Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Mon Apr 15 06:00:01 2019 +0000
Revision:
30:461231877c89
Parent:
25:e827f1a8fadc
Child:
32:3a3bdeffdf62
Removed glitches of the pad remembering the buttons pressed too long.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 7:48ba87cd79b5 1 #include "Snake.h"
AhmedPlaymaker 7:48ba87cd79b5 2
AhmedPlaymaker 7:48ba87cd79b5 3 Snake::Snake()
AhmedPlaymaker 7:48ba87cd79b5 4 {
AhmedPlaymaker 7:48ba87cd79b5 5
AhmedPlaymaker 7:48ba87cd79b5 6 }
AhmedPlaymaker 7:48ba87cd79b5 7
AhmedPlaymaker 7:48ba87cd79b5 8 Snake::~Snake()
AhmedPlaymaker 7:48ba87cd79b5 9 {
AhmedPlaymaker 7:48ba87cd79b5 10
AhmedPlaymaker 7:48ba87cd79b5 11 }
AhmedPlaymaker 7:48ba87cd79b5 12
AhmedPlaymaker 7:48ba87cd79b5 13 //The Snake Sprite.
AhmedPlaymaker 8:890b986b16a4 14 int snake_sprite[3][3] = {
AhmedPlaymaker 8:890b986b16a4 15 {0,1,0},
AhmedPlaymaker 8:890b986b16a4 16 {1,0,1},
AhmedPlaymaker 8:890b986b16a4 17 {0,1,0},
AhmedPlaymaker 9:d1d79d4ee673 18 };
AhmedPlaymaker 7:48ba87cd79b5 19
AhmedPlaymaker 7:48ba87cd79b5 20 void Snake::init()
AhmedPlaymaker 7:48ba87cd79b5 21 {
AhmedPlaymaker 7:48ba87cd79b5 22
AhmedPlaymaker 18:b391caa5754c 23 _speed = 1;// change this according to the options selected
AhmedPlaymaker 30:461231877c89 24 m = 0; //Variable used to allow a starting location for the player.
AhmedPlaymaker 7:48ba87cd79b5 25
AhmedPlaymaker 7:48ba87cd79b5 26 }
AhmedPlaymaker 7:48ba87cd79b5 27
AhmedPlaymaker 7:48ba87cd79b5 28
AhmedPlaymaker 20:1e6338403427 29 int Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level)
AhmedPlaymaker 7:48ba87cd79b5 30 {
AhmedPlaymaker 7:48ba87cd79b5 31 if(m == 0){
AhmedPlaymaker 21:e41126528cc6 32 _x[0] = WIDTH/2; //Spawns player sprite near the middle of the screen.
AhmedPlaymaker 22:ee698f66146f 33 _y[0] = HEIGHT - 3;
AhmedPlaymaker 22:ee698f66146f 34
AhmedPlaymaker 22:ee698f66146f 35 for(int i=0; i<=13; i++) {
AhmedPlaymaker 22:ee698f66146f 36 _x[i+1] = _x[i];
AhmedPlaymaker 22:ee698f66146f 37 _y[i+1] = _y[i] - 3;
AhmedPlaymaker 22:ee698f66146f 38 b[i] = 1;
AhmedPlaymaker 22:ee698f66146f 39 }
AhmedPlaymaker 21:e41126528cc6 40 b[14] = 1;
AhmedPlaymaker 7:48ba87cd79b5 41 m = m+1;
AhmedPlaymaker 22:ee698f66146f 42 }
AhmedPlaymaker 21:e41126528cc6 43 //printf("SPRITE %d %d \n", _x[0], _y[0]);
AhmedPlaymaker 8:890b986b16a4 44 if(length == 0) {
AhmedPlaymaker 16:7b474f873683 45 while ((pad.check_event(Gamepad::BACK_PRESSED) == false)) {
AhmedPlaymaker 16:7b474f873683 46 lcd.clear();
AhmedPlaymaker 16:7b474f873683 47 lcd.printString("Game",33,1);
AhmedPlaymaker 16:7b474f873683 48 lcd.printString("Over",33,3);
AhmedPlaymaker 16:7b474f873683 49 lcd.printString("Press Back",14,5); //Function used to promt the user to Restart.
