Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Snake/Snake.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-10
- Revision:
- 22:ee698f66146f
- Parent:
- 21:e41126528cc6
- Child:
- 24:1c118b071430
File content as of revision 22:ee698f66146f:
#include "Snake.h" Snake::Snake() { } Snake::~Snake() { } //The Snake Sprite. int snake_sprite[3][3] = { {0,1,0}, {1,0,1}, {0,1,0}, }; int m = 0; //Variable used to allow a starting location for the player. void Snake::init() { _speed = 1;// change this according to the options selected } int Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level) { if(m == 0){ _x[0] = WIDTH/2; //Spawns player sprite near the middle of the screen. _y[0] = HEIGHT - 3; for(int i=0; i<=13; i++) { _x[i+1] = _x[i]; _y[i+1] = _y[i] - 3; b[i] = 1; } b[14] = 1; m = m+1; } //printf("SPRITE %d %d \n", _x[0], _y[0]); if(length == 0) { while ((pad.check_event(Gamepad::BACK_PRESSED) == false)) { lcd.clear(); lcd.printString("Game",33,1); lcd.printString("Over",33,3); lcd.printString("Press Back",14,5); //Function used to promt the user to Restart. lcd.refresh(); wait(0.1); } NVIC_SystemReset(); //Software Reset. //change this condition to loosing screen. } else if(length == 1) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. } else if(length == 2) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); } else if(length == 3) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); } else if(length == 4) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); } else if(length == 5) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); } else if(length == 6) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); } else if(length == 7) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); } else if(length == 8) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); } else if(length == 9) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); } else if(length == 10) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); } else if(length == 11) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); lcd.drawSprite(_x[10],_y[10],3,3,(int *)snake_sprite); } else if(length == 12) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); lcd.drawSprite(_x[10],_y[10],3,3,(int *)snake_sprite); lcd.drawSprite(_x[11],_y[11],3,3,(int *)snake_sprite); } else if(length == 13) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); lcd.drawSprite(_x[10],_y[10],3,3,(int *)snake_sprite); lcd.drawSprite(_x[11],_y[11],3,3,(int *)snake_sprite); lcd.drawSprite(_x[12],_y[12],3,3,(int *)snake_sprite); } else if(length == 14) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); lcd.drawSprite(_x[10],_y[10],3,3,(int *)snake_sprite); lcd.drawSprite(_x[11],_y[11],3,3,(int *)snake_sprite); lcd.drawSprite(_x[12],_y[12],3,3,(int *)snake_sprite); lcd.drawSprite(_x[13],_y[13],3,3,(int *)snake_sprite); } else if(length == 15) { lcd.drawSprite(_x[0],_y[0],3,3,(int *)snake_sprite); //Function used to draw the sprite. lcd.drawSprite(_x[1],_y[1],3,3,(int *)snake_sprite); lcd.drawSprite(_x[2],_y[2],3,3,(int *)snake_sprite); lcd.drawSprite(_x[3],_y[3],3,3,(int *)snake_sprite); lcd.drawSprite(_x[4],_y[4],3,3,(int *)snake_sprite); lcd.drawSprite(_x[5],_y[5],3,3,(int *)snake_sprite); lcd.drawSprite(_x[6],_y[6],3,3,(int *)snake_sprite); lcd.drawSprite(_x[7],_y[7],3,3,(int *)snake_sprite); lcd.drawSprite(_x[8],_y[8],3,3,(int *)snake_sprite); lcd.drawSprite(_x[9],_y[9],3,3,(int *)snake_sprite); lcd.drawSprite(_x[10],_y[10],3,3,(int *)snake_sprite); lcd.drawSprite(_x[11],_y[11],3,3,(int *)snake_sprite); lcd.drawSprite(_x[12],_y[12],3,3,(int *)snake_sprite); lcd.drawSprite(_x[13],_y[13],3,3,(int *)snake_sprite); lcd.drawSprite(_x[14],_y[14],3,3,(int *)snake_sprite); } else if(length > 15) { lcd.clear(); lcd.printString("Level Complete",0,1); lcd.refresh(); wait(2); lcd.clear(); lcd.printString("Press Start",10,1); lcd.printString("to Proceed",12,3); lcd.refresh(); int sound = 1000; //helps to set max freq for random sound while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); pad.tone(rand()%sound,0.1); wait(0.1); pad.leds_off(); wait(0.1); } lcd.clear(); char