Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Mon Apr 22 05:28:37 2019 +0000
Revision:
39:210ac915e0a0
Parent:
37:ee47699915b8
Child:
41:4edac50f010d
Removed some unnecessary get pos functions.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 7:48ba87cd79b5 1 #include "Snake.h"
AhmedPlaymaker 7:48ba87cd79b5 2
AhmedPlaymaker 7:48ba87cd79b5 3 Snake::Snake()
AhmedPlaymaker 7:48ba87cd79b5 4 {
AhmedPlaymaker 7:48ba87cd79b5 5
AhmedPlaymaker 7:48ba87cd79b5 6 }
AhmedPlaymaker 7:48ba87cd79b5 7
AhmedPlaymaker 7:48ba87cd79b5 8 Snake::~Snake()
AhmedPlaymaker 7:48ba87cd79b5 9 {
AhmedPlaymaker 7:48ba87cd79b5 10
AhmedPlaymaker 7:48ba87cd79b5 11 }
AhmedPlaymaker 7:48ba87cd79b5 12
AhmedPlaymaker 7:48ba87cd79b5 13 //The Snake Sprite.
AhmedPlaymaker 8:890b986b16a4 14 int snake_sprite[3][3] = {
AhmedPlaymaker 8:890b986b16a4 15 {0,1,0},
AhmedPlaymaker 8:890b986b16a4 16 {1,0,1},
AhmedPlaymaker 8:890b986b16a4 17 {0,1,0},
AhmedPlaymaker 9:d1d79d4ee673 18 };
AhmedPlaymaker 7:48ba87cd79b5 19
AhmedPlaymaker 7:48ba87cd79b5 20 void Snake::init()
AhmedPlaymaker 7:48ba87cd79b5 21 {
AhmedPlaymaker 7:48ba87cd79b5 22
AhmedPlaymaker 18:b391caa5754c 23 _speed = 1;// change this according to the options selected
AhmedPlaymaker 30:461231877c89 24 m = 0; //Variable used to allow a starting location for the player.
AhmedPlaymaker 7:48ba87cd79b5 25
AhmedPlaymaker 7:48ba87cd79b5 26 }
AhmedPlaymaker 7:48ba87cd79b5 27
AhmedPlaymaker 7:48ba87cd79b5 28
AhmedPlaymaker 20:1e6338403427 29 int Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level)
AhmedPlaymaker 33:249cf423fb18 30 {
AhmedPlaymaker 7:48ba87cd79b5 31 if(m == 0){
AhmedPlaymaker 21:e41126528cc6 32 _x[0] = WIDTH/2; //Spawns player sprite near the middle of the screen.
AhmedPlaymaker 33:249cf423fb18 33 _y[0] = HEIGHT - 3;
AhmedPlaymaker 22:ee698f66146f 34
AhmedPlaymaker 22:ee698f66146f 35 for(int i=0; i<=13; i++) {
AhmedPlaymaker 22:ee698f66146f 36 _x[i+1] = _x[i];
AhmedPlaymaker 22:ee698f66146f 37 _y[i+1] = _y[i] - 3;
AhmedPlaymaker 22:ee698f66146f 38 b[i] = 1;
AhmedPlaymaker 22:ee698f66146f 39 }
AhmedPlaymaker 33:249cf423fb18 40 b[14] = 1;
AhmedPlaymaker 33:249cf423fb18 41 m = m+1;
AhmedPlaymaker 22:ee698f66146f 42 }
AhmedPlaymaker 21:e41126528cc6 43 //printf("SPRITE %d %d \n", _x[0], _y[0]);
AhmedPlaymaker 8:890b986b16a4 44 if(length == 0) {
AhmedPlaymaker 32:3a3bdeffdf62 45 pad.init();
AhmedPlaymaker 16:7b474f873683 46 while ((pad.check_event(Gamepad::BACK_PRESSED) == false)) {
AhmedPlaymaker 16:7b474f873683 47 lcd.clear();
AhmedPlaymaker 16:7b474f873683 48 lcd.printString("Game",33,1);
AhmedPlaymaker 16:7b474f873683 49 lcd.printString("Over",33,3);
AhmedPlaymaker 16:7b474f873683 50 lcd.printString("Press Back",14,5); //Function used to promt the user to Restart.