AhmedPlaymaker 16:7b474f873683 50 lcd.refresh();
AhmedPlaymaker 16:7b474f873683 51 wait(0.1);
AhmedPlaymaker 16:7b474f873683 52 }
AhmedPlaymaker 16:7b474f873683 53 NVIC_SystemReset(); //Software Reset. //change this condition to loosing screen.
AhmedPlaymaker 8:890b986b16a4 54 }
AhmedPlaymaker 24:1c118b071430 55
AhmedPlaymaker 24:1c118b071430 56 for(int a=1; a<=15; a++) {
AhmedPlaymaker 24:1c118b071430 57 if(length == a) {
AhmedPlaymaker 24:1c118b071430 58 for(int i=0; i<=a-1; i++) {
AhmedPlaymaker 24:1c118b071430 59 lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite.
AhmedPlaymaker 24:1c118b071430 60 }
AhmedPlaymaker 24:1c118b071430 61 }
AhmedPlaymaker 8:890b986b16a4 62 }
AhmedPlaymaker 24:1c118b071430 63
AhmedPlaymaker 24:1c118b071430 64 if(length > 15) {
AhmedPlaymaker 17:54e13faeaf64 65 lcd.clear();
AhmedPlaymaker 17:54e13faeaf64 66 lcd.printString("Level Complete",0,1);
AhmedPlaymaker 24:1c118b071430 67 lcd.printString("Press Start",10,3);
AhmedPlaymaker 24:1c118b071430 68 lcd.printString("to Proceed",12,4);
AhmedPlaymaker 17:54e13faeaf64 69 lcd.refresh();
AhmedPlaymaker 30:461231877c89 70 pad.init();
AhmedPlaymaker 20:1e6338403427 71 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
AhmedPlaymaker 20:1e6338403427 72 pad.leds_on();
AhmedPlaymaker 24:1c118b071430 73 pad.tone(rand()%1001,0.1); //helps to set max freq for random sound
AhmedPlaymaker 20:1e6338403427 74 wait(0.1);
AhmedPlaymaker 20:1e6338403427 75 pad.leds_off();
AhmedPlaymaker 20:1e6338403427 76 wait(0.1);
AhmedPlaymaker 20:1e6338403427 77 }
AhmedPlaymaker 20:1e6338403427 78 lcd.clear();
AhmedPlaymaker 20:1e6338403427 79 sprintf(bufferlevel,"%d",level);
AhmedPlaymaker 20:1e6338403427 80 lcd.printString("Level:",25,1);
AhmedPlaymaker 20:1e6338403427 81 lcd.printString(bufferlevel,40,3);
AhmedPlaymaker 20:1e6338403427 82 lcd.refresh();
AhmedPlaymaker 20:1e6338403427 83 wait(2);
AhmedPlaymaker 17:54e13faeaf64 84 length = 3;
AhmedPlaymaker 17:54e13faeaf64 85 }
AhmedPlaymaker 17:54e13faeaf64 86 return length;
AhmedPlaymaker 7:48ba87cd79b5 87 }
AhmedPlaymaker 19:05cc9f801468 88
AhmedPlaymaker 24:1c118b071430 89
AhmedPlaymaker 9:d1d79d4ee673 90 Vector2D Snake::get_pos(int length)
AhmedPlaymaker 7:48ba87cd79b5 91 {
AhmedPlaymaker 24:1c118b071430 92 for(int i=1; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 93 if(length == i) {
AhmedPlaymaker 24:1c118b071430 94 Vector2D snakepos = {_x[i-1],_y[i-1]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 95 return snakepos;
AhmedPlaymaker 24:1c118b071430 96 }
AhmedPlaymaker 9:d1d79d4ee673 97 }
AhmedPlaymaker 24:1c118b071430 98 Vector2D snakepos = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 99 return snakepos;
AhmedPlaymaker 7:48ba87cd79b5 100 //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y);
AhmedPlaymaker 13:9785f2404045 101 }
AhmedPlaymaker 13:9785f2404045 102
AhmedPlaymaker 13:9785f2404045 103 Vector2D Snake::get_pos_before1(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 104 {
AhmedPlaymaker 24:1c118b071430 105 for(int i=2; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 106 if(length == i) {
AhmedPlaymaker 24:1c118b071430 107 Vector2D snakepos_b1 = {_x[i-2],_y[i-2]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 108 return snakepos_b1;
AhmedPlaymaker 24:1c118b071430 109 }
AhmedPlaymaker 13:9785f2404045 110 }
AhmedPlaymaker 24:1c118b071430 111 Vector2D snakepos_b1 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 112 return snakepos_b1;