bufferlevel[14]; sprintf(bufferlevel,"%d",level); lcd.printString("Level:",25,1); lcd.printString(bufferlevel,40,3); lcd.refresh(); wait(2); length = 3; } return length; } Vector2D Snake::get_pos(int length) { if(length == 1) { Vector2D snakepos = {_x[0],_y[0]}; //Obtains the snake position. return snakepos; } else if(length == 2) { Vector2D snakepos = {_x[1],_y[1]}; //Obtains the snake position. return snakepos; } else if(length==3) { Vector2D snakepos = {_x[2],_y[2]}; //Obtains the snake position. return snakepos; } else if(length==4) { Vector2D snakepos = {_x[3],_y[3]}; //Obtains the snake position. return snakepos; } else if(length==5) { Vector2D snakepos = {_x[4],_y[4]}; //Obtains the snake position. return snakepos; } else if(length==6) { Vector2D snakepos = {_x[5],_y[5]}; //Obtains the snake position. return snakepos; } else if(length==7) { Vector2D snakepos = {_x[6],_y[6]}; //Obtains the snake position. return snakepos; } else if(length==8) { Vector2D snakepos = {_x[7],_y[7]}; //Obtains the snake position. return snakepos; } else if(length==9) { Vector2D snakepos = {_x[8],_y[8]}; //Obtains the snake position. return snakepos; } else if(length==10) { Vector2D snakepos = {_x[9],_y[9]}; //Obtains the snake position. return snakepos; } else if(length==11) { Vector2D snakepos = {_x[10],_y[10]}; //Obtains the snake position. return snakepos; } else if(length==12) { Vector2D snakepos = {_x[11],_y[11]}; //Obtains the snake position. return snakepos; } else if(length==13) { Vector2D snakepos = {_x[12],_y[12]}; //Obtains the snake position. return snakepos; } else if(length == 14) { Vector2D snakepos = {_x[13],_y[13]}; //Obtains the snake position. return snakepos; } else if(length==15) { Vector2D snakepos = {_x[14],_y[14]}; //Obtains the snake position. return snakepos; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos = {-20,-20}; //Obtains the snake position. return snakepos; } } Vector2D Snake::get_pos_before1(int length) //this sends data of following sprites. { if(length == 2) { Vector2D snakepos_b1 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b1; } else if(length==3) { Vector2D snakepos_b1 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b1; } else if(length==4) { Vector2D snakepos_b1 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b1; } else if(length==5) { Vector2D snakepos_b1 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b1; } else if(length==6) { Vector2D snakepos_b1 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b1; } else if(length==7) { Vector2D snakepos_b1 = {_x[5],_y[5]}; //Obtains the snake position. return snakepos_b1; } else if(length==8) { Vector2D snakepos_b1 = {_x[6],_y[6]}; //Obtains the snake position. return snakepos_b1; } else if(length==9) { Vector2D snakepos_b1 = {_x[7],_y[7]}; //Obtains the snake position. return snakepos_b1; } else if(length==10) { Vector2D snakepos_b1 = {_x[8],_y[8]}; //Obtains the snake position. return snakepos_b1; } else if(length==11) { Vector2D snakepos_b1 = {_x[9],_y[9]}; //Obtains the snake position. return snakepos_b1; } else if(length==12) { Vector2D snakepos_b1 = {_x[10],_y[10]}; //Obtains the snake position. return snakepos_b1; } else if(length==13) { Vector2D snakepos_b1 = {_x[11],_y[11]}; //Obtains the snake position. return snakepos_b1; } else if(length == 14) { Vector2D snakepos_b1 = {_x[12],_y[12]}; //Obtains the snake position. return snakepos_b1; } else if(length==15) { Vector2D snakepos_b1 = {_x[13],_y[13]}; //Obtains the snake position. return snakepos_b1; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b1 = {-20,-20}; //Obtains the snake position. return snakepos_b1; } } Vector2D Snake::get_pos_before2(int length) //this sends data of following sprites. { if(length == 3) { Vector2D snakepos_b2 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b2; } else if(length==4) { Vector2D snakepos_b2 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b2; } else if(length==5) { Vector2D snakepos_b2 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b2; } else if(length==6) { Vector2D snakepos_b2 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b2; } else if(length==7) { Vector2D snakepos_b2 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b2; } else