AhmedPlaymaker 16:7b474f873683 51 lcd.refresh();
AhmedPlaymaker 16:7b474f873683 52 wait(0.1);
AhmedPlaymaker 16:7b474f873683 53 }
AhmedPlaymaker 16:7b474f873683 54 NVIC_SystemReset(); //Software Reset. //change this condition to loosing screen.
AhmedPlaymaker 8:890b986b16a4 55 }
AhmedPlaymaker 24:1c118b071430 56
AhmedPlaymaker 37:ee47699915b8 57 for(int a=1; a<=10; a++) {
AhmedPlaymaker 24:1c118b071430 58 if(length == a) {
AhmedPlaymaker 24:1c118b071430 59 for(int i=0; i<=a-1; i++) {
AhmedPlaymaker 24:1c118b071430 60 lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite.
AhmedPlaymaker 24:1c118b071430 61 }
AhmedPlaymaker 24:1c118b071430 62 }
AhmedPlaymaker 8:890b986b16a4 63 }
AhmedPlaymaker 37:ee47699915b8 64 if(length>=10) {
AhmedPlaymaker 37:ee47699915b8 65 for(int a=1; a<=10; a++) {
AhmedPlaymaker 37:ee47699915b8 66 for(int i=0; i<=a-1; i++) {
AhmedPlaymaker 37:ee47699915b8 67 lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite.
AhmedPlaymaker 37:ee47699915b8 68 }
AhmedPlaymaker 37:ee47699915b8 69 }
AhmedPlaymaker 37:ee47699915b8 70 }
AhmedPlaymaker 24:1c118b071430 71
AhmedPlaymaker 37:ee47699915b8 72 if(length >= 20) {
AhmedPlaymaker 17:54e13faeaf64 73 lcd.clear();
AhmedPlaymaker 17:54e13faeaf64 74 lcd.printString("Level Complete",0,1);
AhmedPlaymaker 24:1c118b071430 75 lcd.printString("Press Start",10,3);
AhmedPlaymaker 24:1c118b071430 76 lcd.printString("to Proceed",12,4);
AhmedPlaymaker 17:54e13faeaf64 77 lcd.refresh();
AhmedPlaymaker 32:3a3bdeffdf62 78 while (pad.check_event(Gamepad::START_PRESSED) == false) {
AhmedPlaymaker 20:1e6338403427 79 pad.leds_on();
AhmedPlaymaker 24:1c118b071430 80 pad.tone(rand()%1001,0.1); //helps to set max freq for random sound
AhmedPlaymaker 20:1e6338403427 81 wait(0.1);
AhmedPlaymaker 20:1e6338403427 82 pad.leds_off();
AhmedPlaymaker 20:1e6338403427 83 wait(0.1);
AhmedPlaymaker 20:1e6338403427 84 }
AhmedPlaymaker 20:1e6338403427 85 lcd.clear();
AhmedPlaymaker 20:1e6338403427 86 sprintf(bufferlevel,"%d",level);
AhmedPlaymaker 20:1e6338403427 87 lcd.printString("Level:",25,1);
AhmedPlaymaker 20:1e6338403427 88 lcd.printString(bufferlevel,40,3);
AhmedPlaymaker 20:1e6338403427 89 lcd.refresh();
AhmedPlaymaker 20:1e6338403427 90 wait(2);
AhmedPlaymaker 17:54e13faeaf64 91 length = 3;
AhmedPlaymaker 17:54e13faeaf64 92 }
AhmedPlaymaker 17:54e13faeaf64 93 return length;
AhmedPlaymaker 7:48ba87cd79b5 94 }
AhmedPlaymaker 19:05cc9f801468 95
AhmedPlaymaker 24:1c118b071430 96
AhmedPlaymaker 9:d1d79d4ee673 97 Vector2D Snake::get_pos(int length)
AhmedPlaymaker 7:48ba87cd79b5 98 {
AhmedPlaymaker 37:ee47699915b8 99 for(int i=1; i<=10; i++) {
AhmedPlaymaker 24:1c118b071430 100 if(length == i) {
AhmedPlaymaker 24:1c118b071430 101 Vector2D snakepos = {_x[i-1],_y[i-1]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 102 return snakepos;
AhmedPlaymaker 24:1c118b071430 103 }
AhmedPlaymaker 9:d1d79d4ee673 104 }
AhmedPlaymaker 37:ee47699915b8 105 if(length >= 10) {
AhmedPlaymaker 37:ee47699915b8 106 Vector2D snakepos = {_x[9],_y[9]}; //Obtains the snake position.