AhmedPlaymaker 24:1c118b071430 113 //printf("snakepos_b1 from player = %f %f \n", snakepos_b1.x, snakepos_b1.y);
AhmedPlaymaker 13:9785f2404045 114 }
AhmedPlaymaker 13:9785f2404045 115
AhmedPlaymaker 13:9785f2404045 116 Vector2D Snake::get_pos_before2(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 117 {
AhmedPlaymaker 24:1c118b071430 118 for(int i=3; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 119 if(length == i) {
AhmedPlaymaker 24:1c118b071430 120 Vector2D snakepos_b2 = {_x[i-3],_y[i-3]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 121 return snakepos_b2;
AhmedPlaymaker 24:1c118b071430 122 }
AhmedPlaymaker 13:9785f2404045 123 }
AhmedPlaymaker 24:1c118b071430 124 Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 125 return snakepos_b2;
AhmedPlaymaker 24:1c118b071430 126 //printf("snakepos_b2 from player = %f %f \n", snakepos_b2.x, snakepos_b2.y);
AhmedPlaymaker 13:9785f2404045 127 }
AhmedPlaymaker 13:9785f2404045 128
AhmedPlaymaker 13:9785f2404045 129 Vector2D Snake::get_pos_before3(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 130 {
AhmedPlaymaker 24:1c118b071430 131 for(int i=4; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 132 if(length == i) {
AhmedPlaymaker 24:1c118b071430 133 Vector2D snakepos_b3 = {_x[i-4],_y[i-4]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 134 return snakepos_b3;
AhmedPlaymaker 24:1c118b071430 135 }
AhmedPlaymaker 13:9785f2404045 136 }
AhmedPlaymaker 24:1c118b071430 137 Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 138 return snakepos_b3;
AhmedPlaymaker 24:1c118b071430 139 //printf("snakepos_b3 from player = %f %f \n", snakepos_b3.x, snakepos_b3.y);
AhmedPlaymaker 13:9785f2404045 140 }
AhmedPlaymaker 13:9785f2404045 141
AhmedPlaymaker 13:9785f2404045 142 Vector2D Snake::get_pos_before4(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 143 {
AhmedPlaymaker 24:1c118b071430 144 for(int i=5; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 145 if(length == i) {
AhmedPlaymaker 24:1c118b071430 146 Vector2D snakepos_b4 = {_x[i-5],_y[i-5]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 147 return snakepos_b4;
AhmedPlaymaker 24:1c118b071430 148 }
AhmedPlaymaker 13:9785f2404045 149 }
AhmedPlaymaker 24:1c118b071430 150 Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 151 return snakepos_b4;
AhmedPlaymaker 24:1c118b071430 152 //printf("snakepos_b4 from player = %f %f \n", snakepos_b4.x, snakepos_b4.y);
AhmedPlaymaker 13:9785f2404045 153 }
AhmedPlaymaker 13:9785f2404045 154
AhmedPlaymaker 13:9785f2404045 155 Vector2D Snake::get_pos_before5(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 156 {
AhmedPlaymaker 24:1c118b071430 157 for(int i=6; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 158 if(length == i) {
AhmedPlaymaker 24:1c118b071430 159 Vector2D snakepos_b5 = {_x[i-6],_y[i-6]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 160 return snakepos_b5;
AhmedPlaymaker 24:1c118b071430 161 }
AhmedPlaymaker 13:9785f2404045 162 }
AhmedPlaymaker 24:1c118b071430 163 Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 164 return snakepos_b5;
AhmedPlaymaker 24:1c118b071430 165 //printf("snakepos_b5 from player = %f %f \n", snakepos_b5.x, snakepos_b5.y);
AhmedPlaymaker 13:9785f2404045 166 }
AhmedPlaymaker 13:9785f2404045 167