if(length==8) { Vector2D snakepos_b2 = {_x[5],_y[5]}; //Obtains the snake position. return snakepos_b2; } else if(length==9) { Vector2D snakepos_b2 = {_x[6],_y[6]}; //Obtains the snake position. return snakepos_b2; } else if(length==10) { Vector2D snakepos_b2 = {_x[7],_y[7]}; //Obtains the snake position. return snakepos_b2; } else if(length==11) { Vector2D snakepos_b2 = {_x[8],_y[8]}; //Obtains the snake position. return snakepos_b2; } else if(length==12) { Vector2D snakepos_b2 = {_x[9],_y[9]}; //Obtains the snake position. return snakepos_b2; } else if(length==13) { Vector2D snakepos_b2 = {_x[10],_y[10]}; //Obtains the snake position. return snakepos_b2; } else if(length==14) { Vector2D snakepos_b2 = {_x[11],_y[11]}; //Obtains the snake position. return snakepos_b2; } else if(length == 15) { Vector2D snakepos_b2 = {_x[12],_y[12]}; //Obtains the snake position. return snakepos_b2; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b2 = {-20,-20}; //Obtains the snake position. return snakepos_b2; } } Vector2D Snake::get_pos_before3(int length) //this sends data of following sprites. { if(length == 4) { Vector2D snakepos_b3 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b3; } else if(length==5) { Vector2D snakepos_b3 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b3; } else if(length==6) { Vector2D snakepos_b3 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b3; } else if(length==7) { Vector2D snakepos_b3 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b3; } else if(length==8) { Vector2D snakepos_b3 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b3; } else if(length==9) { Vector2D snakepos_b3 = {_x[5],_y[5]}; //Obtains the snake position. return snakepos_b3; } else if(length==10) { Vector2D snakepos_b3 = {_x[6],_y[6]}; //Obtains the snake position. return snakepos_b3; } else if(length==11) { Vector2D snakepos_b3 = {_x[7],_y[7]}; //Obtains the snake position. return snakepos_b3; } else if(length==12) { Vector2D snakepos_b3 = {_x[8],_y[8]}; //Obtains the snake position. return snakepos_b3; } else if(length==13) { Vector2D snakepos_b3 = {_x[9],_y[9]}; //Obtains the snake position. return snakepos_b3; } else if(length==14) { Vector2D snakepos_b3 = {_x[10],_y[10]}; //Obtains the snake position. return snakepos_b3; } else if(length==15) { Vector2D snakepos_b3 = {_x[11],_y[11]}; //Obtains the snake position. return snakepos_b3; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b3 = {-20,-20}; //Obtains the snake position. return snakepos_b3; } } Vector2D Snake::get_pos_before4(int length) //this sends data of following sprites. { if(length == 5) { Vector2D snakepos_b4 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b4; } else if(length==6) { Vector2D snakepos_b4 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b4; } else if(length==7) { Vector2D snakepos_b4 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b4; } else if(length==8) { Vector2D snakepos_b4 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b4; } else if(length==9) { Vector2D snakepos_b4 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b4; } else if(length==10) { Vector2D snakepos_b4 = {_x[5],_y[5]}; //Obtains the snake position. return snakepos_b4; } else if(length==11) { Vector2D snakepos_b4 = {_x[6],_y[6]}; //Obtains the snake position. return snakepos_b4; } else if(length==12) { Vector2D snakepos_b4 = {_x[7],_y[7]}; //Obtains the snake position. return snakepos_b4; } else if(length==13) { Vector2D snakepos_b4 = {_x[8],_y[8]}; //Obtains the snake position. return snakepos_b4; } else if(length==14) { Vector2D snakepos_b4 = {_x[9],_y[9]}; //Obtains the snake position. return snakepos_b4; } else if(length==15) { Vector2D snakepos_b4 = {_x[10],_y[10]}; //Obtains the snake position. return snakepos_b4; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b4 = {-20,-20}; //Obtains the snake position. return snakepos_b4; } } Vector2D Snake::get_pos_before5(int length) //this sends data of following sprites. { if(length == 6) { Vector2D snakepos_b5 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b5; } else if(length==7) { Vector2D snakepos_b5 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b5; } else