AhmedPlaymaker 37:ee47699915b8 107 return snakepos;
AhmedPlaymaker 37:ee47699915b8 108 }
AhmedPlaymaker 24:1c118b071430 109 Vector2D snakepos = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 110 return snakepos;
AhmedPlaymaker 7:48ba87cd79b5 111 //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y);
AhmedPlaymaker 13:9785f2404045 112 }
AhmedPlaymaker 13:9785f2404045 113
AhmedPlaymaker 13:9785f2404045 114 Vector2D Snake::get_pos_before1(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 115 {
AhmedPlaymaker 37:ee47699915b8 116 for(int i=2; i<=10; i++) {
AhmedPlaymaker 24:1c118b071430 117 if(length == i) {
AhmedPlaymaker 24:1c118b071430 118 Vector2D snakepos_b1 = {_x[i-2],_y[i-2]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 119 return snakepos_b1;
AhmedPlaymaker 24:1c118b071430 120 }
AhmedPlaymaker 13:9785f2404045 121 }
AhmedPlaymaker 37:ee47699915b8 122 if(length >= 10) {
AhmedPlaymaker 37:ee47699915b8 123 Vector2D snakepos_b1 = {_x[8],_y[8]}; //Obtains the snake position.
AhmedPlaymaker 37:ee47699915b8 124 return snakepos_b1;
AhmedPlaymaker 37:ee47699915b8 125 }
AhmedPlaymaker 24:1c118b071430 126 Vector2D snakepos_b1 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 127 return snakepos_b1;
AhmedPlaymaker 24:1c118b071430 128 //printf("snakepos_b1 from player = %f %f \n", snakepos_b1.x, snakepos_b1.y);
AhmedPlaymaker 13:9785f2404045 129 }
AhmedPlaymaker 13:9785f2404045 130
AhmedPlaymaker 13:9785f2404045 131 Vector2D Snake::get_pos_before2(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 132 {
AhmedPlaymaker 37:ee47699915b8 133 for(int i=3; i<=10; i++) {
AhmedPlaymaker 24:1c118b071430 134 if(length == i) {
AhmedPlaymaker 24:1c118b071430 135 Vector2D snakepos_b2 = {_x[i-3],_y[i-3]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 136 return snakepos_b2;
AhmedPlaymaker 24:1c118b071430 137 }
AhmedPlaymaker 13:9785f2404045 138 }
AhmedPlaymaker 37:ee47699915b8 139 if(length >= 10) {
AhmedPlaymaker 37:ee47699915b8 140 Vector2D snakepos_b2 = {_x[7],_y[7]}; //Obtains the snake position.
AhmedPlaymaker 37:ee47699915b8 141 return snakepos_b2;
AhmedPlaymaker 37:ee47699915b8 142 }
AhmedPlaymaker 24:1c118b071430 143 Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 144 return snakepos_b2;
AhmedPlaymaker 24:1c118b071430 145 //printf("snakepos_b2 from player = %f %f \n", snakepos_b2.x, snakepos_b2.y);
AhmedPlaymaker 13:9785f2404045 146 }
AhmedPlaymaker 13:9785f2404045 147
AhmedPlaymaker 13:9785f2404045 148 Vector2D Snake::get_pos_before3(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 149 {
AhmedPlaymaker 37:ee47699915b8 150 for(int i=4; i<=10; i++) {
AhmedPlaymaker 24:1c118b071430 151 if(length == i) {
AhmedPlaymaker 24:1c118b071430 152 Vector2D snakepos_b3 = {_x[i-4],_y[i-4]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 153 return snakepos_b3;
AhmedPlaymaker 24:1c118b071430 154 }
AhmedPlaymaker 13:9785f2404045 155 }
AhmedPlaymaker 37:ee47699915b8 156 if(length >= 10) {
AhmedPlaymaker 37:ee47699915b8 157 Vector2D snakepos_b3 = {_x[6],_y[6]}; //Obtains the snake position.
