Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
GameObjects/Snake/Snake.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-08
- Revision:
- 87:871d9fecb593
- Parent:
- 83:329da564799a
- Child:
- 96:1ab67b3e6898
File content as of revision 87:871d9fecb593:
#ifndef SNAKE_H #define SNAKE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" class Snake { public: Snake(); ~Snake(); /** Initialise Snake * * This function initalises the Snake library. */ void init(N5110 *lcd); void _setLength(int length); void _setSpeed(int speed); /** Draw * * This function draws the Snake sprite onto the screen at the specified coordinates. */ void draw(); /** Set Position * * This function sets a position for where the snake should spawn. */ void set_pos(Vector2D p); /** Update * * This function updates the Snake sprite position on screen. */ void update(Direction d, int* immobile_bead_n); /** Chain Snake Together * * This function makes all of the snake beeds chained together by making the lower ones drag towards where the top one was in the previous loop */ void chainSnakeTogether(int* immobile_bead_n); /** move Snake * * This function makes the controls of W/E directions only exclusive to the top beed in the snake */ void moveSnake(int* immobile_bead_n); /** Set Snake Limits * * This function makes sure that the snake stays where it is when it ate food and does not travel off the screen. */ void _setSnakeLimits(); /** Get Position * * This function obtains the coordinate of the top-left pixel in the Snake sprite. */ Vector2D get_pos(int snakeIndex); int reset; int immobile_bead_n[10]; //each element in this array represents the beed number in the snake. private: int _speed; //this is the speed of the snake flowing in the x axis. int _x[10]; //each element in this array represents the x position of each beed in the snake. int _y[10]; //each element in this array represents the y position of each beed in the snake. int _length; //stores thee length of snake to be drawn or managed in terms of structure. Direction _d; //Stores the direction the snake moves in. //Pointer to the game pad object pad. Gamepad *_pad; //Pointer to the N5110 object lcd. N5110 *_lcd; }; #endif