AhmedPlaymaker 13:9785f2404045 168 Vector2D Snake::get_pos_before6(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 169 {
AhmedPlaymaker 24:1c118b071430 170 for(int i=7; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 171 if(length == i) {
AhmedPlaymaker 24:1c118b071430 172 Vector2D snakepos_b6 = {_x[i-7],_y[i-7]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 173 return snakepos_b6;
AhmedPlaymaker 24:1c118b071430 174 }
AhmedPlaymaker 13:9785f2404045 175 }
AhmedPlaymaker 24:1c118b071430 176 Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 177 return snakepos_b6;
AhmedPlaymaker 24:1c118b071430 178 //printf("snakepos_b6 from player = %f %f \n", snakepos_b6.x, snakepos_b6.y);
AhmedPlaymaker 13:9785f2404045 179 }
AhmedPlaymaker 13:9785f2404045 180
AhmedPlaymaker 13:9785f2404045 181 Vector2D Snake::get_pos_before7(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 182 {
AhmedPlaymaker 24:1c118b071430 183 for(int i=8; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 184 if(length == i) {
AhmedPlaymaker 24:1c118b071430 185 Vector2D snakepos_b7 = {_x[i-8],_y[i-8]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 186 return snakepos_b7;
AhmedPlaymaker 24:1c118b071430 187 }
AhmedPlaymaker 13:9785f2404045 188 }
AhmedPlaymaker 24:1c118b071430 189 Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 190 return snakepos_b7;
AhmedPlaymaker 24:1c118b071430 191 //printf("snakepos_b7 from player = %f %f \n", snakepos_b7.x, snakepos_b7.y);
AhmedPlaymaker 7:48ba87cd79b5 192 }
AhmedPlaymaker 7:48ba87cd79b5 193
AhmedPlaymaker 13:9785f2404045 194 Vector2D Snake::get_pos_before8(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 195 {
AhmedPlaymaker 24:1c118b071430 196 for(int i=9; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 197 if(length == i) {
AhmedPlaymaker 24:1c118b071430 198 Vector2D snakepos_b8 = {_x[i-9],_y[i-9]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 199 return snakepos_b8;
AhmedPlaymaker 24:1c118b071430 200 }
AhmedPlaymaker 13:9785f2404045 201 }
AhmedPlaymaker 24:1c118b071430 202 Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 203 return snakepos_b8;
AhmedPlaymaker 24:1c118b071430 204 //printf("snakepos_b8 from player = %f %f \n", snakepos_b8.x, snakepos_b8.y);
AhmedPlaymaker 13:9785f2404045 205 }
AhmedPlaymaker 7:48ba87cd79b5 206
AhmedPlaymaker 13:9785f2404045 207 Vector2D Snake::get_pos_before9(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 208 {
AhmedPlaymaker 24:1c118b071430 209 for(int i=10; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 210 if(length == i) {
AhmedPlaymaker 24:1c118b071430 211 Vector2D snakepos_b9 = {_x[i-10],_y[i-10]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 212 return snakepos_b9;
AhmedPlaymaker 24:1c118b071430 213 }
AhmedPlaymaker 13:9785f2404045 214 }
AhmedPlaymaker 24:1c118b071430 215 Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 216 return snakepos_b9;
AhmedPlaymaker 24:1c118b071430 217 //printf("snakepos_b9 from player = %f %f \n", snakepos_b9.x, snakepos_b9.y);
AhmedPlaymaker 13:9785f2404045 218 }
AhmedPlaymaker 13:9785f2404045 219
AhmedPlaymaker 13:9785f2404045 220 Vector2D Snake::get_pos_before10(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 221 {
AhmedPlaymaker 24:1c118b071430 222 for(int i=11; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 223 if(length == i) {
AhmedPlaymaker 24:1c118b071430 224 Vector2D snakepos_b10 = {_x[i-11],_y[i-11]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 225 return snakepos_b10;