AhmedPlaymaker 37:ee47699915b8 158 return snakepos_b3;
AhmedPlaymaker 37:ee47699915b8 159 }
AhmedPlaymaker 24:1c118b071430 160 Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 161 return snakepos_b3;
AhmedPlaymaker 24:1c118b071430 162 //printf("snakepos_b3 from player = %f %f \n", snakepos_b3.x, snakepos_b3.y);
AhmedPlaymaker 13:9785f2404045 163 }
AhmedPlaymaker 13:9785f2404045 164
AhmedPlaymaker 13:9785f2404045 165 Vector2D Snake::get_pos_before4(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 166 {
AhmedPlaymaker 37:ee47699915b8 167 for(int i=5; i<=10; i++) {
AhmedPlaymaker 24:1c118b071430 168 if(length == i) {
AhmedPlaymaker 24:1c118b071430 169 Vector2D snakepos_b4 = {_x[i-5],_y[i-5]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 170 return snakepos_b4;
AhmedPlaymaker 24:1c118b071430 171 }
AhmedPlaymaker 13:9785f2404045 172 }
AhmedPlaymaker 37:ee47699915b8 173 if(length >= 10) {
AhmedPlaymaker 37:ee47699915b8 174 Vector2D snakepos_b4 = {_x[5],_y[5]}; //Obtains the snake position.
AhmedPlaymaker 37:ee47699915b8 175 return snakepos_b4;
AhmedPlaymaker 37:ee47699915b8 176 }
AhmedPlaymaker 24:1c118b071430 177 Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 178 return snakepos_b4;
AhmedPlaymaker 24:1c118b071430 179 //printf("snakepos_b4 from player = %f %f \n", snakepos_b4.x, snakepos_b4.y);
AhmedPlaymaker 13:9785f2404045 180 }
AhmedPlaymaker 13:9785f2404045 181
AhmedPlaymaker 13:9785f2404045 182 Vector2D Snake::get_pos_before5(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 183 {
AhmedPlaymaker 37:ee47699915b8 184 for(int i=6; i<=10; i++) {
AhmedPlaymaker 24:1c118b071430 185 if(length == i) {
AhmedPlaymaker 24:1c118b071430 186 Vector2D snakepos_b5 = {_x[i-6],_y[i-6]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 187 return snakepos_b5;
AhmedPlaymaker 24:1c118b071430 188 }
AhmedPlaymaker 13:9785f2404045 189 }
AhmedPlaymaker 37:ee47699915b8 190 if(length >= 10) {
AhmedPlaymaker 37:ee47699915b8 191 Vector2D snakepos_b5 = {_x[4],_y[4]}; //Obtains the snake position.
AhmedPlaymaker 37:ee47699915b8 192 return snakepos_b5;
AhmedPlaymaker 37:ee47699915b8 193 }
AhmedPlaymaker 24:1c118b071430 194 Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 195 return snakepos_b5;
AhmedPlaymaker 24:1c118b071430 196 //printf("snakepos_b5 from player = %f %f \n", snakepos_b5.x, snakepos_b5.y);
AhmedPlaymaker 13:9785f2404045 197 }
AhmedPlaymaker 13:9785f2404045 198
AhmedPlaymaker 13:9785f2404045 199 Vector2D Snake::get_pos_before6(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 200 {
AhmedPlaymaker 37:ee47699915b8 201 for(int i=7; i<=10; i++) {
AhmedPlaymaker 24:1c118b071430 202 if(length == i) {
AhmedPlaymaker 24:1c118b071430 203 Vector2D snakepos_b6 = {_x[i-7],_y[i-7]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 204 return snakepos_b6;
AhmedPlaymaker 24:1c118b071430 205 }
AhmedPlaymaker 13:9785f2404045 206 }
AhmedPlaymaker 37:ee47699915b8 207 if(length >= 10) {
AhmedPlaymaker 37:ee47699915b8 208 Vector2D snakepos_b6 = {_x[3],_y[3]}; //Obtains the snake position.