if(length==8) { Vector2D snakepos_b5 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b5; } else if(length==9) { Vector2D snakepos_b5 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b5; } else if(length==10) { Vector2D snakepos_b5 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b5; } else if(length==11) { Vector2D snakepos_b5 = {_x[5],_y[5]}; //Obtains the snake position. return snakepos_b5; } else if(length==12) { Vector2D snakepos_b5 = {_x[6],_y[6]}; //Obtains the snake position. return snakepos_b5; } else if(length==13) { Vector2D snakepos_b5 = {_x[7],_y[7]}; //Obtains the snake position. return snakepos_b5; } else if(length==14) { Vector2D snakepos_b5 = {_x[8],_y[8]}; //Obtains the snake position. return snakepos_b5; } else if(length==15) { Vector2D snakepos_b5 = {_x[9],_y[9]}; //Obtains the snake position. return snakepos_b5; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b5 = {-20,-20}; //Obtains the snake position. return snakepos_b5; } } Vector2D Snake::get_pos_before6(int length) //this sends data of following sprites. { if(length == 7) { Vector2D snakepos_b6 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b6; } else if(length==8) { Vector2D snakepos_b6 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b6; } else if(length==9) { Vector2D snakepos_b6 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b6; } else if(length==10) { Vector2D snakepos_b6 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b6; } else if(length==11) { Vector2D snakepos_b6 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b6; } else if(length==12) { Vector2D snakepos_b6 = {_x[5],_y[5]}; //Obtains the snake position. return snakepos_b6; } else if(length==13) { Vector2D snakepos_b6 = {_x[6],_y[6]}; //Obtains the snake position. return snakepos_b6; } else if(length==14) { Vector2D snakepos_b6 = {_x[7],_y[7]}; //Obtains the snake position. return snakepos_b6; } else if(length==15) { Vector2D snakepos_b6 = {_x[8],_y[8]}; //Obtains the snake position. return snakepos_b6; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b6 = {-20,-20}; //Obtains the snake position. return snakepos_b6; } } Vector2D Snake::get_pos_before7(int length) //this sends data of following sprites. { if(length == 8) { Vector2D snakepos_b7 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b7; } else if(length==9) { Vector2D snakepos_b7 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b7; } else if(length==10) { Vector2D snakepos_b7 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b7; } else if(length==11) { Vector2D snakepos_b7 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b7; } else if(length==12) { Vector2D snakepos_b7 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b7; } else if(length==13) { Vector2D snakepos_b7 = {_x[5],_y[5]}; //Obtains the snake position. return snakepos_b7; } else if(length==14) { Vector2D snakepos_b7 = {_x[6],_y[6]}; //Obtains the snake position. return snakepos_b7; } else if(length==15) { Vector2D snakepos_b7 = {_x[7],_y[7]}; //Obtains the snake position. return snakepos_b7; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b7 = {-20,-20}; //Obtains the snake position. return snakepos_b7; } } Vector2D Snake::get_pos_before8(int length) //this sends data of following sprites. { if(length == 9) { Vector2D snakepos_b8 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b8; } else if(length==10) { Vector2D snakepos_b8 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b8; } else if(length==11) { Vector2D snakepos_b8 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b8; } else if(length==12) { Vector2D snakepos_b8 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b8; } else if(length==13) { Vector2D snakepos_b8 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b8; } else if(length==14) { Vector2D snakepos_b8 = {_x[5],_y[5]}; //Obtains the snake position. return snakepos_b8; } else if(length==15) { Vector2D snakepos_b8 = {_x[6],_y[6]}; //Obtains the snake position. return snakepos_b8; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b8 = {-20,-20}; //Obtains the snake position. return snakepos_b8; } } Vector2D Snake::get_pos_before9(int length) //this sends data of