AhmedPlaymaker 24:1c118b071430 226 }
AhmedPlaymaker 13:9785f2404045 227 }
AhmedPlaymaker 24:1c118b071430 228 Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 229 return snakepos_b10;
AhmedPlaymaker 24:1c118b071430 230 //printf("snakepos_b10 from player = %f %f \n", snakepos_b10.x, snakepos_b10.y);
AhmedPlaymaker 13:9785f2404045 231 }
AhmedPlaymaker 13:9785f2404045 232
AhmedPlaymaker 13:9785f2404045 233 Vector2D Snake::get_pos_before11(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 234 {
AhmedPlaymaker 24:1c118b071430 235 for(int i=12; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 236 if(length == i) {
AhmedPlaymaker 24:1c118b071430 237 Vector2D snakepos_b11 = {_x[i-12],_y[i-12]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 238 return snakepos_b11;
AhmedPlaymaker 24:1c118b071430 239 }
AhmedPlaymaker 13:9785f2404045 240 }
AhmedPlaymaker 24:1c118b071430 241 Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 242 return snakepos_b11;
AhmedPlaymaker 24:1c118b071430 243 //printf("snakepos_b11 from player = %f %f \n", snakepos_b11.x, snakepos_b11.y);
AhmedPlaymaker 13:9785f2404045 244 }
AhmedPlaymaker 13:9785f2404045 245
AhmedPlaymaker 13:9785f2404045 246 Vector2D Snake::get_pos_before12(int length) //this sends data of following sprites.
AhmedPlaymaker 7:48ba87cd79b5 247 {
AhmedPlaymaker 24:1c118b071430 248 for(int i=13; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 249 if(length == i) {
AhmedPlaymaker 24:1c118b071430 250 Vector2D snakepos_b12 = {_x[i-13],_y[i-13]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 251 return snakepos_b12;
AhmedPlaymaker 24:1c118b071430 252 }
AhmedPlaymaker 13:9785f2404045 253 }
AhmedPlaymaker 24:1c118b071430 254 Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 255 return snakepos_b12;
AhmedPlaymaker 24:1c118b071430 256 //printf("snakepos_b12 from player = %f %f \n", snakepos_b12.x, snakepos_b12.y);
AhmedPlaymaker 13:9785f2404045 257 }
AhmedPlaymaker 13:9785f2404045 258
AhmedPlaymaker 13:9785f2404045 259 Vector2D Snake::get_pos_before13(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 260 {
AhmedPlaymaker 24:1c118b071430 261 for(int i=14; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 262 if(length == i) {
AhmedPlaymaker 24:1c118b071430 263 Vector2D snakepos_b13 = {_x[i-14],_y[i-14]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 264 return snakepos_b13;
AhmedPlaymaker 24:1c118b071430 265 }
AhmedPlaymaker 13:9785f2404045 266 }
AhmedPlaymaker 24:1c118b071430 267 Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 268 return snakepos_b13;
AhmedPlaymaker 24:1c118b071430 269 //printf("snakepos_b13 from player = %f %f \n", snakepos_b13.x, snakepos_b13.y);
AhmedPlaymaker 13:9785f2404045 270 }
AhmedPlaymaker 13:9785f2404045 271
AhmedPlaymaker 13:9785f2404045 272 Vector2D Snake::get_pos_before14(int length) //this sends data of following sprites.
AhmedPlaymaker 13:9785f2404045 273 {
AhmedPlaymaker 24:1c118b071430 274 for(int i=15; i<=15; i++) {
AhmedPlaymaker 24:1c118b071430 275 if(length == i) {
AhmedPlaymaker 24:1c118b071430 276 Vector2D snakepos_b14 = {_x[i-15],_y[i-15]}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 277 return snakepos_b14;
AhmedPlaymaker 24:1c118b071430 278 }
AhmedPlaymaker 13:9785f2404045 279 }
AhmedPlaymaker 24:1c118b071430 280 Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position.