AhmedPlaymaker 37:ee47699915b8 209 return snakepos_b6;
AhmedPlaymaker 37:ee47699915b8 210 }
AhmedPlaymaker 24:1c118b071430 211 Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 212 return snakepos_b6;
AhmedPlaymaker 24:1c118b071430 213 //printf("snakepos_b6 from player = %f %f \n", snakepos_b6.x, snakepos_b6.y);
AhmedPlaymaker 13:9785f2404045 214 }
AhmedPlaymaker 13:9785f2404045 215
AhmedPlaymaker 13:9785f2404045 216 Vector2D Snake::get_pos_before7(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 217 {
AhmedPlaymaker 37:ee47699915b8 218 for(int i=8; i<=10; i++) {
AhmedPlaymaker 24:1c118b071430 219 if(length == i) {
AhmedPlaymaker 24:1c118b071430 220 Vector2D snakepos_b7 = {_x[i-8],_y[i-8]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 221 return snakepos_b7;
AhmedPlaymaker 24:1c118b071430 222 }
AhmedPlaymaker 13:9785f2404045 223 }
AhmedPlaymaker 37:ee47699915b8 224 if(length >= 10) {
AhmedPlaymaker 37:ee47699915b8 225 Vector2D snakepos_b7 = {_x[2],_y[2]}; //Obtains the snake position.
AhmedPlaymaker 37:ee47699915b8 226 return snakepos_b7;
AhmedPlaymaker 37:ee47699915b8 227 }
AhmedPlaymaker 24:1c118b071430 228 Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 229 return snakepos_b7;
AhmedPlaymaker 24:1c118b071430 230 //printf("snakepos_b7 from player = %f %f \n", snakepos_b7.x, snakepos_b7.y);
AhmedPlaymaker 7:48ba87cd79b5 231 }
AhmedPlaymaker 7:48ba87cd79b5 232
AhmedPlaymaker 13:9785f2404045 233 Vector2D Snake::get_pos_before8(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 234 {
AhmedPlaymaker 37:ee47699915b8 235 for(int i=9; i<=10; i++) {
AhmedPlaymaker 24:1c118b071430 236 if(length == i) {
AhmedPlaymaker 24:1c118b071430 237 Vector2D snakepos_b8 = {_x[i-9],_y[i-9]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 238 return snakepos_b8;
AhmedPlaymaker 24:1c118b071430 239 }
AhmedPlaymaker 13:9785f2404045 240 }
AhmedPlaymaker 37:ee47699915b8 241 if(length >= 10) {
AhmedPlaymaker 37:ee47699915b8 242 Vector2D snakepos_b8 = {_x[1],_y[1]}; //Obtains the snake position.
AhmedPlaymaker 37:ee47699915b8 243 return snakepos_b8;
AhmedPlaymaker 37:ee47699915b8 244 }
AhmedPlaymaker 24:1c118b071430 245 Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 246 return snakepos_b8;
AhmedPlaymaker 24:1c118b071430 247 //printf("snakepos_b8 from player = %f %f \n", snakepos_b8.x, snakepos_b8.y);
AhmedPlaymaker 13:9785f2404045 248 }
AhmedPlaymaker 7:48ba87cd79b5 249
AhmedPlaymaker 13:9785f2404045 250 Vector2D Snake::get_pos_before9(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 251 {
AhmedPlaymaker 37:ee47699915b8 252 for(int i=10; i<=10; i++) {
AhmedPlaymaker 24:1c118b071430 253 if(length == i) {
AhmedPlaymaker 24:1c118b071430 254 Vector2D snakepos_b9 = {_x[i-10],_y[i-10]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 255 return snakepos_b9;
AhmedPlaymaker 24:1c118b071430 256 }
AhmedPlaymaker 13:9785f2404045 257 }
AhmedPlaymaker 37:ee47699915b8 258 if(length >= 10) {
AhmedPlaymaker 37:ee47699915b8 259 Vector2D snakepos_b9 = {_x[0],_y[0]}; //Obtains the snake position.
