Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
GameObjects/Snake/Snake.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-09
- Revision:
- 96:1ab67b3e6898
- Parent:
- 87:871d9fecb593
File content as of revision 96:1ab67b3e6898:
#ifndef SNAKE_H #define SNAKE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Snake Class @brief This class draws and updates snake after every collision, and creates perfect animations of the snake moving. @author Ahmed N.Adamjee @date 9th May 2019 */ class Snake { public: /** Constructor */ Snake(); /** Destructor */ ~Snake(); /** * @brief Initialises the snakes position struct and reset variable and gets pointers of lcd from int main() to be used privately in the entire class. * @param N5110 *lcd @details pointer to the N5110 object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. */ void init(N5110 *lcd); /** * @brief This mutator sets the length of the snake directly when called. * @param length @details This is the length of the snake, which is recieved from the SnakevsBlocks class or test files to draw snake with relation to it's length. */ void _setLength(int length); /** * @brief This mutator sets the speed of the snake directly when called. * @param speed @details This is the x axis speed of the snake, which is recieved from the SnakevsBlocks class or test files to move snake with respect to joystick or motion control input. */ void _setSpeed(int speed); /** * @brief This function draws the Snake sprite onto the screen at the specified coordinates. */ void draw(); /** * @brief This function sets a position for where the snake should spawn. * @param Vector2D p @details This is a struct that saves the x and y position one of the snake beads during the time of initialisation and sets other snake bead coordinates with respect to this. */ void set_pos(Vector2D p); /** * @brief This function updates the Snake sprite position on screen. * @param Direction d @details This struct saves the direction of snake movement. * @param immobile_bead_n[10] @details this array is indexed by the beed number of the colliding snake, if immobile_bead_n[2] = 1 the particular bead can move freely. */ void update(Direction d, int* immobile_bead_n); /** * @brief This function makes all of the snake beeds chained together by making the lower ones drag towards where the top one was in the previous loop. * @param immobile_bead_n[10] @details this array is indexed by the beed number of the colliding snake, if immobile_bead_n[2] = 1 the particular bead can move freely. */ void chainSnakeTogether(int* immobile_bead_n); /** * @brief This function makes the controls of W/E directions only exclusive to the top beed in the snake. * @param immobile_bead_n[10] @details this array is indexed by the beed number of the colliding snake, if immobile_bead_n[2] = 1 the particular bead can move freely. */ void moveSnake(int* immobile_bead_n); /** * @brief This function makes sure that the snake stays where it is when it ate food and does not travel off the screen. */ void _setSnakeLimits(); /** * @brief This function returns the coordinate of the top-left pixel in the Snake sprite of each bead which is reffered to by snakeIndex. * @param int snakeIndex @details This is the index of the snake bead of which the position needs to be returned. * @returns Vector2D snakepos @details This is a struct that returns the x and y position of the snake bead that is being referred to by the snakeIndex. */ Vector2D get_pos(int snakeIndex); int reset; //reset is used to re position the snake after each level.. int immobile_bead_n[10]; //each element in this array represents the beed number in the snake. private: int _speed; //this is the speed of the snake flowing in the x axis. int _x[10]; //each element in this array represents the x position of each beed in the snake. int _y[10]; //each element in this array represents the y position of each beed in the snake. int _length; //stores thee length of snake to be drawn or managed in terms of structure. Direction _d; //Stores the direction the snake moves in. //Pointer to the game pad object pad. Gamepad *_pad; //Pointer to the N5110 object lcd. N5110 *_lcd; }; #endif