AhmedPlaymaker 24:1c118b071430 281 return snakepos_b14;
AhmedPlaymaker 24:1c118b071430 282 //printf("snakepos_b14 from player = %f %f \n", snakepos_b14.x, snakepos_b14.y);
AhmedPlaymaker 13:9785f2404045 283 }
AhmedPlaymaker 13:9785f2404045 284
AhmedPlaymaker 18:b391caa5754c 285
AhmedPlaymaker 13:9785f2404045 286
AhmedPlaymaker 22:ee698f66146f 287 void Snake::update(Direction d,float mag,int length, int speed, int* b)
AhmedPlaymaker 13:9785f2404045 288 {
AhmedPlaymaker 13:9785f2404045 289 _speed = speed; //Speed changes depending on how much you push the joystick.(As Of Now)
AhmedPlaymaker 8:890b986b16a4 290
AhmedPlaymaker 25:e827f1a8fadc 291 //this makes all of the snake beeds chained together by making the lower ones drag towards where the top one was in the previous loop
AhmedPlaymaker 22:ee698f66146f 292 for(int i=0; i<=13; i++) {
AhmedPlaymaker 22:ee698f66146f 293 if(length > i+1) {
AhmedPlaymaker 22:ee698f66146f 294 if ((_x[i] > _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) {
AhmedPlaymaker 22:ee698f66146f 295 _x[i]-=_speed;
AhmedPlaymaker 8:890b986b16a4 296 }
AhmedPlaymaker 22:ee698f66146f 297 if ((_x[i] < _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) {
AhmedPlaymaker 22:ee698f66146f 298 _x[i]+=_speed;
AhmedPlaymaker 22:ee698f66146f 299 }
AhmedPlaymaker 21:e41126528cc6 300 }
AhmedPlaymaker 21:e41126528cc6 301 }
AhmedPlaymaker 25:e827f1a8fadc 302 //this makes the controls of W/E directions only exclusive to the top beed in the snake
AhmedPlaymaker 22:ee698f66146f 303 for(int i=14; i>=0; i--) {
AhmedPlaymaker 22:ee698f66146f 304 if((length == i+1)&&(b[i] == 1)) {
AhmedPlaymaker 22:ee698f66146f 305 if (d == E) {
AhmedPlaymaker 22:ee698f66146f 306 _x[i]+= _speed;
AhmedPlaymaker 22:ee698f66146f 307 }
AhmedPlaymaker 22:ee698f66146f 308 if (d == W) {
AhmedPlaymaker 22:ee698f66146f 309 _x[i]-= _speed;
AhmedPlaymaker 22:ee698f66146f 310 }
AhmedPlaymaker 22:ee698f66146f 311 }
AhmedPlaymaker 7:48ba87cd79b5 312 }
AhmedPlaymaker 7:48ba87cd79b5 313
AhmedPlaymaker 9:d1d79d4ee673 314 // the following makes sure that when the length is increased, the snake stays where it was when it ate food.
AhmedPlaymaker 7:48ba87cd79b5 315
AhmedPlaymaker 22:ee698f66146f 316 for(int i=3; i<=15; i++) {
AhmedPlaymaker 22:ee698f66146f 317 if(length < 2) {
AhmedPlaymaker 22:ee698f66146f 318 _x[1] = _x[0];
AhmedPlaymaker 22:ee698f66146f 319 }
AhmedPlaymaker 22:ee698f66146f 320 else if(length < i) {
AhmedPlaymaker 22:ee698f66146f 321 _x[i-1] = _x[i-2];
AhmedPlaymaker 22:ee698f66146f 322 }
AhmedPlaymaker 9:d1d79d4ee673 323 }
AhmedPlaymaker 9:d1d79d4ee673 324
AhmedPlaymaker 25:e827f1a8fadc 325 //Limits set so that the snake does not travel off the screen.
AhmedPlaymaker 22:ee698f66146f 326 for(int i=0; i<=14; i++) {
AhmedPlaymaker 22:ee698f66146f 327 if (_x[i] <= 0) {
AhmedPlaymaker 22:ee698f66146f 328 _x[i] = 0;
AhmedPlaymaker 22:ee698f66146f 329 }
AhmedPlaymaker 22:ee698f66146f 330 if (_x[i] > 81) {
AhmedPlaymaker 22:ee698f66146f 331 _x[i] = 81;
AhmedPlaymaker 22:ee698f66146f 332 }
AhmedPlaymaker 8:890b986b16a4 333 }
AhmedPlaymaker 7:48ba87cd79b5 334 }
AhmedPlaymaker 7:48ba87cd79b5 335