AhmedPlaymaker 37:ee47699915b8 260 return snakepos_b9;
AhmedPlaymaker 37:ee47699915b8 261 }
AhmedPlaymaker 24:1c118b071430 262 Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 263 return snakepos_b9;
AhmedPlaymaker 24:1c118b071430 264 //printf("snakepos_b9 from player = %f %f \n", snakepos_b9.x, snakepos_b9.y);
AhmedPlaymaker 13:9785f2404045 265 }
AhmedPlaymaker 13:9785f2404045 266
AhmedPlaymaker 36:dfdd619874ae 267 void Snake::update(Direction d,int length, int speed, int* b)
AhmedPlaymaker 13:9785f2404045 268 {
AhmedPlaymaker 13:9785f2404045 269 _speed = speed; //Speed changes depending on how much you push the joystick.(As Of Now)
AhmedPlaymaker 37:ee47699915b8 270 if(length<=10) {_length = length;} //to stop the snake length virtually at 10 when it goes past it.
AhmedPlaymaker 37:ee47699915b8 271 else {_length = 10;}
AhmedPlaymaker 25:e827f1a8fadc 272 //this makes all of the snake beeds chained together by making the lower ones drag towards where the top one was in the previous loop
AhmedPlaymaker 32:3a3bdeffdf62 273 //the b[i] makes sure that the snake beed doesn't move if that beed is deactivated by colliding with a barrier.
AhmedPlaymaker 22:ee698f66146f 274 for(int i=0; i<=13; i++) {
AhmedPlaymaker 37:ee47699915b8 275 if((_length > i+1)&&(_x[i] != _x[i+1])) {
AhmedPlaymaker 22:ee698f66146f 276 if ((_x[i] > _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) {
AhmedPlaymaker 22:ee698f66146f 277 _x[i]-=_speed;
AhmedPlaymaker 8:890b986b16a4 278 }
AhmedPlaymaker 22:ee698f66146f 279 if ((_x[i] < _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) {
AhmedPlaymaker 22:ee698f66146f 280 _x[i]+=_speed;
AhmedPlaymaker 22:ee698f66146f 281 }
AhmedPlaymaker 21:e41126528cc6 282 }
AhmedPlaymaker 21:e41126528cc6 283 }
AhmedPlaymaker 25:e827f1a8fadc 284 //this makes the controls of W/E directions only exclusive to the top beed in the snake
AhmedPlaymaker 22:ee698f66146f 285 for(int i=14; i>=0; i--) {
AhmedPlaymaker 37:ee47699915b8 286 if((_length == i+1)&&(b[i] == 1)) {
AhmedPlaymaker 32:3a3bdeffdf62 287
AhmedPlaymaker 32:3a3bdeffdf62 288 if (d == E) {_x[i]+= _speed;}
AhmedPlaymaker 32:3a3bdeffdf62 289
AhmedPlaymaker 32:3a3bdeffdf62 290 if (d == W) {_x[i]-= _speed;}
AhmedPlaymaker 32:3a3bdeffdf62 291
AhmedPlaymaker 22:ee698f66146f 292 }
AhmedPlaymaker 7:48ba87cd79b5 293 }
AhmedPlaymaker 7:48ba87cd79b5 294
AhmedPlaymaker 9:d1d79d4ee673 295 // the following makes sure that when the length is increased, the snake stays where it was when it ate food.
AhmedPlaymaker 7:48ba87cd79b5 296
AhmedPlaymaker 32:3a3bdeffdf62 297 for(int i=2; i<=15; i++) {
AhmedPlaymaker 32:3a3bdeffdf62 298
AhmedPlaymaker 37:ee47699915b8 299 if(_length < i) {_x[i-1] = _x[i-2];}
AhmedPlaymaker 9:d1d79d4ee673 300 }
AhmedPlaymaker 9:d1d79d4ee673 301
AhmedPlaymaker 25:e827f1a8fadc 302 //Limits set so that the snake does not travel off the screen.
AhmedPlaymaker 22:ee698f66146f 303 for(int i=0; i<=14; i++) {
AhmedPlaymaker 32:3a3bdeffdf62 304
AhmedPlaymaker 32:3a3bdeffdf62 305 if (_x[i] <= 0) {_x[i] = 0;}
AhmedPlaymaker 32:3a3bdeffdf62 306
AhmedPlaymaker 32:3a3bdeffdf62 307 if (_x[i] > 81) {_x[i] = 81;}
AhmedPlaymaker 8:890b986b16a4 308 }
AhmedPlaymaker 7:48ba87cd79b5 309 }
AhmedPlaymaker 7:48ba87cd79b5 310