following sprites. { if(length == 10) { Vector2D snakepos_b9 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b9; } else if(length==11) { Vector2D snakepos_b9 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b9; } else if(length==12) { Vector2D snakepos_b9 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b9; } else if(length==13) { Vector2D snakepos_b9 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b9; } else if(length==14) { Vector2D snakepos_b9 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b9; } else if(length==15) { Vector2D snakepos_b9 = {_x[5],_y[5]}; //Obtains the snake position. return snakepos_b9; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b9 = {-20,-20}; //Obtains the snake position. return snakepos_b9; } } Vector2D Snake::get_pos_before10(int length) //this sends data of following sprites. { if(length == 11) { Vector2D snakepos_b10 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b10; } else if(length==12) { Vector2D snakepos_b10 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b10; } else if(length==13) { Vector2D snakepos_b10 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b10; } else if(length==14) { Vector2D snakepos_b10 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b10; } else if(length==15) { Vector2D snakepos_b10 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b10; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position. return snakepos_b10; } } Vector2D Snake::get_pos_before11(int length) //this sends data of following sprites. { if(length == 12) { Vector2D snakepos_b11 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b11; } else if(length==13) { Vector2D snakepos_b11 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b11; } else if(length==14) { Vector2D snakepos_b11 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b11; } else if(length==15) { Vector2D snakepos_b11 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b11; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position. return snakepos_b11; } } Vector2D Snake::get_pos_before12(int length) //this sends data of following sprites. { if(length == 13) { Vector2D snakepos_b12 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b12; } else if(length==14) { Vector2D snakepos_b12 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b12; } else if(length==15) { Vector2D snakepos_b12 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b12; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position. return snakepos_b12; } } Vector2D Snake::get_pos_before13(int length) //this sends data of following sprites. { if(length == 14) { Vector2D snakepos_b13 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b13; } else if(length==15) { Vector2D snakepos_b13 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b13; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); else { Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position. return snakepos_b13; } } Vector2D Snake::get_pos_before14(int length) //this sends data of following sprites. { if(length==15) { Vector2D snakepos_b14 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b14; } else { Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position. return snakepos_b14; } //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); } void Snake::update(Direction d,float mag,int length, int speed, int* b) { _speed = speed; //Speed changes depending on how much you push the joystick.(As Of Now) for(int i=0; i<=13; i++) { if(length > i+1) { if ((_x[i] > _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) { _x[i]-=_speed; } if ((_x[i] < _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1)) { _x[i]+=_speed; } } } for(int i=14; i>=0; i--) { if((length == i+1)&&(b[i] == 1)) { if (d == E) { _x[i]+= _speed; } if (d == W) { _x[i]-= _speed; } } } // the following makes sure that when the length is increased, the snake stays where it was when it ate food. for(int i=3; i<=15; i++) { if(length < 2) { _x[1] = _x[0]; } else if(length < i) { _x[i-1] = _x[i-2]; } } //Limits set so that the sprite does not travel off the screen. for(int i=0; i<=14; i++) { if (_x[i] <= 0) { _x[i] = 0; } if (_x[i] > 81) { _x[i] = 81; } } }