468 69 int blockgap; //to change frequency of fall
AhmedPlaymaker 19:05cc9f801468 70 int blockbuff; // to manage the fall of food relative to the blocks
AhmedPlaymaker 12:1e601b176437 71 int srn;
AhmedPlaymaker 12:1e601b176437 72 int send; //makes sure that the block number is only updated when send is activated.
AhmedPlaymaker 13:9785f2404045 73 int speed; //makes sure that snake only moves if not colliding to block walls
AhmedPlaymaker 25:e827f1a8fadc 74 int back; //enables the player to go back on main menu if back is pressed.
AhmedPlaymaker 22:ee698f66146f 75 int b[15];
AhmedPlaymaker 18:b391caa5754c 76 int b0_to_b14[15];
AhmedPlaymaker 24:1c118b071430 77 Vector2D snake_pos[15];
AhmedPlaymaker 7:48ba87cd79b5 78
AhmedPlaymaker 7:48ba87cd79b5 79 private:
AhmedPlaymaker 7:48ba87cd79b5 80
AhmedPlaymaker 7:48ba87cd79b5 81 Snake _s;
AhmedPlaymaker 9:d1d79d4ee673 82 SnakeFood _f;
AhmedPlaymaker 9:d1d79d4ee673 83 SnakeFood _ff;
AhmedPlaymaker 9:d1d79d4ee673 84 SnakeFood _fff;
AhmedPlaymaker 10:751bd953fa27 85 Blocks _b;
AhmedPlaymaker 33:249cf423fb18 86 Stats _statset;
AhmedPlaymaker 7:48ba87cd79b5 87 int _speed;
AhmedPlaymaker 7:48ba87cd79b5 88 Direction _d;
AhmedPlaymaker 7:48ba87cd79b5 89 float _mag;
AhmedPlaymaker 7:48ba87cd79b5 90 int n;
AhmedPlaymaker 7:48ba87cd79b5 91
AhmedPlaymaker 9:d1d79d4ee673 92 /** Check for Snake and Food collision
AhmedPlaymaker 9:d1d79d4ee673 93 *
AhmedPlaymaker 9:d1d79d4ee673 94 * This function checks if the Snake has come into contact with it's food.
AhmedPlaymaker 9:d1d79d4ee673 95 */
AhmedPlaymaker 9:d1d79d4ee673 96 void CheckSnakeFoodCollision(Gamepad &pad);
AhmedPlaymaker 9:d1d79d4ee673 97
AhmedPlaymaker 12:1e601b176437 98 /** Check for Snake and Block collision
AhmedPlaymaker 12:1e601b176437 99 *
AhmedPlaymaker 12:1e601b176437 100 * This function checks if the Snake has come into contact with any Block.
AhmedPlaymaker 12:1e601b176437 101 */
AhmedPlaymaker 12:1e601b176437 102 void CheckSnakeBlockCollision(Gamepad &pad);
AhmedPlaymaker 13:9785f2404045 103
AhmedPlaymaker 13:9785f2404045 104 /** Check for Snake and Block Sides collision
AhmedPlaymaker 13:9785f2404045 105 *
AhmedPlaymaker 13:9785f2404045 106 * This function checks if the Snake has come into contact with any the sides of the block and stops it moving.
AhmedPlaymaker 13:9785f2404045 107 */
AhmedPlaymaker 13:9785f2404045 108 void CheckSnakeBlockSidesCollision(Gamepad &pad, Direction d);
AhmedPlaymaker 7:48ba87cd79b5 109 };
AhmedPlaymaker 7:48ba87cd79b5 110 #endif